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- SBARINFO fix:
- Fullscreen Doom HUD clamped the display of digits. SVN r1606 (trunk)
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5245e8d4dd
commit
e95be7eff7
2 changed files with 8 additions and 7 deletions
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@ -1610,11 +1610,12 @@ void DSBarInfo::DrawString(const char* str, SBarInfoCoordinate x, SBarInfoCoordi
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void DSBarInfo::DrawNumber(int num, int len, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing, bool fillzeros, bool drawshadow)
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{
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FString value;
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int maxval = (int) ceil(pow(10., len))-1;
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// 10^9 is a largest we can hold in a 32-bit int. So if we go any larger we have to toss out the positions limit.
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int maxval = len <= 9 ? (int) ceil(pow(10., len))-1 : INT_MAX;
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if(!fillzeros || len == 1)
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num = clamp(num, -maxval, maxval);
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else //The community wanted negatives to take the last digit, but we can only do this if there is room
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num = clamp(num, (int) -(ceil(pow(10., len-1))-1), maxval);
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num = clamp(num, len <= 9 ? (int) -(ceil(pow(10., len-1))-1) : INT_MIN, maxval);
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value.Format("%d", num);
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if(fillzeros)
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{
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@ -16,15 +16,15 @@ statusbar fullscreen, fullscreenoffsets // ZDoom HUD
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{
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//health
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drawimage "MEDIA0", 20, -2, centerbottom;
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drawnumber 3, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20;
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drawnumber 2147483647, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20;
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//armor
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drawimage armoricon, 20, -24, centerbottom;
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drawnumber 3, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -39;
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drawnumber 2147483647, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -39;
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//ammo
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drawimage ammoicon1, -14, -4, centerbottom;
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drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, drawshadow, -25, -20;
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drawnumber 2147483647, HUDFONT_DOOM, untranslated, ammo1, drawshadow, -25, -20;
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usesammo
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{
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@ -32,7 +32,7 @@ statusbar fullscreen, fullscreenoffsets // ZDoom HUD
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usessecondaryammo
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{
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drawimage ammoicon2, -14, -22, centerbottom;
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drawnumber 3, HUDFONT_DOOM, untranslated, ammo2, drawshadow, -25, -38;
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drawnumber 2147483647, HUDFONT_DOOM, untranslated, ammo2, drawshadow, -25, -38;
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inventorybarnotvisible
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{
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drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, untranslated;
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@ -59,7 +59,7 @@ statusbar fullscreen, fullscreenoffsets // ZDoom HUD
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gamemode deathmatch
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{
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drawnumber 2, HUDFONT_DOOM, untranslated, frags, drawshadow, -3, 1;
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drawnumber 2147483647, HUDFONT_DOOM, untranslated, frags, drawshadow, -3, 1;
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}
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gamemode singleplayer, cooperative, teamgame
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{
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