- Fixed NODAMAGE not ignoring telefrag damage.

This commit is contained in:
MajorCooke 2015-04-01 10:31:47 -05:00
parent 74f4ae86d8
commit e70aae91e3

View file

@ -1119,12 +1119,12 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
return -1;
}
}
}
if (target->flags5 & MF5_NODAMAGE)
{
damage = 0;
}
}
}
if (damage < 0)
{
// any negative value means that something in the above chain has cancelled out all damage and all damage effects, including pain.