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Applied fixes for timer to its thread-based implementation
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1 changed files with 3 additions and 10 deletions
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@ -68,10 +68,7 @@ bool s_timerInitialized;
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bool s_timerExitRequested;
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uint32_t s_ticStart;
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uint32_t s_ticNext;
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uint32_t s_timerStart;
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uint32_t s_timerNext;
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int s_tics;
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@ -99,7 +96,6 @@ void* TimerThreadFunc(void*)
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}
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s_timerStart = SDL_GetTicks();
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s_timerNext = Scale(Scale(s_timerStart, TICRATE, 1000) + 1, 1000, TICRATE);
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pthread_cond_broadcast(&s_timerEvent);
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pthread_mutex_unlock(&s_timerMutex);
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@ -113,7 +109,6 @@ int GetTimeThreaded(bool saveMS)
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if (saveMS)
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{
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s_ticStart = s_timerStart;
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s_ticNext = s_timerNext;
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}
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return s_tics;
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@ -147,14 +142,12 @@ fixed_t I_GetTimeFrac(uint32* ms)
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if (NULL != ms)
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{
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*ms = s_ticNext;
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*ms = s_ticStart + 1000 / TICRATE;
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}
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const uint32_t step = s_ticNext - s_ticStart;
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return 0 == step
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return 0 == s_ticStart
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? FRACUNIT
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: clamp<fixed_t>( (now - s_ticStart) * FRACUNIT / step, 0, FRACUNIT);
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: clamp<fixed_t>( (now - s_ticStart) * FRACUNIT * TICRATE / 1000, 0, FRACUNIT);
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}
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