From e823d5da5220092f24cdd82757e6c2c9991a8512 Mon Sep 17 00:00:00 2001 From: Magnus Norddahl Date: Thu, 7 Mar 2019 18:23:04 +0100 Subject: [PATCH] - remove compute and sparse requirements as we use neither --- src/rendering/vulkan/system/vk_device.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/rendering/vulkan/system/vk_device.cpp b/src/rendering/vulkan/system/vk_device.cpp index 2ef0a63c90..7e55b0ba67 100644 --- a/src/rendering/vulkan/system/vk_device.cpp +++ b/src/rendering/vulkan/system/vk_device.cpp @@ -313,7 +313,7 @@ void VulkanDevice::selectPhysicalDevice() for (const auto& queueFamily : queueFamilies) { // Only accept a decent GPU for now.. - VkQueueFlags gpuFlags = (VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT); + VkQueueFlags gpuFlags = (VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_TRANSFER_BIT); if (queueFamily.queueCount > 0 && (queueFamily.queueFlags & gpuFlags) == gpuFlags) { graphicsFamily = i;