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- Fixed: The smartaim logic was incorrect. Also added another mode: Autoaim only
at monsters. SVN r415 (trunk)
This commit is contained in:
parent
693bf96cb3
commit
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4 changed files with 95 additions and 86 deletions
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@ -1,4 +1,6 @@
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December 16, 2006 (Changes by Graf Zahl)
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December 16, 2006 (Changes by Graf Zahl)
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- Fixed: The smartaim logic was incorrect. Also added another mode: Autoaim only
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at monsters.
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- Merged FActorInfo::FindStateExact and FActorInfo::FindState into one function
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- Merged FActorInfo::FindStateExact and FActorInfo::FindState into one function
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because the differences are only minimal.
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because the differences are only minimal.
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- Removed all the varargs FindState functions because they aren't really needed.
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- Removed all the varargs FindState functions because they aren't really needed.
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@ -925,10 +925,11 @@ CUSTOM_CVAR (Bool, vid_tft, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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* Gameplay Options (dmflags) Menu
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* Gameplay Options (dmflags) Menu
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*
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*
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*=======================================*/
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*=======================================*/
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value_t SmartAim[3] = {
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value_t SmartAim[4] = {
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{ 0.0, "Off" },
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{ 0.0, "Off" },
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{ 1.0, "On" },
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{ 1.0, "On" },
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{ 2.0, "Never friends" }
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{ 2.0, "Never friends" },
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{ 3.0, "Only monsters" }
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};
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};
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value_t FallingDM[4] = {
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value_t FallingDM[4] = {
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@ -2608,17 +2608,23 @@ bool PTR_AimTraverse (intercept_t* in)
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{
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{
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// try to be a little smarter about what to aim at!
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// try to be a little smarter about what to aim at!
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// In particular avoid autoaiming at friends amd barrels.
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// In particular avoid autoaiming at friends amd barrels.
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if (th->IsFriend(shootthing) && sv_smartaim != 2)
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if (th->IsFriend(shootthing))
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{
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{
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// friends don't aim at friends (except players), at least not first
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if (sv_smartaim < 2)
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aim.thing_friend=th;
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{
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aim.pitch_friend=thingpitch;
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// friends don't aim at friends (except players), at least not first
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aim.thing_friend=th;
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aim.pitch_friend=thingpitch;
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}
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}
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}
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else if (!(th->flags3&MF3_ISMONSTER) )
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else if (!(th->flags3&MF3_ISMONSTER) )
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{
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{
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// don't autoaim at barrels and other shootable stuff unless no monsters have been found
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if (sv_smartaim < 3)
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aim.thing_other=th;
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{
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aim.pitch_other=thingpitch;
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// don't autoaim at barrels and other shootable stuff unless no monsters have been found
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aim.thing_other=th;
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aim.pitch_other=thingpitch;
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}
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}
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}
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else
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else
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{
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{
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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<VisualStudioProject
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ProjectType="Visual C++"
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ProjectType="Visual C++"
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Version="8.00"
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Version="8,00"
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Name="updaterevision"
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Name="updaterevision"
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ProjectGUID="{6077B7D6-349F-4077-B552-3BC302EF5859}"
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ProjectGUID="{6077B7D6-349F-4077-B552-3BC302EF5859}"
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RootNamespace="updaterevision"
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RootNamespace="updaterevision"
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@ -95,82 +95,6 @@
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Name="VCPostBuildEventTool"
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Name="VCPostBuildEventTool"
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/>
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/>
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</Configuration>
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</Configuration>
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<Configuration
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Name="Debug|x64"
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OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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TargetEnvironment="3"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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SubSystem="1"
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TargetMachine="17"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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<Configuration
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Name="Release|Win32"
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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@ -248,6 +172,82 @@
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Name="VCPostBuildEventTool"
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Name="VCPostBuildEventTool"
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/>
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/>
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</Configuration>
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</Configuration>
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<Configuration
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Name="Debug|x64"
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OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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TargetEnvironment="3"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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SubSystem="1"
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TargetMachine="17"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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||||||
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<Tool
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Name="VCManifestTool"
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||||||
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/>
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||||||
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<Tool
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Name="VCXDCMakeTool"
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/>
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||||||
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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||||||
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<Tool
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Name="VCAppVerifierTool"
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||||||
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/>
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||||||
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<Tool
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Name="VCWebDeploymentTool"
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||||||
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/>
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||||||
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<Tool
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||||||
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Name="VCPostBuildEventTool"
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||||||
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/>
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||||||
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</Configuration>
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||||||
<Configuration
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<Configuration
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||||||
Name="Release|x64"
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Name="Release|x64"
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||||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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||||||
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