mirror of
https://github.com/ZDoom/gzdoom.git
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Fix light offset
This commit is contained in:
parent
01a8df7eb3
commit
e9efb64a0b
2 changed files with 63 additions and 105 deletions
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@ -67,11 +67,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -245,11 +243,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -492,11 +488,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -705,11 +699,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -993,11 +985,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -1189,11 +1179,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -1454,11 +1442,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -1685,11 +1671,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -1991,11 +1975,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -2229,11 +2211,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -2536,11 +2516,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -2809,11 +2787,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -3157,11 +3133,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -3395,11 +3369,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -3702,11 +3674,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -3975,11 +3945,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -4323,11 +4291,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -4561,11 +4527,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -4868,11 +4832,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -5141,11 +5103,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
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count = thread->count_for_thread(dest_y, count);
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@ -112,11 +112,9 @@ namespace swrenderer
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auto lights = args.dc_lights;
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auto num_lights = args.dc_num_lights;
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float vpz = args.dc_viewpos.Z;
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float stepvpz = args.dc_viewpos_step.Z;
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vpz += thread->skipped_by_thread(dest_y) * stepvpz;
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stepvpz *= thread->num_cores;
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__m128 viewpos_z = _mm_set_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y);
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float stepvpz = args.dc_viewpos_step.Z * thread->num_cores;
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__m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f);
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__m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f);
|
||||
|
||||
count = thread->count_for_thread(dest_y, count);
|
||||
|
|
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Reference in a new issue