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A_Chase CHF_DONTLOOKALLAROUND
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2 changed files with 4 additions and 2 deletions
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@ -2207,6 +2207,7 @@ enum ChaseFlags
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CHF_NOPOSTATTACKTURN = 128,
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CHF_NOPOSTATTACKTURN = 128,
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CHF_STOPIFBLOCKED = 256,
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CHF_STOPIFBLOCKED = 256,
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CHF_DONTIDLE = 512,
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CHF_DONTIDLE = 512,
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CHF_DONTLOOKALLAROUND = 1024,
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};
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};
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void A_Wander(AActor *self, int flags)
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void A_Wander(AActor *self, int flags)
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@ -2441,7 +2442,7 @@ void A_DoChase (AActor *actor, bool fastchase, FState *meleestate, FState *missi
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// hurt our old one temporarily.
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// hurt our old one temporarily.
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actor->threshold = 0;
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actor->threshold = 0;
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}
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}
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if (P_LookForPlayers (actor, true, NULL) && actor->target != actor->goal)
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if (P_LookForPlayers (actor, !(flags & CHF_DONTLOOKALLAROUND), NULL) && actor->target != actor->goal)
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{ // got a new target
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{ // got a new target
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actor->flags7 &= ~MF7_INCHASE;
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actor->flags7 &= ~MF7_INCHASE;
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return;
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return;
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@ -2616,7 +2617,7 @@ void A_DoChase (AActor *actor, bool fastchase, FState *meleestate, FState *missi
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lookForBetter = true;
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lookForBetter = true;
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}
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}
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AActor * oldtarget = actor->target;
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AActor * oldtarget = actor->target;
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gotNew = P_LookForPlayers (actor, true, NULL);
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gotNew = P_LookForPlayers (actor, !(flags & CHF_DONTLOOKALLAROUND), NULL);
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if (lookForBetter)
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if (lookForBetter)
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{
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{
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actor->flags3 |= MF3_NOSIGHTCHECK;
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actor->flags3 |= MF3_NOSIGHTCHECK;
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@ -141,6 +141,7 @@ enum EChaseFlags
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CHF_NOPOSTATTACKTURN = 128,
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CHF_NOPOSTATTACKTURN = 128,
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CHF_STOPIFBLOCKED = 256,
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CHF_STOPIFBLOCKED = 256,
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CHF_DONTIDLE = 512,
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CHF_DONTIDLE = 512,
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CHF_DONTLOOKALLAROUND = 1024,
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CHF_DONTTURN = CHF_NORANDOMTURN | CHF_NOPOSTATTACKTURN | CHF_STOPIFBLOCKED
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CHF_DONTTURN = CHF_NORANDOMTURN | CHF_NOPOSTATTACKTURN | CHF_STOPIFBLOCKED
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};
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};
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