fixed: skies should be loaded into the FLevelLocals struct not into the global variables of the renderer.

This commit is contained in:
Christoph Oelckers 2014-05-13 11:53:08 +02:00
parent fedf9c6a5b
commit e718a72b4d

View file

@ -1408,8 +1408,8 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
} }
else else
{ {
sky1texture = TexMan.GetTexture (arc.ReadName(), FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst); level.skytexture1 = TexMan.GetTexture(arc.ReadName(), FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_ReturnFirst);
sky2texture = TexMan.GetTexture (arc.ReadName(), FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst); level.skytexture2 = TexMan.GetTexture(arc.ReadName(), FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_ReturnFirst);
} }
if (arc.IsLoading()) if (arc.IsLoading())
{ {