From e718a72b4d3891f1207ab66fe081eb8c733af23b Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <coelckers@zdoom.fake> Date: Tue, 13 May 2014 11:53:08 +0200 Subject: [PATCH] fixed: skies should be loaded into the FLevelLocals struct not into the global variables of the renderer. --- src/g_level.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/g_level.cpp b/src/g_level.cpp index 814bafcfbf..47ad669986 100644 --- a/src/g_level.cpp +++ b/src/g_level.cpp @@ -1408,8 +1408,8 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad) } else { - sky1texture = TexMan.GetTexture (arc.ReadName(), FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst); - sky2texture = TexMan.GetTexture (arc.ReadName(), FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst); + level.skytexture1 = TexMan.GetTexture(arc.ReadName(), FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_ReturnFirst); + level.skytexture2 = TexMan.GetTexture(arc.ReadName(), FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_ReturnFirst); } if (arc.IsLoading()) {