mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-25 13:31:37 +00:00
- Fixed: The 'idclev' cheat set the player's health to 0 which caused the
level to end when in a sector of type 'end level when health below 10'. - Fixed: The 'kill' cheat set the player to nonshootable even if it did not succeed. SVN r1714 (trunk)
This commit is contained in:
parent
417779440d
commit
e7e79e27ff
3 changed files with 11 additions and 3 deletions
|
@ -1,4 +1,12 @@
|
|||
July 10, 2009
|
||||
July 12, 2009 (Changes by Graf Zahl)
|
||||
- Fixed: The 'idclev' cheat set the player's health to 0 which caused the
|
||||
level to end when in a sector of type 'end level when health below 10'.
|
||||
|
||||
July 11, 2009 (Changes by Graf Zahl)
|
||||
- Fixed: The 'kill' cheat set the player to nonshootable even if it did not
|
||||
succeed.
|
||||
|
||||
July 10, 2009
|
||||
- Added joystick config loading and saving support; moved generic joystick
|
||||
interfaces to m_joy.h.
|
||||
|
||||
|
|
|
@ -276,7 +276,7 @@ CCMD (idclev)
|
|||
// So be it.
|
||||
Printf ("%s\n", GStrings("STSTR_CLEV"));
|
||||
G_DeferedInitNew (mapname);
|
||||
players[0].health = 0; // Force reset
|
||||
//players[0].health = 0; // Force reset
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1043,7 +1043,7 @@ void cht_Suicide (player_t *plyr)
|
|||
plyr->mo->flags |= MF_SHOOTABLE;
|
||||
plyr->mo->flags2 &= ~MF2_INVULNERABLE;
|
||||
P_DamageMobj (plyr->mo, plyr->mo, plyr->mo, 1000000, NAME_Suicide);
|
||||
plyr->mo->flags &= ~MF_SHOOTABLE;
|
||||
if (plyr->mo->health <= 0) plyr->mo->flags &= ~MF_SHOOTABLE;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue