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- Fixed: The 'idclev' cheat set the player's health to 0 which caused the
level to end when in a sector of type 'end level when health below 10'. - Fixed: The 'kill' cheat set the player to nonshootable even if it did not succeed. SVN r1714 (trunk)
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3 changed files with 11 additions and 3 deletions
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@ -1,4 +1,12 @@
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July 10, 2009
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July 12, 2009 (Changes by Graf Zahl)
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- Fixed: The 'idclev' cheat set the player's health to 0 which caused the
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level to end when in a sector of type 'end level when health below 10'.
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July 11, 2009 (Changes by Graf Zahl)
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- Fixed: The 'kill' cheat set the player to nonshootable even if it did not
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succeed.
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July 10, 2009
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- Added joystick config loading and saving support; moved generic joystick
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interfaces to m_joy.h.
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@ -276,7 +276,7 @@ CCMD (idclev)
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// So be it.
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Printf ("%s\n", GStrings("STSTR_CLEV"));
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G_DeferedInitNew (mapname);
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players[0].health = 0; // Force reset
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//players[0].health = 0; // Force reset
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}
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}
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@ -1043,7 +1043,7 @@ void cht_Suicide (player_t *plyr)
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plyr->mo->flags |= MF_SHOOTABLE;
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plyr->mo->flags2 &= ~MF2_INVULNERABLE;
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P_DamageMobj (plyr->mo, plyr->mo, plyr->mo, 1000000, NAME_Suicide);
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plyr->mo->flags &= ~MF_SHOOTABLE;
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if (plyr->mo->health <= 0) plyr->mo->flags &= ~MF_SHOOTABLE;
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}
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}
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