mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 04:51:41 +00:00
Merge branch 'master' into zscript
This commit is contained in:
commit
e94b4cc74e
8 changed files with 89 additions and 180 deletions
|
@ -94,6 +94,15 @@ function( add_pk3 PK3_NAME PK3_DIR )
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|||
SOURCES ${PK3_SRCS})
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# Phase 3: Assign source files to a nice folder structure in the IDE
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assort_pk3_source_folder("Source Files" ${PK3_DIR})
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# Phase 4: Add the resulting PK3 to the install target.
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if( WIN32 )
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set( INSTALL_PK3_PATH . CACHE STRING "Directory where zdoom.pk3 will be placed during install." )
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else()
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set( INSTALL_PK3_PATH share/games/doom CACHE STRING "Directory where zdoom.pk3 will be placed during install." )
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endif()
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install(FILES "${PROJECT_BINARY_DIR}/${PK3_NAME}"
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DESTINATION ${INSTALL_PK3_PATH}
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COMPONENT "Game resources")
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endfunction()
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# Macro for building libraries without debugging information
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|
@ -252,6 +261,7 @@ if( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB )
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message( STATUS "Using system zlib, includes found at ${ZLIB_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal zlib" )
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set( SKIP_INSTALL_ALL TRUE ) # Avoid installing zlib alongside zdoom
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add_subdirectory( zlib )
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set( ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/zlib )
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set( ZLIB_LIBRARIES z )
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@ -295,6 +305,16 @@ if( NOT CMAKE_CROSSCOMPILING )
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endif()
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endif()
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# Install the entire docs directory in the distributed zip package
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if( WIN32 )
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set( INSTALL_DOCS_PATH docs CACHE STRING "Directory where the documentation will be placed during install." )
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else()
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set( INSTALL_DOCS_PATH share/doc/${ZDOOM_EXE_NAME} CACHE STRING "Directory where the zdoom documentation will be placed during install." )
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endif()
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install(DIRECTORY docs/
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DESTINATION ${INSTALL_DOCS_PATH}
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COMPONENT "Documentation")
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add_subdirectory( lzma )
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add_subdirectory( tools )
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add_subdirectory( dumb )
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|
|
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@ -1418,6 +1418,15 @@ if( APPLE )
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endif()
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endif()
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if( WIN32 )
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set( INSTALL_PATH . CACHE STRING "Directory where the zdoom executable will be placed during install." )
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else()
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set( INSTALL_PATH bin CACHE STRING "Directory where the zdoom executable will be placed during install." )
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endif()
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install(TARGETS zdoom
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DESTINATION ${INSTALL_PATH}
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COMPONENT "Game executable")
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source_group("Assembly Files\\ia32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_ia32/.+")
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source_group("Assembly Files\\x86_64" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_x86_64/.+")
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source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+")
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|
|
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@ -116,7 +116,6 @@ extern void (*R_DrawSpanMaskedAddClamp)(void);
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// [RH] Span blit into an interleaved intermediate buffer
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extern void (*R_DrawColumnHoriz)(void);
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void R_DrawMaskedColumnHoriz (const BYTE *column, const FTexture::Span *spans);
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// [RH] Initialize the above pointers
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void R_InitColumnDrawers ();
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@ -183,6 +182,7 @@ extern void (*rt_map4cols)(int sx, int yl, int yh);
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#define rt_addclamp4cols rt_addclamp4cols_c
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#endif
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void rt_flip_posts();
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void rt_draw4cols (int sx);
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|
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// [RH] Preps the temporary horizontal buffer.
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|
|
113
src/r_drawt.cpp
113
src/r_drawt.cpp
|
@ -838,6 +838,21 @@ void rt_tlaterevsubclamp4cols (int sx, int yl, int yh)
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rt_revsubclamp4cols(sx, yl, yh);
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}
|
||||
|
||||
// Reorder the posts so that they get drawn top-to-bottom instead of bottom-to-top.
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void rt_flip_posts()
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{
|
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unsigned int *front = horizspan[dc_x & 3];
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unsigned int *back = dc_ctspan[dc_x & 3] - 2;
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|
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while (front < back)
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{
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swapvalues(front[0], back[0]);
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swapvalues(front[1], back[1]);
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front += 2;
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back -= 2;
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}
|
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}
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|
||||
// Copies all spans in all four columns to the screen starting at sx.
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// sx should be dword-aligned.
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void rt_draw4cols (int sx)
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|
@ -1103,101 +1118,3 @@ void R_FillColumnHorizP (void)
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|||
dest += 8;
|
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} while (--count);
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||||
}
|
||||
|
||||
// Same as R_DrawMaskedColumn() except that it always uses R_DrawColumnHoriz().
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|
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void R_DrawMaskedColumnHoriz (const BYTE *column, const FTexture::Span *span)
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{
|
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const fixed_t texturemid = FLOAT2FIXED(dc_texturemid);
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while (span->Length != 0)
|
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{
|
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const int length = span->Length;
|
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const int top = span->TopOffset;
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|
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// calculate unclipped screen coordinates for post
|
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dc_yl = xs_RoundToInt(sprtopscreen + spryscale * top);
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dc_yh = xs_RoundToInt(sprtopscreen + spryscale * (top + length) - 1);
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|
||||
if (sprflipvert)
|
||||
{
|
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swapvalues (dc_yl, dc_yh);
|
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}
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|
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if (dc_yh >= mfloorclip[dc_x])
|
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{
|
||||
dc_yh = mfloorclip[dc_x] - 1;
|
||||
}
|
||||
if (dc_yl < mceilingclip[dc_x])
|
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{
|
||||
dc_yl = mceilingclip[dc_x];
|
||||
}
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||||
|
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if (dc_yl <= dc_yh)
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{
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if (sprflipvert)
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{
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dc_texturefrac = (dc_yl*dc_iscale) - (top << FRACBITS)
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- fixed_t(CenterY * dc_iscale) - texturemid;
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const fixed_t maxfrac = length << FRACBITS;
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while (dc_texturefrac >= maxfrac)
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{
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if (++dc_yl > dc_yh)
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goto nextpost;
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dc_texturefrac += dc_iscale;
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}
|
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fixed_t endfrac = dc_texturefrac + (dc_yh-dc_yl)*dc_iscale;
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||||
while (endfrac < 0)
|
||||
{
|
||||
if (--dc_yh < dc_yl)
|
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goto nextpost;
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endfrac -= dc_iscale;
|
||||
}
|
||||
}
|
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else
|
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{
|
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dc_texturefrac = texturemid - (top << FRACBITS)
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+ (dc_yl*dc_iscale) - fixed_t((CenterY-1) * dc_iscale);
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while (dc_texturefrac < 0)
|
||||
{
|
||||
if (++dc_yl > dc_yh)
|
||||
goto nextpost;
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||||
dc_texturefrac += dc_iscale;
|
||||
}
|
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fixed_t endfrac = dc_texturefrac + (dc_yh-dc_yl)*dc_iscale;
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const fixed_t maxfrac = length << FRACBITS;
|
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if (dc_yh < mfloorclip[dc_x]-1 && endfrac < maxfrac - dc_iscale)
|
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{
|
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dc_yh++;
|
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}
|
||||
else while (endfrac >= maxfrac)
|
||||
{
|
||||
if (--dc_yh < dc_yl)
|
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goto nextpost;
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||||
endfrac -= dc_iscale;
|
||||
}
|
||||
}
|
||||
dc_source = column + top;
|
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dc_dest = ylookup[dc_yl] + dc_x + dc_destorg;
|
||||
dc_count = dc_yh - dc_yl + 1;
|
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hcolfunc_pre ();
|
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}
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nextpost:
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span++;
|
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}
|
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|
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if (sprflipvert)
|
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{
|
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unsigned int *front = horizspan[dc_x&3];
|
||||
unsigned int *back = dc_ctspan[dc_x&3] - 2;
|
||||
|
||||
// Reorder the posts so that they get drawn top-to-bottom
|
||||
// instead of bottom-to-top.
|
||||
while (front < back)
|
||||
{
|
||||
swapvalues (front[0], back[0]);
|
||||
swapvalues (front[1], back[1]);
|
||||
front += 2;
|
||||
back -= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -173,7 +173,7 @@ CVAR(Bool, r_drawmirrors, true, 0)
|
|||
float *MaskedSWall;
|
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float MaskedScaleY;
|
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|
||||
static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FTexture::Span *spans), FTexture *tex)
|
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static void BlastMaskedColumn (FTexture *tex, bool useRt)
|
||||
{
|
||||
// calculate lighting
|
||||
if (fixedcolormap == NULL && fixedlightlev < 0)
|
||||
|
@ -198,7 +198,7 @@ static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FText
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// draw the texture
|
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const FTexture::Span *spans;
|
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const BYTE *pixels = tex->GetColumn (maskedtexturecol[dc_x] >> FRACBITS, &spans);
|
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blastfunc (pixels, spans);
|
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R_DrawMaskedColumn(pixels, spans, useRt);
|
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rw_light += rw_lightstep;
|
||||
spryscale += rw_scalestep;
|
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}
|
||||
|
@ -441,7 +441,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
|
|||
{
|
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for (dc_x = x1; dc_x < x2; ++dc_x)
|
||||
{
|
||||
BlastMaskedColumn (R_DrawMaskedColumn, tex);
|
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BlastMaskedColumn (tex, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -456,24 +456,24 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
|
|||
|
||||
while ((dc_x < stop) && (dc_x & 3))
|
||||
{
|
||||
BlastMaskedColumn (R_DrawMaskedColumn, tex);
|
||||
BlastMaskedColumn (tex, false);
|
||||
dc_x++;
|
||||
}
|
||||
|
||||
while (dc_x < stop)
|
||||
{
|
||||
rt_initcols();
|
||||
BlastMaskedColumn (R_DrawMaskedColumnHoriz, tex); dc_x++;
|
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BlastMaskedColumn (R_DrawMaskedColumnHoriz, tex); dc_x++;
|
||||
BlastMaskedColumn (R_DrawMaskedColumnHoriz, tex); dc_x++;
|
||||
BlastMaskedColumn (R_DrawMaskedColumnHoriz, tex);
|
||||
BlastMaskedColumn (tex, true); dc_x++;
|
||||
BlastMaskedColumn (tex, true); dc_x++;
|
||||
BlastMaskedColumn (tex, true); dc_x++;
|
||||
BlastMaskedColumn (tex, true);
|
||||
rt_draw4cols (dc_x - 3);
|
||||
dc_x++;
|
||||
}
|
||||
|
||||
while (dc_x < x2)
|
||||
{
|
||||
BlastMaskedColumn (R_DrawMaskedColumn, tex);
|
||||
BlastMaskedColumn (tex, false);
|
||||
dc_x++;
|
||||
}
|
||||
}
|
||||
|
@ -3245,7 +3245,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
{ // calculate lighting
|
||||
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT);
|
||||
}
|
||||
R_WallSpriteColumn (R_DrawMaskedColumn);
|
||||
R_WallSpriteColumn (false);
|
||||
dc_x++;
|
||||
}
|
||||
|
||||
|
@ -3258,7 +3258,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
rt_initcols();
|
||||
for (int zz = 4; zz; --zz)
|
||||
{
|
||||
R_WallSpriteColumn (R_DrawMaskedColumnHoriz);
|
||||
R_WallSpriteColumn (true);
|
||||
dc_x++;
|
||||
}
|
||||
rt_draw4cols (dc_x - 4);
|
||||
|
@ -3270,7 +3270,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
{ // calculate lighting
|
||||
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT);
|
||||
}
|
||||
R_WallSpriteColumn (R_DrawMaskedColumn);
|
||||
R_WallSpriteColumn (false);
|
||||
dc_x++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -250,18 +250,16 @@ double sprtopscreen;
|
|||
|
||||
bool sprflipvert;
|
||||
|
||||
void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *span)
|
||||
void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *span, bool useRt)
|
||||
{
|
||||
const fixed_t centeryfrac = FLOAT2FIXED(CenterY);
|
||||
const fixed_t texturemid = FLOAT2FIXED(dc_texturemid);
|
||||
while (span->Length != 0)
|
||||
{
|
||||
const int length = span->Length;
|
||||
const int top = span->TopOffset;
|
||||
|
||||
// calculate unclipped screen coordinates for post
|
||||
dc_yl = xs_RoundToInt(sprtopscreen + spryscale * top);
|
||||
dc_yh = xs_RoundToInt(sprtopscreen + spryscale * (top + length)) - 1;
|
||||
dc_yl = (int)(sprtopscreen + spryscale * top + 0.5);
|
||||
dc_yh = (int)(sprtopscreen + spryscale * (top + length) + 0.5) - 1;
|
||||
|
||||
if (sprflipvert)
|
||||
{
|
||||
|
@ -279,56 +277,20 @@ void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *span)
|
|||
|
||||
if (dc_yl <= dc_yh)
|
||||
{
|
||||
if (sprflipvert)
|
||||
{
|
||||
dc_texturefrac = (dc_yl*dc_iscale) - (top << FRACBITS)
|
||||
- FixedMul (centeryfrac, dc_iscale) - texturemid;
|
||||
const fixed_t maxfrac = length << FRACBITS;
|
||||
while (dc_texturefrac >= maxfrac)
|
||||
{
|
||||
if (++dc_yl > dc_yh)
|
||||
goto nextpost;
|
||||
dc_texturefrac += dc_iscale;
|
||||
}
|
||||
fixed_t endfrac = dc_texturefrac + (dc_yh-dc_yl)*dc_iscale;
|
||||
while (endfrac < 0)
|
||||
{
|
||||
if (--dc_yh < dc_yl)
|
||||
goto nextpost;
|
||||
endfrac -= dc_iscale;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
dc_texturefrac = texturemid - (top << FRACBITS)
|
||||
+ (dc_yl*dc_iscale) - FixedMul (centeryfrac-FRACUNIT, dc_iscale);
|
||||
while (dc_texturefrac < 0)
|
||||
{
|
||||
if (++dc_yl > dc_yh)
|
||||
goto nextpost;
|
||||
dc_texturefrac += dc_iscale;
|
||||
}
|
||||
fixed_t endfrac = dc_texturefrac + (dc_yh-dc_yl)*dc_iscale;
|
||||
const fixed_t maxfrac = length << FRACBITS;
|
||||
if (dc_yh < mfloorclip[dc_x]-1 && endfrac < maxfrac - dc_iscale)
|
||||
{
|
||||
dc_yh++;
|
||||
}
|
||||
else while (endfrac >= maxfrac)
|
||||
{
|
||||
if (--dc_yh < dc_yl)
|
||||
goto nextpost;
|
||||
endfrac -= dc_iscale;
|
||||
}
|
||||
}
|
||||
dc_source = column + top;
|
||||
dc_dest = ylookup[dc_yl] + dc_x + dc_destorg;
|
||||
dc_texturefrac = FLOAT2FIXED((dc_yl + 0.5 - sprtopscreen) / spryscale);
|
||||
dc_source = column;
|
||||
dc_dest = (ylookup[dc_yl] + dc_x) + dc_destorg;
|
||||
dc_count = dc_yh - dc_yl + 1;
|
||||
colfunc ();
|
||||
if (useRt)
|
||||
hcolfunc_pre();
|
||||
else
|
||||
colfunc ();
|
||||
}
|
||||
nextpost:
|
||||
span++;
|
||||
}
|
||||
|
||||
if (sprflipvert && useRt)
|
||||
rt_flip_posts();
|
||||
}
|
||||
|
||||
// [ZZ]
|
||||
|
@ -470,7 +432,7 @@ void R_DrawVisSprite (vissprite_t *vis)
|
|||
{
|
||||
pixels = tex->GetColumn (frac >> FRACBITS, &spans);
|
||||
if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
|
||||
R_DrawMaskedColumn (pixels, spans);
|
||||
R_DrawMaskedColumn (pixels, spans, false);
|
||||
dc_x++;
|
||||
frac += xiscale;
|
||||
}
|
||||
|
@ -482,7 +444,7 @@ void R_DrawVisSprite (vissprite_t *vis)
|
|||
{
|
||||
pixels = tex->GetColumn (frac >> FRACBITS, &spans);
|
||||
if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
|
||||
R_DrawMaskedColumnHoriz (pixels, spans);
|
||||
R_DrawMaskedColumn (pixels, spans, true);
|
||||
dc_x++;
|
||||
frac += xiscale;
|
||||
}
|
||||
|
@ -493,7 +455,7 @@ void R_DrawVisSprite (vissprite_t *vis)
|
|||
{
|
||||
pixels = tex->GetColumn (frac >> FRACBITS, &spans);
|
||||
if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
|
||||
R_DrawMaskedColumn (pixels, spans);
|
||||
R_DrawMaskedColumn (pixels, spans, false);
|
||||
dc_x++;
|
||||
frac += xiscale;
|
||||
}
|
||||
|
@ -603,7 +565,7 @@ void R_DrawWallSprite(vissprite_t *spr)
|
|||
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, shade) << COLORMAPSHIFT);
|
||||
}
|
||||
if (!R_ClipSpriteColumnWithPortals(spr))
|
||||
R_WallSpriteColumn(R_DrawMaskedColumn);
|
||||
R_WallSpriteColumn(false);
|
||||
dc_x++;
|
||||
}
|
||||
|
||||
|
@ -617,7 +579,7 @@ void R_DrawWallSprite(vissprite_t *spr)
|
|||
for (int zz = 4; zz; --zz)
|
||||
{
|
||||
if (!R_ClipSpriteColumnWithPortals(spr))
|
||||
R_WallSpriteColumn(R_DrawMaskedColumnHoriz);
|
||||
R_WallSpriteColumn(true);
|
||||
dc_x++;
|
||||
}
|
||||
rt_draw4cols(dc_x - 4);
|
||||
|
@ -630,14 +592,14 @@ void R_DrawWallSprite(vissprite_t *spr)
|
|||
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, shade) << COLORMAPSHIFT);
|
||||
}
|
||||
if (!R_ClipSpriteColumnWithPortals(spr))
|
||||
R_WallSpriteColumn(R_DrawMaskedColumn);
|
||||
R_WallSpriteColumn(false);
|
||||
dc_x++;
|
||||
}
|
||||
}
|
||||
R_FinishSetPatchStyle();
|
||||
}
|
||||
|
||||
void R_WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans))
|
||||
void R_WallSpriteColumn (bool useRt)
|
||||
{
|
||||
float iscale = swall[dc_x] * MaskedScaleY;
|
||||
dc_iscale = FLOAT2FIXED(iscale);
|
||||
|
@ -651,7 +613,7 @@ void R_WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Sp
|
|||
const FTexture::Span *spans;
|
||||
column = WallSpriteTile->GetColumn (lwall[dc_x] >> FRACBITS, &spans);
|
||||
dc_texturefrac = 0;
|
||||
drawfunc (column, spans);
|
||||
R_DrawMaskedColumn(column, spans, useRt);
|
||||
rw_light += rw_lightstep;
|
||||
}
|
||||
|
||||
|
@ -984,21 +946,23 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
const double thingxscalemul = spriteScale.X / tex->Scale.X;
|
||||
|
||||
tx -= ((renderflags & RF_XFLIP) ? (tex->GetWidth() - tex->LeftOffset - 1) : tex->LeftOffset) * thingxscalemul;
|
||||
x1 = centerx + xs_RoundToInt(tx * xscale);
|
||||
double dtx1 = tx * xscale;
|
||||
x1 = centerx + xs_RoundToInt(dtx1);
|
||||
|
||||
// off the right side?
|
||||
if (x1 >= WindowRight)
|
||||
return;
|
||||
|
||||
tx += tex->GetWidth() * thingxscalemul;
|
||||
x2 = centerx + xs_RoundToInt(tx * xscale);
|
||||
double dtx2 = tx * xscale;
|
||||
x2 = centerx + xs_RoundToInt(dtx2);
|
||||
|
||||
// off the left side or too small?
|
||||
if ((x2 < WindowLeft || x2 <= x1))
|
||||
return;
|
||||
|
||||
xscale = spriteScale.X * xscale / tex->Scale.X;
|
||||
iscale = (tex->GetWidth() << FRACBITS) / (x2 - x1);
|
||||
iscale = (fixed_t)(tex->GetWidth() / (dtx2 - dtx1) * FRACUNIT);
|
||||
|
||||
double yscale = spriteScale.Y / tex->Scale.Y;
|
||||
|
||||
|
@ -1026,8 +990,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
vis->xiscale = iscale;
|
||||
}
|
||||
|
||||
if (vis->x1 > x1)
|
||||
vis->startfrac += vis->xiscale * (vis->x1 - x1);
|
||||
vis->startfrac += (fixed_t)(vis->xiscale * (vis->x1 - centerx - dtx1 + 0.5 * thingxscalemul));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -124,8 +124,8 @@ extern double pspriteyscale;
|
|||
extern FTexture *WallSpriteTile;
|
||||
|
||||
|
||||
void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *spans);
|
||||
void R_WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans));
|
||||
void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *spans, bool useRt);
|
||||
void R_WallSpriteColumn (bool useRt);
|
||||
|
||||
void R_CacheSprite (spritedef_t *sprite);
|
||||
void R_SortVisSprites (int (*compare)(const void *, const void *), size_t first);
|
||||
|
|
|
@ -299,7 +299,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
|
|||
while ((dc_x < stop4) && (dc_x & 3))
|
||||
{
|
||||
pixels = img->GetColumn(frac >> FRACBITS, spanptr);
|
||||
R_DrawMaskedColumn(pixels, spans);
|
||||
R_DrawMaskedColumn(pixels, spans, false);
|
||||
dc_x++;
|
||||
frac += xiscale_i;
|
||||
}
|
||||
|
@ -310,7 +310,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
|
|||
for (int zz = 4; zz; --zz)
|
||||
{
|
||||
pixels = img->GetColumn(frac >> FRACBITS, spanptr);
|
||||
R_DrawMaskedColumnHoriz(pixels, spans);
|
||||
R_DrawMaskedColumn(pixels, spans, true);
|
||||
dc_x++;
|
||||
frac += xiscale_i;
|
||||
}
|
||||
|
@ -320,7 +320,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
|
|||
while (dc_x < x2_i)
|
||||
{
|
||||
pixels = img->GetColumn(frac >> FRACBITS, spanptr);
|
||||
R_DrawMaskedColumn(pixels, spans);
|
||||
R_DrawMaskedColumn(pixels, spans, false);
|
||||
dc_x++;
|
||||
frac += xiscale_i;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue