From ea0a9b537bbd41ac6869d48259c7bff6733f7e8b Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 10 Mar 2017 01:10:14 +0100 Subject: [PATCH] - removed the dobject.h include from s_sound.h. This isn't needed and only increased compile times of files with no relation to the actual game that need the sound system. --- src/s_sound.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/s_sound.h b/src/s_sound.h index 541a507010..5bfc790db6 100644 --- a/src/s_sound.h +++ b/src/s_sound.h @@ -23,10 +23,10 @@ #include "doomtype.h" #include "i_soundinternal.h" -#include "dobject.h" class AActor; class FScanner; +class FSerializer; // // SoundFX struct.