diff --git a/wadsrc/static/shaders/glsl/ssaocombine.fp b/wadsrc/static/shaders/glsl/ssaocombine.fp index 8fb17752f9..0d592549f3 100644 --- a/wadsrc/static/shaders/glsl/ssaocombine.fp +++ b/wadsrc/static/shaders/glsl/ssaocombine.fp @@ -22,10 +22,7 @@ void main() ivec2 ipos = ivec2(uv * vec2(texSize)); #if defined(MULTISAMPLE) - vec3 fogColor = vec3(0.0); - for (int i = 0; i < SampleCount; i++) - fogColor += texelFetch(SceneFogTexture, ipos, i).rgb; - fogColor /= float(SampleCount); + vec3 fogColor = texelFetch(SceneFogTexture, ipos, 0).rgb; #else vec3 fogColor = texelFetch(SceneFogTexture, ipos, 0).rgb; #endif