diff --git a/src/gl/stereo3d/gl_interleaved3d.cpp b/src/gl/stereo3d/gl_interleaved3d.cpp index 4729fbf773..bc6a7acd60 100644 --- a/src/gl/stereo3d/gl_interleaved3d.cpp +++ b/src/gl/stereo3d/gl_interleaved3d.cpp @@ -41,6 +41,10 @@ #include "gl/system/gl_framebuffer.h" #include "gl/shaders/gl_present3dRowshader.h" +#ifdef _WIN32 +#include "hardware.h" +#endif // _WIN32 + EXTERN_CVAR(Float, vid_saturation) EXTERN_CVAR(Float, vid_brightness) EXTERN_CVAR(Float, vid_contrast) diff --git a/src/gl/system/gl_framebuffer.h b/src/gl/system/gl_framebuffer.h index 5c8440f7d0..6cd1efc34f 100644 --- a/src/gl/system/gl_framebuffer.h +++ b/src/gl/system/gl_framebuffer.h @@ -1,10 +1,7 @@ #ifndef __GL_FRAMEBUFFER #define __GL_FRAMEBUFFER -#ifdef _WIN32 -#include "hardware.h" -#include "win32gliface.h" -#endif +#include "gl_sysfb.h" #include @@ -12,17 +9,9 @@ class FHardwareTexture; class FSimpleVertexBuffer; class FGLDebug; -#ifdef _WIN32 -class OpenGLFrameBuffer : public Win32GLFrameBuffer +class OpenGLFrameBuffer : public SystemFrameBuffer { - typedef Win32GLFrameBuffer Super; -#else -#include "sdlglvideo.h" -class OpenGLFrameBuffer : public SDLGLFB -{ - typedef SDLGLFB Super; //[C]commented, DECLARE_CLASS defines this in linux -#endif - + typedef SystemFrameBuffer Super; public: diff --git a/src/gl/textures/gl_texture.cpp b/src/gl/textures/gl_texture.cpp index bbb9d61230..e6dafc4c51 100644 --- a/src/gl/textures/gl_texture.cpp +++ b/src/gl/textures/gl_texture.cpp @@ -34,9 +34,6 @@ #include "r_state.h" #include "actor.h" #include "cmdlib.h" -#ifdef _WIN32 -#include "win32gliface.h" -#endif #include "v_palette.h" #include "sc_man.h" #include "textures/skyboxtexture.h" diff --git a/src/posix/cocoa/sdlglvideo.h b/src/posix/cocoa/gl_sysfb.h similarity index 78% rename from src/posix/cocoa/sdlglvideo.h rename to src/posix/cocoa/gl_sysfb.h index abc06617a5..b88570b641 100644 --- a/src/posix/cocoa/sdlglvideo.h +++ b/src/posix/cocoa/gl_sysfb.h @@ -1,8 +1,8 @@ /* - ** sdlglvideo.h + ** gl_sysfb.h ** **--------------------------------------------------------------------------- - ** Copyright 2012-2014 Alexey Lysiuk + ** Copyright 2012-2018 Alexey Lysiuk ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without @@ -31,29 +31,17 @@ ** */ - -// IMPORTANT NOTE! -// This file was intentially named sdlglvideo.h but it has nothing with SDL -// The name was selected to avoid spreding of changes over the project -// The same applies to SDLGLFB class -// See gl/system/gl_framebuffer.h for details about its usage - - -#ifndef COCOA_SDLGLVIDEO_H_INCLUDED -#define COCOA_SDLGLVIDEO_H_INCLUDED +#ifndef COCOA_GL_SYSFB_H_INCLUDED +#define COCOA_GL_SYSFB_H_INCLUDED #include "v_video.h" -#include "gl/shaders/gl_shader.h" -#include "gl/textures/gl_hwtexture.h" - - -class SDLGLFB : public DFrameBuffer +class SystemFrameBuffer : public DFrameBuffer { public: // This must have the same parameters as the Windows version, even if they are not used! - SDLGLFB(void *hMonitor, int width, int height, int, int, bool fullscreen, bool bgra); - ~SDLGLFB(); + SystemFrameBuffer(void *hMonitor, int width, int height, int, int, bool fullscreen, bool bgra); + ~SystemFrameBuffer(); virtual bool IsFullscreen(); virtual void SetVSync(bool vsync); @@ -62,6 +50,7 @@ public: int GetClientHeight(); virtual int GetTrueHeight() { return GetClientHeight(); } + protected: bool UpdatePending; @@ -72,7 +61,7 @@ protected: bool m_supportsGamma; uint16_t m_originalGamma[GAMMA_TABLE_SIZE]; - SDLGLFB(); + SystemFrameBuffer(); void InitializeState(); @@ -83,4 +72,4 @@ protected: void ResetGammaTable(); }; -#endif // COCOA_SDLGLVIDEO_H_INCLUDED +#endif // COCOA_GL_SYSFB_H_INCLUDED diff --git a/src/posix/cocoa/i_video.mm b/src/posix/cocoa/i_video.mm index e3d71033db..0c37453df0 100644 --- a/src/posix/cocoa/i_video.mm +++ b/src/posix/cocoa/i_video.mm @@ -665,7 +665,7 @@ CocoaVideo* CocoaVideo::GetInstance() // --------------------------------------------------------------------------- -SDLGLFB::SDLGLFB(void*, const int width, const int height, int, int, const bool fullscreen, bool bgra) +SystemFrameBuffer::SystemFrameBuffer(void*, const int width, const int height, int, int, const bool fullscreen, bool bgra) : DFrameBuffer(width, height, bgra) , UpdatePending(false) { @@ -685,20 +685,20 @@ SDLGLFB::SDLGLFB(void*, const int width, const int height, int, int, const bool } } -SDLGLFB::SDLGLFB() +SystemFrameBuffer::SystemFrameBuffer() { } -SDLGLFB::~SDLGLFB() +SystemFrameBuffer::~SystemFrameBuffer() { } -bool SDLGLFB::IsFullscreen() +bool SystemFrameBuffer::IsFullscreen() { return CocoaVideo::IsFullscreen(); } -void SDLGLFB::SetVSync(bool vsync) +void SystemFrameBuffer::SetVSync(bool vsync) { const GLint value = vsync ? 1 : 0; @@ -707,21 +707,21 @@ void SDLGLFB::SetVSync(bool vsync) } -void SDLGLFB::InitializeState() +void SystemFrameBuffer::InitializeState() { } -bool SDLGLFB::CanUpdate() +bool SystemFrameBuffer::CanUpdate() { return true; } -void SDLGLFB::SwapBuffers() +void SystemFrameBuffer::SwapBuffers() { [[NSOpenGLContext currentContext] flushBuffer]; } -void SDLGLFB::SetGammaTable(uint16_t* table) +void SystemFrameBuffer::SetGammaTable(uint16_t* table) { if (m_supportsGamma) { @@ -737,7 +737,7 @@ void SDLGLFB::SetGammaTable(uint16_t* table) } } -void SDLGLFB::ResetGammaTable() +void SystemFrameBuffer::ResetGammaTable() { if (m_supportsGamma) { @@ -745,7 +745,7 @@ void SDLGLFB::ResetGammaTable() } } -int SDLGLFB::GetClientWidth() +int SystemFrameBuffer::GetClientWidth() { NSView *view = [[NSOpenGLContext currentContext] view]; NSRect backingBounds = [view convertRectToBacking: [view bounds]]; @@ -753,7 +753,7 @@ int SDLGLFB::GetClientWidth() return clientWidth > 0 ? clientWidth : Width; } -int SDLGLFB::GetClientHeight() +int SystemFrameBuffer::GetClientHeight() { NSView *view = [[NSOpenGLContext currentContext] view]; NSRect backingBounds = [view convertRectToBacking: [view bounds]]; diff --git a/src/posix/sdl/gl_sysfb.h b/src/posix/sdl/gl_sysfb.h new file mode 100644 index 0000000000..d68492e59c --- /dev/null +++ b/src/posix/sdl/gl_sysfb.h @@ -0,0 +1,55 @@ +#ifndef __POSIX_SDL_GL_SYSFB_H__ +#define __POSIX_SDL_GL_SYSFB_H__ + +#include + +#include "v_video.h" + +class SystemFrameBuffer : public DFrameBuffer +{ + typedef DFrameBuffer Super; + +public: + // this must have the same parameters as the Windows version, even if they are not used! + SystemFrameBuffer (void *hMonitor, int width, int height, int, int, bool fullscreen, bool bgra); + ~SystemFrameBuffer (); + + void ForceBuffering (bool force); + + bool IsFullscreen (); + + virtual void SetVSync( bool vsync ); + void SwapBuffers(); + + void NewRefreshRate (); + + friend class SDLGLVideo; + + int GetClientWidth(); + int GetClientHeight(); + + SDL_Window *GetSDLWindow() { return Screen; } + + virtual int GetTrueHeight() { return GetClientHeight(); } + +protected: + bool CanUpdate(); + void SetGammaTable(uint16_t *tbl); + void ResetGammaTable(); + void InitializeState(); + + SystemFrameBuffer () {} + uint8_t GammaTable[3][256]; + bool UpdatePending; + + SDL_Window *Screen; + + SDL_GLContext GLContext; + + void UpdateColors (); + + Uint16 m_origGamma[3][256]; + bool m_supportsGamma; +}; + +#endif // __POSIX_SDL_GL_SYSFB_H__ diff --git a/src/posix/sdl/hardware.cpp b/src/posix/sdl/hardware.cpp index 12bb00c9c3..0ae4d8dedb 100644 --- a/src/posix/sdl/hardware.cpp +++ b/src/posix/sdl/hardware.cpp @@ -46,7 +46,7 @@ #include "v_text.h" #include "doomstat.h" #include "m_argv.h" -#include "sdlglvideo.h" +#include "gl_sysfb.h" #include "r_renderer.h" #include "swrenderer/r_swrenderer.h" @@ -89,8 +89,9 @@ void I_InitGraphics () val.Bool = !!Args->CheckParm ("-devparm"); ticker.SetGenericRepDefault (val, CVAR_Bool); - - Video = new SDLGLVideo(0); + + extern IVideo *gl_CreateVideo(); + Video = gl_CreateVideo(); if (Video == NULL) I_FatalError ("Failed to initialize display"); diff --git a/src/posix/sdl/sdlglvideo.cpp b/src/posix/sdl/sdlglvideo.cpp index 222ef8969b..a3e0a1a22c 100644 --- a/src/posix/sdl/sdlglvideo.cpp +++ b/src/posix/sdl/sdlglvideo.cpp @@ -46,7 +46,8 @@ #include "c_console.h" #include "videomodes.h" -#include "sdlglvideo.h" +#include "hardware.h" +#include "gl_sysfb.h" #include "gl/system/gl_system.h" #include "r_defs.h" @@ -98,6 +99,28 @@ CVAR (Int, vid_adapter, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // PRIVATE DATA DEFINITIONS ------------------------------------------------ +class SDLGLVideo : public IVideo +{ +public: + SDLGLVideo (int parm); + ~SDLGLVideo (); + + EDisplayType GetDisplayType () { return DISPLAY_Both; } + void SetWindowedScale (float scale); + + DFrameBuffer *CreateFrameBuffer (int width, int height, bool bgra, bool fs, DFrameBuffer *old); + + void StartModeIterator (int bits, bool fs); + bool NextMode (int *width, int *height, bool *letterbox); + bool SetResolution (int width, int height, int bits); + + void SetupPixelFormat(bool allowsoftware, int multisample, const int *glver); + +private: + int IteratorMode; + int IteratorBits; +}; + // CODE -------------------------------------------------------------------- SDLGLVideo::SDLGLVideo (int parm) @@ -145,7 +168,7 @@ DFrameBuffer *SDLGLVideo::CreateFrameBuffer (int width, int height, bool bgra, b if (old != NULL) { // Reuse the old framebuffer if its attributes are the same - SDLBaseFB *fb = static_cast (old); + SystemFrameBuffer *fb = static_cast (old); if (fb->Width == width && fb->Height == height) { @@ -166,8 +189,7 @@ DFrameBuffer *SDLGLVideo::CreateFrameBuffer (int width, int height, bool bgra, b // flashAmount = 0; } - SDLBaseFB *fb; - fb = new OpenGLFrameBuffer(0, width, height, 32, 60, fullscreen); + SystemFrameBuffer *fb = new OpenGLFrameBuffer(0, width, height, 32, 60, fullscreen); retry = 0; @@ -206,7 +228,7 @@ DFrameBuffer *SDLGLVideo::CreateFrameBuffer (int width, int height, bool bgra, b } ++retry; - fb = static_cast(CreateFrameBuffer (width, height, false, fullscreen, NULL)); + fb = static_cast(CreateFrameBuffer (width, height, false, fullscreen, NULL)); } // fb->SetFlash (flashColor, flashAmount); @@ -283,10 +305,16 @@ void SDLGLVideo::SetupPixelFormat(bool allowsoftware, int multisample, const int } +IVideo *gl_CreateVideo() +{ + return new SDLGLVideo(0); +} + + // FrameBuffer implementation ----------------------------------------------- -SDLGLFB::SDLGLFB (void *, int width, int height, int, int, bool fullscreen, bool bgra) - : SDLBaseFB (width, height, bgra) +SystemFrameBuffer::SystemFrameBuffer (void *, int width, int height, int, int, bool fullscreen, bool bgra) + : DFrameBuffer (width, height, bgra) { // NOTE: Core profiles were added with GL 3.2, so there's no sense trying // to set core 3.1 or 3.0. We could try a forward-compatible context @@ -349,7 +377,7 @@ SDLGLFB::SDLGLFB (void *, int width, int height, int, int, bool fullscreen, bool } } -SDLGLFB::~SDLGLFB () +SystemFrameBuffer::~SystemFrameBuffer () { if (Screen) { @@ -367,16 +395,16 @@ SDLGLFB::~SDLGLFB () -void SDLGLFB::InitializeState() +void SystemFrameBuffer::InitializeState() { } -bool SDLGLFB::CanUpdate () +bool SystemFrameBuffer::CanUpdate () { return true; } -void SDLGLFB::SetGammaTable(uint16_t *tbl) +void SystemFrameBuffer::SetGammaTable(uint16_t *tbl) { if (m_supportsGamma) { @@ -384,7 +412,7 @@ void SDLGLFB::SetGammaTable(uint16_t *tbl) } } -void SDLGLFB::ResetGammaTable() +void SystemFrameBuffer::ResetGammaTable() { if (m_supportsGamma) { @@ -392,12 +420,12 @@ void SDLGLFB::ResetGammaTable() } } -bool SDLGLFB::IsFullscreen () +bool SystemFrameBuffer::IsFullscreen () { return (SDL_GetWindowFlags (Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0; } -void SDLGLFB::SetVSync( bool vsync ) +void SystemFrameBuffer::SetVSync( bool vsync ) { #if defined (__APPLE__) const GLint value = vsync ? 1 : 0; @@ -415,11 +443,11 @@ void SDLGLFB::SetVSync( bool vsync ) #endif } -void SDLGLFB::NewRefreshRate () +void SystemFrameBuffer::NewRefreshRate () { } -void SDLGLFB::SwapBuffers() +void SystemFrameBuffer::SwapBuffers() { #if !defined(__APPLE__) && !defined(__OpenBSD__) if (vid_maxfps && !cl_capfps) @@ -431,14 +459,14 @@ void SDLGLFB::SwapBuffers() SDL_GL_SwapWindow (Screen); } -int SDLGLFB::GetClientWidth() +int SystemFrameBuffer::GetClientWidth() { int width = 0; SDL_GL_GetDrawableSize(Screen, &width, nullptr); return width; } -int SDLGLFB::GetClientHeight() +int SystemFrameBuffer::GetClientHeight() { int height = 0; SDL_GL_GetDrawableSize(Screen, nullptr, &height); diff --git a/src/posix/sdl/sdlglvideo.h b/src/posix/sdl/sdlglvideo.h deleted file mode 100644 index b8eda3877b..0000000000 --- a/src/posix/sdl/sdlglvideo.h +++ /dev/null @@ -1,88 +0,0 @@ -#ifndef __SDLGLVIDEO_H__ -#define __SDLGLVIDEO_H__ - -#include "hardware.h" -#include "v_video.h" -#include -#include "gl/system/gl_system.h" - -EXTERN_CVAR (Float, dimamount) -EXTERN_CVAR (Color, dimcolor) - -class SDLGLVideo : public IVideo -{ - public: - SDLGLVideo (int parm); - ~SDLGLVideo (); - - EDisplayType GetDisplayType () { return DISPLAY_Both; } - void SetWindowedScale (float scale); - - DFrameBuffer *CreateFrameBuffer (int width, int height, bool bgra, bool fs, DFrameBuffer *old); - - void StartModeIterator (int bits, bool fs); - bool NextMode (int *width, int *height, bool *letterbox); - bool SetResolution (int width, int height, int bits); - - void SetupPixelFormat(bool allowsoftware, int multisample, const int *glver); - -private: - int IteratorMode; - int IteratorBits; -}; - -class SDLBaseFB : public DFrameBuffer -{ - typedef DFrameBuffer Super; -public: - using DFrameBuffer::DFrameBuffer; - virtual SDL_Window *GetSDLWindow() = 0; - - friend class SDLGLVideo; -}; - -class SDLGLFB : public SDLBaseFB -{ - typedef SDLBaseFB Super; -public: - // this must have the same parameters as the Windows version, even if they are not used! - SDLGLFB (void *hMonitor, int width, int height, int, int, bool fullscreen, bool bgra); - ~SDLGLFB (); - - void ForceBuffering (bool force); - - bool IsFullscreen (); - - virtual void SetVSync( bool vsync ); - void SwapBuffers(); - - void NewRefreshRate (); - - friend class SDLGLVideo; - - int GetClientWidth(); - int GetClientHeight(); - - SDL_Window *GetSDLWindow() override { return Screen; } - - virtual int GetTrueHeight() { return GetClientHeight(); } -protected: - bool CanUpdate(); - void SetGammaTable(uint16_t *tbl); - void ResetGammaTable(); - void InitializeState(); - - SDLGLFB () {} - uint8_t GammaTable[3][256]; - bool UpdatePending; - - SDL_Window *Screen; - - SDL_GLContext GLContext; - - void UpdateColors (); - - Uint16 m_origGamma[3][256]; - bool m_supportsGamma; -}; -#endif diff --git a/src/win32/win32gliface.h b/src/win32/gl_sysfb.h similarity index 59% rename from src/win32/win32gliface.h rename to src/win32/gl_sysfb.h index f7bdfaf122..52054615f8 100644 --- a/src/win32/win32gliface.h +++ b/src/win32/gl_sysfb.h @@ -1,37 +1,18 @@ -#ifndef __WIN32GLIFACE_H__ -#define __WIN32GLIFACE_H__ +#ifndef __WIN32_GL_SYSFB_H__ +#define __WIN32_GL_SYSFB_H__ -#include "hardware.h" #include "v_video.h" -#include "tarray.h" -extern IVideo *Video; - - - -EXTERN_CVAR (Float, dimamount) -EXTERN_CVAR (Color, dimcolor) - -EXTERN_CVAR(Int, vid_defwidth); -EXTERN_CVAR(Int, vid_defheight); -EXTERN_CVAR(Int, vid_adapter); - -extern IVideo *Video; - -struct FRenderer; - - - -class Win32GLFrameBuffer : public DFrameBuffer +class SystemFrameBuffer : public DFrameBuffer { typedef DFrameBuffer Super; public: - Win32GLFrameBuffer() {} + SystemFrameBuffer() {} // Actually, hMonitor is a HMONITOR, but it's passed as a void * as there // look to be some cross-platform bits in the way. - Win32GLFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen, bool bgra); - virtual ~Win32GLFrameBuffer(); + SystemFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen, bool bgra); + virtual ~SystemFrameBuffer(); void SetVSync (bool vsync); void SwapBuffers(); @@ -66,4 +47,4 @@ protected: }; -#endif //__WIN32GLIFACE_H__ +#endif // __WIN32_GL_SYSFB_H__ diff --git a/src/win32/win32gliface.cpp b/src/win32/win32gliface.cpp index 4a3a09ce74..b66b5ecc35 100644 --- a/src/win32/win32gliface.cpp +++ b/src/win32/win32gliface.cpp @@ -32,14 +32,13 @@ ** */ -//#include "gl/system/gl_system.h" - #define WIN32_LEAN_AND_MEAN #include #include #include "wglext.h" -#include "win32gliface.h" +#include "gl_sysfb.h" +#include "hardware.h" #include "x86.h" #include "templates.h" #include "version.h" @@ -51,7 +50,6 @@ #include "v_text.h" #include "m_argv.h" #include "doomerrors.h" -//#include "gl_defs.h" #include "gl/renderer/gl_renderer.h" #include "gl/system/gl_framebuffer.h" @@ -81,6 +79,9 @@ CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINI EXTERN_CVAR(Bool, vr_enable_quadbuffered) EXTERN_CVAR(Int, vid_refreshrate) +EXTERN_CVAR(Int, vid_defwidth) +EXTERN_CVAR(Int, vid_defheight) +EXTERN_CVAR(Int, vid_adapter) //========================================================================== @@ -451,7 +452,7 @@ bool Win32GLVideo::GoFullscreen(bool yes) DFrameBuffer *Win32GLVideo::CreateFrameBuffer(int width, int height, bool bgra, bool fs, DFrameBuffer *old) { - Win32GLFrameBuffer *fb; + SystemFrameBuffer *fb; if (fs) { @@ -480,7 +481,7 @@ DFrameBuffer *Win32GLVideo::CreateFrameBuffer(int width, int height, bool bgra, if (old != NULL) { // Reuse the old framebuffer if its attributes are the same - fb = static_cast (old); + fb = static_cast (old); if (fb->m_Width == m_DisplayWidth && fb->m_Height == m_DisplayHeight && fb->m_Bits == m_DisplayBits && @@ -974,7 +975,7 @@ bool Win32GLVideo::SetFullscreen(const char *devicename, int w, int h, int bits, // //========================================================================== -Win32GLFrameBuffer::Win32GLFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen, bool bgra) : DFrameBuffer(width, height, bgra) +SystemFrameBuffer::SystemFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen, bool bgra) : DFrameBuffer(width, height, bgra) { m_Width = width; m_Height = height; @@ -1083,7 +1084,7 @@ Win32GLFrameBuffer::Win32GLFrameBuffer(void *hMonitor, int width, int height, in // //========================================================================== -Win32GLFrameBuffer::~Win32GLFrameBuffer() +SystemFrameBuffer::~SystemFrameBuffer() { ResetGammaTable(); I_SaveWindowedPos(); @@ -1106,7 +1107,7 @@ Win32GLFrameBuffer::~Win32GLFrameBuffer() // //========================================================================== -void Win32GLFrameBuffer::InitializeState() +void SystemFrameBuffer::InitializeState() { } @@ -1116,7 +1117,7 @@ void Win32GLFrameBuffer::InitializeState() // //========================================================================== -bool Win32GLFrameBuffer::CanUpdate() +bool SystemFrameBuffer::CanUpdate() { if (!AppActive && IsFullscreen()) return false; return true; @@ -1128,7 +1129,7 @@ bool Win32GLFrameBuffer::CanUpdate() // //========================================================================== -void Win32GLFrameBuffer::ResetGammaTable() +void SystemFrameBuffer::ResetGammaTable() { if (m_supportsGamma) { @@ -1138,7 +1139,7 @@ void Win32GLFrameBuffer::ResetGammaTable() } } -void Win32GLFrameBuffer::SetGammaTable(uint16_t *tbl) +void SystemFrameBuffer::SetGammaTable(uint16_t *tbl) { if (m_supportsGamma) { @@ -1154,7 +1155,7 @@ void Win32GLFrameBuffer::SetGammaTable(uint16_t *tbl) // //========================================================================== -bool Win32GLFrameBuffer::IsFullscreen() +bool SystemFrameBuffer::IsFullscreen() { return m_Fullscreen; } @@ -1165,12 +1166,12 @@ bool Win32GLFrameBuffer::IsFullscreen() // //========================================================================== -void Win32GLFrameBuffer::SetVSync (bool vsync) +void SystemFrameBuffer::SetVSync (bool vsync) { if (myWglSwapIntervalExtProc != NULL) myWglSwapIntervalExtProc(vsync ? SwapInterval : 0); } -void Win32GLFrameBuffer::SwapBuffers() +void SystemFrameBuffer::SwapBuffers() { // Limiting the frame rate is as simple as waiting for the timer to signal this event. I_FPSLimit(); @@ -1183,7 +1184,7 @@ void Win32GLFrameBuffer::SwapBuffers() // //========================================================================== -void Win32GLFrameBuffer::NewRefreshRate () +void SystemFrameBuffer::NewRefreshRate () { if (m_Fullscreen) { @@ -1194,21 +1195,21 @@ void Win32GLFrameBuffer::NewRefreshRate () } } -int Win32GLFrameBuffer::GetClientWidth() +int SystemFrameBuffer::GetClientWidth() { RECT rect = { 0 }; GetClientRect(Window, &rect); return rect.right - rect.left; } -int Win32GLFrameBuffer::GetClientHeight() +int SystemFrameBuffer::GetClientHeight() { RECT rect = { 0 }; GetClientRect(Window, &rect); return rect.bottom - rect.top; } -int Win32GLFrameBuffer::GetTrueHeight() +int SystemFrameBuffer::GetTrueHeight() { return static_cast(Video)->GetTrueHeight(); } @@ -1216,4 +1217,4 @@ int Win32GLFrameBuffer::GetTrueHeight() IVideo *gl_CreateVideo() { return new Win32GLVideo(0); -} \ No newline at end of file +}