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- restored an accidentally deleted line in the Heresiarch code.
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@ -824,6 +824,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SorcFX2Orbit)
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else // Clock wise
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{
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self->specialf1 -= 10;
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angle = self->specialf1;
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pos = parent->Vec3Angle(dist, angle, parent->Floorclip + SORC_DEFENSE_HEIGHT);
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pos.Z += 20 * angle.Sin();
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// Spawn trailer
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