- Fixed: The smartaim logic was incorrect. Also added another mode: Autoaim only

at monsters.


SVN r415 (trunk)
This commit is contained in:
Christoph Oelckers 2006-12-16 16:34:39 +00:00
parent 693bf96cb3
commit e9c68df94e
4 changed files with 95 additions and 86 deletions

View file

@ -1,4 +1,6 @@
December 16, 2006 (Changes by Graf Zahl)
- Fixed: The smartaim logic was incorrect. Also added another mode: Autoaim only
at monsters.
- Merged FActorInfo::FindStateExact and FActorInfo::FindState into one function
because the differences are only minimal.
- Removed all the varargs FindState functions because they aren't really needed.

View file

@ -925,10 +925,11 @@ CUSTOM_CVAR (Bool, vid_tft, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
* Gameplay Options (dmflags) Menu
*
*=======================================*/
value_t SmartAim[3] = {
value_t SmartAim[4] = {
{ 0.0, "Off" },
{ 1.0, "On" },
{ 2.0, "Never friends" }
{ 2.0, "Never friends" },
{ 3.0, "Only monsters" }
};
value_t FallingDM[4] = {

View file

@ -2608,17 +2608,23 @@ bool PTR_AimTraverse (intercept_t* in)
{
// try to be a little smarter about what to aim at!
// In particular avoid autoaiming at friends amd barrels.
if (th->IsFriend(shootthing) && sv_smartaim != 2)
if (th->IsFriend(shootthing))
{
// friends don't aim at friends (except players), at least not first
aim.thing_friend=th;
aim.pitch_friend=thingpitch;
if (sv_smartaim < 2)
{
// friends don't aim at friends (except players), at least not first
aim.thing_friend=th;
aim.pitch_friend=thingpitch;
}
}
else if (!(th->flags3&MF3_ISMONSTER) )
{
// don't autoaim at barrels and other shootable stuff unless no monsters have been found
aim.thing_other=th;
aim.pitch_other=thingpitch;
if (sv_smartaim < 3)
{
// don't autoaim at barrels and other shootable stuff unless no monsters have been found
aim.thing_other=th;
aim.pitch_other=thingpitch;
}
}
else
{

View file

@ -1,7 +1,7 @@
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@ -95,82 +95,6 @@
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