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- Be consistent with whitespace tabs.
SVN r4235 (trunk)
This commit is contained in:
parent
10934f4d70
commit
e92560b4da
1 changed files with 48 additions and 48 deletions
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@ -3741,10 +3741,10 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckFlag)
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//===========================================================================
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//===========================================================================
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DEFINE_ACTION_FUNCTION(AActor, A_RemoveMaster)
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DEFINE_ACTION_FUNCTION(AActor, A_RemoveMaster)
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{
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{
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if (self->master != NULL)
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if (self->master != NULL)
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{
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{
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P_RemoveThing(self->master);
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P_RemoveThing(self->master);
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}
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}
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}
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}
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//===========================================================================
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//===========================================================================
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@ -3754,18 +3754,18 @@ DEFINE_ACTION_FUNCTION(AActor, A_RemoveMaster)
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//===========================================================================
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveChildren)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveChildren)
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{
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{
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TThinkerIterator<AActor> it;
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TThinkerIterator<AActor> it;
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AActor * mo;
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AActor * mo;
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ACTION_PARAM_START(1);
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ACTION_PARAM_START(1);
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ACTION_PARAM_BOOL(removeall,0);
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ACTION_PARAM_BOOL(removeall,0);
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while ( (mo = it.Next()) )
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while ( (mo = it.Next()) )
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{
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{
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if ( ( mo->master == self ) && ( ( mo->health <= 0 ) || removeall) )
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if ( ( mo->master == self ) && ( ( mo->health <= 0 ) || removeall) )
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{
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{
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P_RemoveThing(mo);
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P_RemoveThing(mo);
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}
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}
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}
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}
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}
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}
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//===========================================================================
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//===========================================================================
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@ -3775,18 +3775,18 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveChildren)
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//===========================================================================
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveSiblings)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveSiblings)
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{
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{
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TThinkerIterator<AActor> it;
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TThinkerIterator<AActor> it;
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AActor * mo;
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AActor * mo;
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ACTION_PARAM_START(1);
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ACTION_PARAM_START(1);
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ACTION_PARAM_BOOL(removeall,0);
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ACTION_PARAM_BOOL(removeall,0);
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while ( (mo = it.Next()) )
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while ( (mo = it.Next()) )
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{
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{
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if ( ( mo->master == self->master ) && ( mo != self ) && ( ( mo->health <= 0 ) || removeall) )
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if ( ( mo->master == self->master ) && ( mo != self ) && ( ( mo->health <= 0 ) || removeall) )
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{
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{
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P_RemoveThing(mo);
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P_RemoveThing(mo);
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}
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}
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}
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}
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}
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}
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//===========================================================================
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//===========================================================================
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@ -3796,10 +3796,10 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveSiblings)
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//===========================================================================
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//===========================================================================
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DEFINE_ACTION_FUNCTION(AActor, A_RaiseMaster)
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DEFINE_ACTION_FUNCTION(AActor, A_RaiseMaster)
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{
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{
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if (self->master != NULL)
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if (self->master != NULL)
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{
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{
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P_Thing_Raise(self->master);
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P_Thing_Raise(self->master);
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}
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}
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}
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}
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//===========================================================================
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//===========================================================================
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@ -3809,16 +3809,16 @@ DEFINE_ACTION_FUNCTION(AActor, A_RaiseMaster)
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//===========================================================================
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//===========================================================================
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DEFINE_ACTION_FUNCTION(AActor, A_RaiseChildren)
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DEFINE_ACTION_FUNCTION(AActor, A_RaiseChildren)
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{
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{
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TThinkerIterator<AActor> it;
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TThinkerIterator<AActor> it;
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AActor * mo;
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AActor * mo;
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while ((mo = it.Next()))
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while ((mo = it.Next()))
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{
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{
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if ( mo->master == self )
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if ( mo->master == self )
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{
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{
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P_Thing_Raise(mo);
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P_Thing_Raise(mo);
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}
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}
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}
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}
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}
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}
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//===========================================================================
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//===========================================================================
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@ -3828,16 +3828,16 @@ DEFINE_ACTION_FUNCTION(AActor, A_RaiseChildren)
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//===========================================================================
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//===========================================================================
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DEFINE_ACTION_FUNCTION(AActor, A_RaiseSiblings)
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DEFINE_ACTION_FUNCTION(AActor, A_RaiseSiblings)
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{
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{
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TThinkerIterator<AActor> it;
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TThinkerIterator<AActor> it;
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AActor * mo;
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AActor * mo;
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while ( (mo = it.Next()) )
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while ( (mo = it.Next()) )
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{
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{
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if ( ( mo->master == self->master ) && ( mo != self ) )
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if ( ( mo->master == self->master ) && ( mo != self ) )
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{
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{
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P_Thing_Raise(mo);
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P_Thing_Raise(mo);
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}
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}
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}
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}
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}
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}
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//===========================================================================
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//===========================================================================
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