mirror of
https://github.com/ZDoom/gzdoom.git
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Rename visplane_t to VisiblePlane
This commit is contained in:
parent
9eef7f9b32
commit
e94cb3f114
18 changed files with 61 additions and 61 deletions
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@ -56,7 +56,7 @@ EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
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namespace swrenderer
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{
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void SWRenderLine::Render(seg_t *line, subsector_t *subsector, sector_t *sector, sector_t *fakebacksector, visplane_t *linefloorplane, visplane_t *lineceilingplane, bool infog, FDynamicColormap *colormap)
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void SWRenderLine::Render(seg_t *line, subsector_t *subsector, sector_t *sector, sector_t *fakebacksector, VisiblePlane *linefloorplane, VisiblePlane *lineceilingplane, bool infog, FDynamicColormap *colormap)
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{
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static sector_t tempsec; // killough 3/8/98: ceiling/water hack
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bool solid;
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@ -24,7 +24,7 @@ struct FDynamicColormap;
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namespace swrenderer
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{
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struct visplane_t;
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struct VisiblePlane;
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struct FWallCoords
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{
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@ -49,7 +49,7 @@ namespace swrenderer
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class SWRenderLine
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{
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public:
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void Render(seg_t *line, subsector_t *subsector, sector_t *sector, sector_t *fakebacksector, visplane_t *floorplane, visplane_t *ceilingplane, bool foggy, FDynamicColormap *basecolormap);
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void Render(seg_t *line, subsector_t *subsector, sector_t *sector, sector_t *fakebacksector, VisiblePlane *floorplane, VisiblePlane *ceilingplane, bool foggy, FDynamicColormap *basecolormap);
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private:
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bool RenderWallSegment(int x1, int x2);
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@ -62,8 +62,8 @@ namespace swrenderer
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subsector_t *InSubsector;
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sector_t *frontsector;
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sector_t *backsector;
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visplane_t *floorplane;
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visplane_t *ceilingplane;
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VisiblePlane *floorplane;
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VisiblePlane *ceilingplane;
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seg_t *curline;
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side_t *sidedef;
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@ -44,7 +44,7 @@
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namespace swrenderer
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{
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void RenderFlatPlane::Render(visplane_t *pl, double _xscale, double _yscale, fixed_t alpha, bool additive, bool masked, FDynamicColormap *colormap)
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void RenderFlatPlane::Render(VisiblePlane *pl, double _xscale, double _yscale, fixed_t alpha, bool additive, bool masked, FDynamicColormap *colormap)
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{
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using namespace drawerargs;
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@ -260,7 +260,7 @@ namespace swrenderer
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// Setup lights for row
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dc_num_lights = 0;
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dc_lights = lightbuffer + nextlightindex;
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visplane_light *cur_node = light_list;
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VisiblePlaneLight *cur_node = light_list;
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while (cur_node && nextlightindex < 64 * 1024)
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{
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double lightX = cur_node->lightsource->X() - ViewPos.X;
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@ -363,7 +363,7 @@ namespace swrenderer
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/////////////////////////////////////////////////////////////////////////
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void RenderColoredPlane::Render(visplane_t *pl)
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void RenderColoredPlane::Render(VisiblePlane *pl)
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{
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RenderLines(pl);
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}
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@ -17,12 +17,12 @@
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namespace swrenderer
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{
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struct visplane_light;
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struct VisiblePlaneLight;
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class RenderFlatPlane : PlaneRenderer
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{
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public:
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void Render(visplane_t *pl, double _xscale, double _yscale, fixed_t alpha, bool additive, bool masked, FDynamicColormap *basecolormap);
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void Render(VisiblePlane *pl, double _xscale, double _yscale, fixed_t alpha, bool additive, bool masked, FDynamicColormap *basecolormap);
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static void SetupSlope();
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@ -39,7 +39,7 @@ namespace swrenderer
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fixed_t xscale, yscale;
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double xstepscale, ystepscale;
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double basexfrac, baseyfrac;
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visplane_light *light_list;
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VisiblePlaneLight *light_list;
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static float yslope[MAXHEIGHT];
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};
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@ -47,7 +47,7 @@ namespace swrenderer
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class RenderColoredPlane : PlaneRenderer
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{
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public:
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void Render(visplane_t *pl);
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void Render(VisiblePlane *pl);
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private:
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void RenderLine(int y, int x1, int x2) override;
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@ -33,7 +33,7 @@
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namespace swrenderer
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{
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void PlaneRenderer::RenderLines(visplane_t *pl)
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void PlaneRenderer::RenderLines(VisiblePlane *pl)
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{
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// t1/b1 are at x
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// t2/b2 are at x+1
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@ -18,12 +18,12 @@
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namespace swrenderer
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{
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struct visplane_t;
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struct VisiblePlane;
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class PlaneRenderer
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{
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public:
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void RenderLines(visplane_t *pl);
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void RenderLines(VisiblePlane *pl);
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virtual void RenderLine(int y, int x1, int x2) = 0;
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virtual void StepColumn() { }
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@ -49,7 +49,7 @@ EXTERN_CVAR(Int, r_skymode)
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namespace swrenderer
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{
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void RenderSkyPlane::Render(visplane_t *pl)
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void RenderSkyPlane::Render(VisiblePlane *pl)
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{
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FTextureID sky1tex, sky2tex;
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double frontdpos = 0, backdpos = 0;
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@ -252,7 +252,7 @@ namespace swrenderer
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}
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}
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void RenderSkyPlane::DrawSky(visplane_t *pl)
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void RenderSkyPlane::DrawSky(VisiblePlane *pl)
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{
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int x1 = pl->left;
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int x2 = pl->right;
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@ -20,10 +20,10 @@ namespace swrenderer
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class RenderSkyPlane
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{
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public:
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void Render(visplane_t *pl);
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void Render(VisiblePlane *pl);
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private:
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void DrawSky(visplane_t *pl);
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void DrawSky(VisiblePlane *pl);
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void DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, double scale, double texturemid, double yrepeat);
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void DrawSkyColumn(int start_x, int y1, int y2, int columns);
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@ -48,7 +48,7 @@
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namespace swrenderer
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{
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void RenderSlopePlane::Render(visplane_t *pl, double _xscale, double _yscale, fixed_t alpha, bool additive, bool masked, FDynamicColormap *colormap)
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void RenderSlopePlane::Render(VisiblePlane *pl, double _xscale, double _yscale, fixed_t alpha, bool additive, bool masked, FDynamicColormap *colormap)
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{
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using namespace drawerargs;
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@ -20,7 +20,7 @@ namespace swrenderer
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class RenderSlopePlane : PlaneRenderer
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{
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public:
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void Render(visplane_t *pl, double _xscale, double _yscale, fixed_t alpha, bool additive, bool masked, FDynamicColormap *basecolormap);
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void Render(VisiblePlane *pl, double _xscale, double _yscale, fixed_t alpha, bool additive, bool masked, FDynamicColormap *basecolormap);
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private:
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void RenderLine(int y, int x1, int x2) override;
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@ -43,7 +43,7 @@ CVAR(Bool, tilt, false, 0);
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namespace swrenderer
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{
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visplane_t::visplane_t()
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VisiblePlane::VisiblePlane()
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{
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picnum.SetNull();
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height.set(0.0, 0.0, 1.0, 0.0);
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@ -55,7 +55,7 @@ namespace swrenderer
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fillshort(top, viewwidth, 0x7fff);
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}
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void visplane_t::AddLights(FLightNode *node)
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void VisiblePlane::AddLights(FLightNode *node)
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{
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if (!r_dynlights)
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return;
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@ -65,7 +65,7 @@ namespace swrenderer
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if (!(node->lightsource->flags2&MF2_DORMANT))
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{
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bool found = false;
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visplane_light *light_node = lights;
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VisiblePlaneLight *light_node = lights;
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while (light_node)
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{
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if (light_node->lightsource == node->lightsource)
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@ -77,7 +77,7 @@ namespace swrenderer
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}
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if (!found)
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{
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visplane_light *newlight = RenderMemory::NewObject<visplane_light>();
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VisiblePlaneLight *newlight = RenderMemory::NewObject<VisiblePlaneLight>();
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newlight->next = lights;
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newlight->lightsource = node->lightsource;
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lights = newlight;
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@ -87,7 +87,7 @@ namespace swrenderer
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}
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}
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void visplane_t::Render(fixed_t alpha, bool additive, bool masked)
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void VisiblePlane::Render(fixed_t alpha, bool additive, bool masked)
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{
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if (left >= right)
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return;
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@ -25,24 +25,24 @@ struct FSectorPortal;
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namespace swrenderer
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{
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struct visplane_light
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struct VisiblePlaneLight
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{
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ADynamicLight *lightsource;
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visplane_light *next;
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VisiblePlaneLight *next;
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};
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struct visplane_t
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struct VisiblePlane
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{
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visplane_t();
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VisiblePlane();
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void AddLights(FLightNode *node);
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void Render(fixed_t alpha, bool additive, bool masked);
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visplane_t *next = nullptr; // Next visplane in hash chain -- killough
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VisiblePlane *next = nullptr; // Next visplane in hash chain -- killough
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FDynamicColormap *colormap = nullptr; // [RH] Support multiple colormaps
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FSectorPortal *portal = nullptr; // [RH] Support sky boxes
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visplane_light *lights = nullptr;
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VisiblePlaneLight *lights = nullptr;
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FTransform xform;
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secplane_t height;
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@ -56,9 +56,9 @@ namespace swrenderer
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plane = nullptr;
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}
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visplane_t *VisiblePlaneList::Add(unsigned hash)
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VisiblePlane *VisiblePlaneList::Add(unsigned hash)
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{
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visplane_t *newplane = RenderMemory::NewObject<visplane_t>();
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VisiblePlane *newplane = RenderMemory::NewObject<VisiblePlane>();
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newplane->next = visplanes[hash];
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visplanes[hash] = newplane;
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return newplane;
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@ -71,7 +71,7 @@ namespace swrenderer
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{
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for (int i = 0; i <= MAXVISPLANES - 1; i++)
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{
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for (visplane_t **probe = &visplanes[i]; *probe != nullptr; )
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for (VisiblePlane **probe = &visplanes[i]; *probe != nullptr; )
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{
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if ((*probe)->sky < 0)
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{ // fake: move past it
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@ -79,7 +79,7 @@ namespace swrenderer
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}
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else
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{ // not fake: move from list
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visplane_t *vis = *probe;
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VisiblePlane *vis = *probe;
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*probe = vis->next;
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vis->next = nullptr;
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}
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}
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}
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visplane_t *VisiblePlaneList::FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal, FDynamicColormap *basecolormap)
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VisiblePlane *VisiblePlaneList::FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal, FDynamicColormap *basecolormap)
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{
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secplane_t plane;
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visplane_t *check;
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VisiblePlane *check;
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unsigned hash; // killough
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bool isskybox;
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const FTransform *xform = &xxform;
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@ -223,7 +223,7 @@ namespace swrenderer
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return check;
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}
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visplane_t *VisiblePlaneList::GetRange(visplane_t *pl, int start, int stop)
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VisiblePlane *VisiblePlaneList::GetRange(VisiblePlane *pl, int start, int stop)
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{
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int intrl, intrh;
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int unionl, unionh;
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@ -276,7 +276,7 @@ namespace swrenderer
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{
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hash = CalcHash(pl->picnum.GetIndex(), pl->lightlevel, pl->height);
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}
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visplane_t *new_pl = Add(hash);
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VisiblePlane *new_pl = Add(hash);
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new_pl->height = pl->height;
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new_pl->picnum = pl->picnum;
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@ -307,9 +307,9 @@ namespace swrenderer
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return visplanes[MAXVISPLANES] != nullptr;
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}
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visplane_t *VisiblePlaneList::PopFirstPortalPlane()
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VisiblePlane *VisiblePlaneList::PopFirstPortalPlane()
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{
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visplane_t *pl = visplanes[VisiblePlaneList::MAXVISPLANES];
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VisiblePlane *pl = visplanes[VisiblePlaneList::MAXVISPLANES];
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if (pl)
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{
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visplanes[VisiblePlaneList::MAXVISPLANES] = pl->next;
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@ -325,7 +325,7 @@ namespace swrenderer
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int VisiblePlaneList::Render()
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{
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visplane_t *pl;
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VisiblePlane *pl;
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int i;
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int vpcount = 0;
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@ -352,7 +352,7 @@ namespace swrenderer
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void VisiblePlaneList::RenderHeight(double height)
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{
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visplane_t *pl;
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VisiblePlane *pl;
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int i;
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drawerargs::ds_color = 3;
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@ -20,7 +20,7 @@ struct FSectorPortal;
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namespace swrenderer
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{
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struct visplane_t;
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struct VisiblePlane;
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class VisiblePlaneList
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{
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void Clear(bool fullclear);
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visplane_t *FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal, FDynamicColormap *basecolormap);
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visplane_t *GetRange(visplane_t *pl, int start, int stop);
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VisiblePlane *FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal, FDynamicColormap *basecolormap);
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VisiblePlane *GetRange(VisiblePlane *pl, int start, int stop);
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bool HasPortalPlanes() const;
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visplane_t *PopFirstPortalPlane();
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VisiblePlane *PopFirstPortalPlane();
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void ClearPortalPlanes();
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int Render();
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@ -41,10 +41,10 @@ namespace swrenderer
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private:
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VisiblePlaneList();
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visplane_t *Add(unsigned hash);
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VisiblePlane *Add(unsigned hash);
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enum { MAXVISPLANES = 128 }; // must be a power of 2
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visplane_t *visplanes[MAXVISPLANES + 1];
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VisiblePlane *visplanes[MAXVISPLANES + 1];
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static unsigned CalcHash(int picnum, int lightlevel, const secplane_t &height) { return (unsigned)((picnum) * 3 + (lightlevel)+(FLOAT2FIXED((height).fD())) * 7) & (MAXVISPLANES - 1); }
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};
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@ -398,7 +398,7 @@ namespace swrenderer
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}
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// kg3D - add fake segs, never rendered
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void RenderOpaquePass::FakeDrawLoop(subsector_t *sub, visplane_t *floorplane, visplane_t *ceilingplane, bool foggy, FDynamicColormap *basecolormap)
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void RenderOpaquePass::FakeDrawLoop(subsector_t *sub, VisiblePlane *floorplane, VisiblePlane *ceilingplane, bool foggy, FDynamicColormap *basecolormap)
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{
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int count;
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seg_t* line;
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@ -432,8 +432,8 @@ namespace swrenderer
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FSectorPortal *portal;
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// kg3D - fake floor stuff
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visplane_t *backupfp;
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visplane_t *backupcp;
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VisiblePlane *backupfp;
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VisiblePlane *backupcp;
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//secplane_t templane;
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lightlist_t *light;
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@ -498,7 +498,7 @@ namespace swrenderer
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portal = frontsector->ValidatePortal(sector_t::ceiling);
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visplane_t *ceilingplane = frontsector->ceilingplane.PointOnSide(ViewPos) > 0 ||
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VisiblePlane *ceilingplane = frontsector->ceilingplane.PointOnSide(ViewPos) > 0 ||
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frontsector->GetTexture(sector_t::ceiling) == skyflatnum ||
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portal != nullptr ||
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(frontsector->heightsec &&
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@ -539,7 +539,7 @@ namespace swrenderer
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// killough 10/98: add support for skies transferred from sidedefs
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portal = frontsector->ValidatePortal(sector_t::floor);
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visplane_t *floorplane = frontsector->floorplane.PointOnSide(ViewPos) > 0 || // killough 3/7/98
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VisiblePlane *floorplane = frontsector->floorplane.PointOnSide(ViewPos) > 0 || // killough 3/7/98
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frontsector->GetTexture(sector_t::floor) == skyflatnum ||
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portal != nullptr ||
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(frontsector->heightsec &&
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@ -23,7 +23,7 @@ struct FVoxelDef;
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namespace swrenderer
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{
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struct visplane_t;
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struct VisiblePlane;
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// The 3072 below is just an arbitrary value picked to avoid
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// drawing lines the player is too close to that would overflow
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@ -68,7 +68,7 @@ namespace swrenderer
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bool CheckBBox(float *bspcoord);
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void AddPolyobjs(subsector_t *sub);
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void FakeDrawLoop(subsector_t *sub, visplane_t *floorplane, visplane_t *ceilingplane, bool foggy, FDynamicColormap *basecolormap);
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void FakeDrawLoop(subsector_t *sub, VisiblePlane *floorplane, VisiblePlane *ceilingplane, bool foggy, FDynamicColormap *basecolormap);
|
||||
|
||||
void AddSprites(sector_t *sec, int lightlevel, WaterFakeSide fakeside, bool foggy, FDynamicColormap *basecolormap);
|
||||
|
||||
|
|
|
@ -109,7 +109,7 @@ namespace swrenderer
|
|||
AActor *savedcamera = camera;
|
||||
sector_t *savedsector = viewsector;
|
||||
|
||||
for (visplane_t *pl = planes->PopFirstPortalPlane(); pl != nullptr; pl = planes->PopFirstPortalPlane())
|
||||
for (VisiblePlane *pl = planes->PopFirstPortalPlane(); pl != nullptr; pl = planes->PopFirstPortalPlane())
|
||||
{
|
||||
if (pl->right < pl->left || !r_skyboxes || numskyboxes == MAX_SKYBOX_PLANES || pl->portal == nullptr)
|
||||
{
|
||||
|
@ -244,7 +244,7 @@ namespace swrenderer
|
|||
|
||||
VisibleSpriteList::Instance()->PopPortal();
|
||||
|
||||
visplane_t *pl;
|
||||
VisiblePlane *pl;
|
||||
visplaneStack.Pop(pl);
|
||||
if (pl->Alpha > 0 && pl->picnum != skyflatnum)
|
||||
{
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
|
||||
namespace swrenderer
|
||||
{
|
||||
struct visplane_t;
|
||||
struct VisiblePlane;
|
||||
|
||||
class RenderPortal
|
||||
{
|
||||
|
@ -56,6 +56,6 @@ namespace swrenderer
|
|||
TArray<size_t> interestingStack;
|
||||
TArray<ptrdiff_t> drawsegStack;
|
||||
TArray<DVector3> viewposStack;
|
||||
TArray<visplane_t *> visplaneStack;
|
||||
TArray<VisiblePlane *> visplaneStack;
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue