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Another IsFilteredByDebugLevel typo..
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@ -173,7 +173,7 @@ bool FGLDebug::IsFilteredByDebugLevel(GLenum severity)
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case GL_DEBUG_SEVERITY_LOW: severityLevel = 3; break;
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case GL_DEBUG_SEVERITY_NOTIFICATION: severityLevel = 4; break;
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}
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return severityLevel >= (int)gl_debug_level;
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return severityLevel > (int)gl_debug_level;
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}
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//-----------------------------------------------------------------------------
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