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https://github.com/ZDoom/gzdoom.git
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- move VM exports to the proper class.
This commit is contained in:
parent
1169922bf0
commit
e6c96bcb75
5 changed files with 328 additions and 322 deletions
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@ -220,6 +220,89 @@ DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, FormatNumber, FormatNumber)
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ACTION_RETURN_STRING(fmt);
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}
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static void SBar_SetSize(DStatusBarCore* self, int rt, int vw, int vh, int hvw, int hvh)
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{
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self->SetSize(rt, vw, vh, hvw, hvh);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, SetSize, SBar_SetSize)
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{
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PARAM_SELF_PROLOGUE(DStatusBarCore);
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PARAM_INT(rt);
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PARAM_INT(vw);
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PARAM_INT(vh);
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PARAM_INT(hvw);
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PARAM_INT(hvh);
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self->SetSize(rt, vw, vh, hvw, hvh);
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return 0;
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}
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static void SBar_GetHUDScale(DStatusBarCore* self, DVector2* result)
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{
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*result = self->GetHUDScale();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, GetHUDScale, SBar_GetHUDScale)
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{
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PARAM_SELF_PROLOGUE(DStatusBarCore);
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ACTION_RETURN_VEC2(self->GetHUDScale());
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}
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static void BeginStatusBar(DStatusBarCore* self, bool fs, int w, int h, int r)
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{
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self->BeginStatusBar(w, h, r, fs);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, BeginStatusBar, BeginStatusBar)
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{
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PARAM_SELF_PROLOGUE(DStatusBarCore);
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PARAM_BOOL(fs);
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PARAM_INT(w);
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PARAM_INT(h);
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PARAM_INT(r);
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self->BeginStatusBar(w, h, r, fs);
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return 0;
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}
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static void BeginHUD(DStatusBarCore* self, double a, bool fs, int w, int h)
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{
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self->BeginHUD(w, h, a, fs);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, BeginHUD, BeginHUD)
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{
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PARAM_SELF_PROLOGUE(DStatusBarCore);
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PARAM_FLOAT(a);
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PARAM_BOOL(fs);
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PARAM_INT(w);
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PARAM_INT(h);
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self->BeginHUD(w, h, a, fs);
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return 0;
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}
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//=====================================================================================
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//
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//
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//
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//=====================================================================================
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DHUDFont* CreateHudFont(FFont* fnt, int spac, int mono, int sx, int sy)
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{
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return (Create<DHUDFont>(fnt, spac, EMonospacing(mono), sy, sy));
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DHUDFont, Create, CreateHudFont)
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{
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PARAM_PROLOGUE;
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PARAM_POINTER(fnt, FFont);
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PARAM_INT(spac);
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PARAM_INT(mono);
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PARAM_INT(sx);
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PARAM_INT(sy);
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ACTION_RETURN_POINTER(Create<DHUDFont>(fnt, spac, EMonospacing(mono), sy, sy));
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}
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@ -835,3 +918,14 @@ DEFINE_GLOBAL_NAMED(PClass::AllClasses, AllClasses)
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DEFINE_GLOBAL(Bindings)
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DEFINE_GLOBAL(AutomapBindings)
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DEFINE_GLOBAL(generic_ui)
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DEFINE_FIELD(DStatusBarCore, RelTop);
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DEFINE_FIELD(DStatusBarCore, HorizontalResolution);
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DEFINE_FIELD(DStatusBarCore, VerticalResolution);
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DEFINE_FIELD(DStatusBarCore, CompleteBorder);
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DEFINE_FIELD(DStatusBarCore, Alpha);
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DEFINE_FIELD(DStatusBarCore, drawOffset);
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DEFINE_FIELD(DStatusBarCore, drawClip);
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DEFINE_FIELD(DStatusBarCore, fullscreenOffsets);
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DEFINE_FIELD(DStatusBarCore, defaultScale);
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DEFINE_FIELD(DHUDFont, mFont);
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@ -1904,66 +1904,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(DSpotState, GetRandomSpot, GetRandomSpot)
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//
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//=====================================================================================
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static void SBar_SetSize(DBaseStatusBar *self, int rt, int vw, int vh, int hvw, int hvh)
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{
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self->SetSize(rt, vw, vh, hvw, hvh);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, SetSize, SBar_SetSize)
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{
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PARAM_SELF_PROLOGUE(DBaseStatusBar);
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PARAM_INT(rt);
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PARAM_INT(vw);
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PARAM_INT(vh);
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PARAM_INT(hvw);
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PARAM_INT(hvh);
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self->SetSize(rt, vw, vh, hvw, hvh);
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return 0;
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}
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static void SBar_GetHUDScale(DBaseStatusBar *self, DVector2 *result)
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{
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*result = self->GetHUDScale();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, GetHUDScale, SBar_GetHUDScale)
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{
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PARAM_SELF_PROLOGUE(DBaseStatusBar);
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ACTION_RETURN_VEC2(self->GetHUDScale());
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}
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static void BeginStatusBar(DBaseStatusBar *self, bool fs, int w, int h, int r)
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{
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self->BeginStatusBar(w, h, r, fs);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, BeginStatusBar, BeginStatusBar)
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{
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PARAM_SELF_PROLOGUE(DBaseStatusBar);
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PARAM_BOOL(fs);
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PARAM_INT(w);
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PARAM_INT(h);
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PARAM_INT(r);
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self->BeginStatusBar(w, h, r, fs);
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return 0;
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}
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static void BeginHUD(DBaseStatusBar *self, double a, bool fs, int w, int h)
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{
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self->BeginHUD(w, h, a, fs);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, BeginHUD, BeginHUD)
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{
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PARAM_SELF_PROLOGUE(DBaseStatusBar);
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PARAM_FLOAT(a);
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PARAM_BOOL(fs);
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PARAM_INT(w);
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PARAM_INT(h);
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self->BeginHUD(w, h, a, fs);
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return 0;
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}
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static void UpdateScreenGeometry(DBaseStatusBar *)
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{
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setsizeneeded = true;
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@ -2185,29 +2125,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, GetInventoryIcon, GetInventoryIcon
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return MIN(numret, 2);
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}
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//=====================================================================================
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//
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//
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//
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//=====================================================================================
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DHUDFont *CreateHudFont(FFont *fnt, int spac, int mono, int sx, int sy)
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{
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return (Create<DHUDFont>(fnt, spac, EMonospacing(mono), sy, sy));
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DHUDFont, Create, CreateHudFont)
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{
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PARAM_PROLOGUE;
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PARAM_POINTER(fnt, FFont);
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PARAM_INT(spac);
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PARAM_INT(mono);
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PARAM_INT(sx);
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PARAM_INT(sy);
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ACTION_RETURN_POINTER(Create<DHUDFont>(fnt, spac, EMonospacing(mono), sy, sy));
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}
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//=====================================================================================
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//
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//
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@ -2745,24 +2662,14 @@ DEFINE_FIELD_X(F3DFloor, F3DFloor, alpha);
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DEFINE_FIELD_X(Vertex, vertex_t, p)
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DEFINE_FIELD(DBaseStatusBar, RelTop);
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DEFINE_FIELD(DBaseStatusBar, HorizontalResolution);
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DEFINE_FIELD(DBaseStatusBar, VerticalResolution);
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DEFINE_FIELD(DBaseStatusBar, Centering);
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DEFINE_FIELD(DBaseStatusBar, FixedOrigin);
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DEFINE_FIELD(DBaseStatusBar, CompleteBorder);
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DEFINE_FIELD(DBaseStatusBar, CrosshairSize);
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DEFINE_FIELD(DBaseStatusBar, Displacement);
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DEFINE_FIELD(DBaseStatusBar, CPlayer);
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DEFINE_FIELD(DBaseStatusBar, ShowLog);
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DEFINE_FIELD(DBaseStatusBar, Alpha);
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DEFINE_FIELD(DBaseStatusBar, drawOffset);
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DEFINE_FIELD(DBaseStatusBar, drawClip);
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DEFINE_FIELD(DBaseStatusBar, fullscreenOffsets);
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DEFINE_FIELD(DBaseStatusBar, defaultScale);
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DEFINE_FIELD(DBaseStatusBar, artiflashTick);
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DEFINE_FIELD(DBaseStatusBar, itemflashFade);
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DEFINE_FIELD(DHUDFont, mFont);
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DEFINE_GLOBAL(StatusBar);
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@ -26,6 +26,8 @@ version "4.5"
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#include "zscript/engine/ui/menu/search/query.zs"
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#include "zscript/engine/ui/menu/search/anyoralloption.zs"
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#include "zscript/engine/ui/statusbar/statusbarcore.zs"
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// GZDoom exclusive.
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#include "zscript/doombase.zs"
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#include "zscript/sounddata.zs"
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231
wadsrc/static/zscript/engine/ui/statusbar/statusbarcore.zs
Normal file
231
wadsrc/static/zscript/engine/ui/statusbar/statusbarcore.zs
Normal file
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@ -0,0 +1,231 @@
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class HUDFont native ui
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{
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native Font mFont;
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native static HUDFont Create(Font fnt, int spacing = 0, EMonospacing monospacing = Mono_Off, int shadowx = 0, int shadowy = 0);
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}
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class StatusBarCore native ui
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{
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enum DI_Flags
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{
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DI_SKIPICON = 0x1,
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DI_SKIPALTICON = 0x2,
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DI_SKIPSPAWN = 0x4,
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DI_SKIPREADY = 0x8,
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DI_ALTICONFIRST = 0x10,
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DI_TRANSLATABLE = 0x20,
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DI_FORCESCALE = 0x40,
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DI_DIM = 0x80,
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DI_DRAWCURSORFIRST = 0x100, // only for DrawInventoryBar.
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DI_ALWAYSSHOWCOUNT = 0x200, // only for DrawInventoryBar.
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DI_DIMDEPLETED = 0x400,
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DI_DONTANIMATE = 0x800, // do not animate the texture
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DI_MIRROR = 0x1000, // flip the texture horizontally, like a mirror
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DI_ITEM_RELCENTER = 0x2000,
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DI_MIRRORY = 0x40000000,
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DI_SCREEN_AUTO = 0, // decide based on given offsets.
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DI_SCREEN_MANUAL_ALIGN = 0x4000, // If this is on, the following flags will have an effect
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DI_SCREEN_TOP = DI_SCREEN_MANUAL_ALIGN,
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DI_SCREEN_VCENTER = 0x8000 | DI_SCREEN_MANUAL_ALIGN,
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DI_SCREEN_BOTTOM = 0x10000 | DI_SCREEN_MANUAL_ALIGN,
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DI_SCREEN_VOFFSET = 0x18000 | DI_SCREEN_MANUAL_ALIGN,
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DI_SCREEN_VMASK = 0x18000 | DI_SCREEN_MANUAL_ALIGN,
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DI_SCREEN_LEFT = DI_SCREEN_MANUAL_ALIGN,
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DI_SCREEN_HCENTER = 0x20000 | DI_SCREEN_MANUAL_ALIGN,
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DI_SCREEN_RIGHT = 0x40000 | DI_SCREEN_MANUAL_ALIGN,
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DI_SCREEN_HOFFSET = 0x60000 | DI_SCREEN_MANUAL_ALIGN,
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DI_SCREEN_HMASK = 0x60000 | DI_SCREEN_MANUAL_ALIGN,
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DI_SCREEN_LEFT_TOP = DI_SCREEN_TOP|DI_SCREEN_LEFT,
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DI_SCREEN_RIGHT_TOP = DI_SCREEN_TOP|DI_SCREEN_RIGHT,
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DI_SCREEN_LEFT_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_LEFT,
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DI_SCREEN_RIGHT_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_RIGHT,
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DI_SCREEN_CENTER = DI_SCREEN_VCENTER|DI_SCREEN_HCENTER,
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DI_SCREEN_CENTER_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_HCENTER,
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DI_SCREEN_OFFSETS = DI_SCREEN_HOFFSET|DI_SCREEN_VOFFSET,
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DI_ITEM_AUTO = 0, // equivalent with bottom center, which is the default alignment.
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DI_ITEM_TOP = 0x80000,
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DI_ITEM_VCENTER = 0x100000,
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DI_ITEM_BOTTOM = 0, // this is the default vertical alignment
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DI_ITEM_VOFFSET = 0x180000,
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DI_ITEM_VMASK = 0x180000,
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DI_ITEM_LEFT = 0x200000,
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DI_ITEM_HCENTER = 0, // this is the default horizontal alignment
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DI_ITEM_RIGHT = 0x400000,
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DI_ITEM_HOFFSET = 0x600000,
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DI_ITEM_HMASK = 0x600000,
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DI_ITEM_LEFT_TOP = DI_ITEM_TOP|DI_ITEM_LEFT,
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DI_ITEM_RIGHT_TOP = DI_ITEM_TOP|DI_ITEM_RIGHT,
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DI_ITEM_LEFT_BOTTOM = DI_ITEM_BOTTOM|DI_ITEM_LEFT,
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DI_ITEM_RIGHT_BOTTOM = DI_ITEM_BOTTOM|DI_ITEM_RIGHT,
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DI_ITEM_CENTER = DI_ITEM_VCENTER|DI_ITEM_HCENTER,
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DI_ITEM_CENTER_BOTTOM = DI_ITEM_BOTTOM|DI_ITEM_HCENTER,
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DI_ITEM_OFFSETS = DI_ITEM_HOFFSET|DI_ITEM_VOFFSET,
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DI_TEXT_ALIGN_LEFT = 0,
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DI_TEXT_ALIGN_RIGHT = 0x800000,
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DI_TEXT_ALIGN_CENTER = 0x1000000,
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DI_TEXT_ALIGN = 0x1800000,
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DI_ALPHAMAPPED = 0x2000000,
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DI_NOSHADOW = 0x4000000,
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DI_ALWAYSSHOWCOUNTERS = 0x8000000,
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DI_ARTIFLASH = 0x10000000,
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DI_FORCEFILL = 0x20000000,
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// These 2 flags are only used by SBARINFO so these duplicate other flags not used by SBARINFO
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DI_DRAWINBOX = DI_TEXT_ALIGN_RIGHT,
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DI_ALTERNATEONFAIL = DI_TEXT_ALIGN_CENTER,
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};
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enum ENumFlags
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{
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FNF_WHENNOTZERO = 0x1,
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FNF_FILLZEROS = 0x2,
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}
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// These are block properties for the drawers. A child class can set them to have a block of items use the same settings.
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native double Alpha;
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native Vector2 drawOffset; // can be set by subclasses to offset drawing operations
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native double drawClip[4]; // defines a clipping rectangle (not used yet)
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native bool fullscreenOffsets; // current screen is displayed with fullscreen behavior.
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native int RelTop;
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native int HorizontalResolution, VerticalResolution;
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native bool CompleteBorder;
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native Vector2 defaultScale; // factor for fully scaled fullscreen display.
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native static String FormatNumber(int number, int minsize = 0, int maxsize = 0, int format = 0, String prefix = "");
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native double, double, double, double StatusbarToRealCoords(double x, double y=0, double w=0, double h=0);
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native void DrawTexture(TextureID texture, Vector2 pos, int flags = 0, double Alpha = 1., Vector2 box = (-1, -1), Vector2 scale = (1, 1));
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native void DrawImage(String texture, Vector2 pos, int flags = 0, double Alpha = 1., Vector2 box = (-1, -1), Vector2 scale = (1, 1));
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native void DrawString(HUDFont font, String string, Vector2 pos, int flags = 0, int translation = Font.CR_UNTRANSLATED, double Alpha = 1., int wrapwidth = -1, int linespacing = 4, Vector2 scale = (1, 1));
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native double, double, double, double TransformRect(double x, double y, double w, double h, int flags = 0);
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native void Fill(Color col, double x, double y, double w, double h, int flags = 0);
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native void SetClipRect(double x, double y, double w, double h, int flags = 0);
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native void SetSize(int height, int vwidth, int vheight, int hwidth = -1, int hheight = -1);
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native Vector2 GetHUDScale();
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native void BeginStatusBar(bool forceScaled = false, int resW = -1, int resH = -1, int rel = -1);
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native void BeginHUD(double Alpha = 1., bool forcescaled = false, int resW = -1, int resH = -1);
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void ClearClipRect()
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{
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screen.ClearClipRect();
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}
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//============================================================================
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//
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// Returns how much the status bar's graphics extend into the view
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// Used for automap text positioning
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// The parameter specifies how much of the status bar area will be covered
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// by the element requesting this information.
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//
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//============================================================================
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virtual int GetProtrusion(double scaleratio) const
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{
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return 0;
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}
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}
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//============================================================================
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//
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// a generic value interpolator for status bar elements that can change
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// gradually to their new value.
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//
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//============================================================================
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class LinearValueInterpolator : Object
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{
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int mCurrentValue;
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int mMaxChange;
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static LinearValueInterpolator Create(int startval, int maxchange)
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{
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let v = new("LinearValueInterpolator");
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v.mCurrentValue = startval;
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v.mMaxChange = maxchange;
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return v;
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}
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void Reset(int value)
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{
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mCurrentValue = value;
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}
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// This must be called periodically in the status bar's Tick function.
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// Do not call this in the Draw function because that may skip some frames!
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void Update(int destvalue)
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{
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if (mCurrentValue > destvalue)
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{
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mCurrentValue = max(destvalue, mCurrentValue - mMaxChange);
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}
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else
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{
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mCurrentValue = min(destvalue, mCurrentValue + mMaxChange);
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}
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}
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// This must be called in the draw function to retrieve the value for output.
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int GetValue()
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{
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return mCurrentValue;
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}
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}
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class DynamicValueInterpolator : Object
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{
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int mCurrentValue;
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int mMinChange;
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int mMaxChange;
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double mChangeFactor;
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static DynamicValueInterpolator Create(int startval, double changefactor, int minchange, int maxchange)
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{
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let v = new("DynamicValueInterpolator");
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v.mCurrentValue = startval;
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v.mMinChange = minchange;
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v.mMaxChange = maxchange;
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v.mChangeFactor = changefactor;
|
||||
return v;
|
||||
}
|
||||
|
||||
void Reset(int value)
|
||||
{
|
||||
mCurrentValue = value;
|
||||
}
|
||||
|
||||
// This must be called periodically in the status bar's Tick function.
|
||||
// Do not call this in the Draw function because that may skip some frames!
|
||||
void Update(int destvalue)
|
||||
{
|
||||
int diff = int(clamp(abs(destvalue - mCurrentValue) * mChangeFactor, mMinChange, mMaxChange));
|
||||
if (mCurrentValue > destvalue)
|
||||
{
|
||||
mCurrentValue = max(destvalue, mCurrentValue - diff);
|
||||
}
|
||||
else
|
||||
{
|
||||
mCurrentValue = min(destvalue, mCurrentValue + diff);
|
||||
}
|
||||
}
|
||||
|
||||
// This must be called in the draw function to retrieve the value for output.
|
||||
int GetValue()
|
||||
{
|
||||
return mCurrentValue;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,20 +1,3 @@
|
|||
class StatusBarCore native
|
||||
{
|
||||
native static String FormatNumber(int number, int minsize = 0, int maxsize = 0, int format = 0, String prefix = "");
|
||||
native double, double, double, double StatusbarToRealCoords(double x, double y=0, double w=0, double h=0);
|
||||
native void DrawTexture(TextureID texture, Vector2 pos, int flags = 0, double Alpha = 1., Vector2 box = (-1, -1), Vector2 scale = (1, 1));
|
||||
native void DrawImage(String texture, Vector2 pos, int flags = 0, double Alpha = 1., Vector2 box = (-1, -1), Vector2 scale = (1, 1));
|
||||
native void DrawString(HUDFont font, String string, Vector2 pos, int flags = 0, int translation = Font.CR_UNTRANSLATED, double Alpha = 1., int wrapwidth = -1, int linespacing = 4, Vector2 scale = (1, 1));
|
||||
native double, double, double, double TransformRect(double x, double y, double w, double h, int flags = 0);
|
||||
native void Fill(Color col, double x, double y, double w, double h, int flags = 0);
|
||||
native void SetClipRect(double x, double y, double w, double h, int flags = 0);
|
||||
|
||||
void ClearClipRect()
|
||||
{
|
||||
screen.ClearClipRect();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
struct MugShot
|
||||
{
|
||||
|
@ -32,12 +15,6 @@ struct MugShot
|
|||
}
|
||||
}
|
||||
|
||||
class HUDFont native ui
|
||||
{
|
||||
native Font mFont;
|
||||
native static HUDFont Create(Font fnt, int spacing = 0, EMonospacing monospacing = Mono_Off, int shadowx = 0, int shadowy = 0);
|
||||
}
|
||||
|
||||
class InventoryBarState ui
|
||||
{
|
||||
TextureID box;
|
||||
|
@ -125,7 +102,7 @@ class HUDMessageBase native ui
|
|||
virtual native void Draw(int bottom, int visibility);
|
||||
}
|
||||
|
||||
class BaseStatusBar : StatusBarCore native ui
|
||||
class BaseStatusBar : StatusBarCore native
|
||||
{
|
||||
enum EPop
|
||||
{
|
||||
|
@ -174,84 +151,6 @@ class BaseStatusBar : StatusBarCore native ui
|
|||
HUDMSGLayer_Default = HUDMSGLayer_OverHUD,
|
||||
};
|
||||
|
||||
enum DI_Flags
|
||||
{
|
||||
DI_SKIPICON = 0x1,
|
||||
DI_SKIPALTICON = 0x2,
|
||||
DI_SKIPSPAWN = 0x4,
|
||||
DI_SKIPREADY = 0x8,
|
||||
DI_ALTICONFIRST = 0x10,
|
||||
DI_TRANSLATABLE = 0x20,
|
||||
DI_FORCESCALE = 0x40,
|
||||
DI_DIM = 0x80,
|
||||
DI_DRAWCURSORFIRST = 0x100, // only for DrawInventoryBar.
|
||||
DI_ALWAYSSHOWCOUNT = 0x200, // only for DrawInventoryBar.
|
||||
DI_DIMDEPLETED = 0x400,
|
||||
DI_DONTANIMATE = 0x800, // do not animate the texture
|
||||
DI_MIRROR = 0x1000, // flip the texture horizontally, like a mirror
|
||||
|
||||
DI_SCREEN_AUTO = 0, // decide based on given offsets.
|
||||
DI_SCREEN_MANUAL_ALIGN = 0x4000, // If this is on, the following flags will have an effect
|
||||
|
||||
DI_SCREEN_TOP = DI_SCREEN_MANUAL_ALIGN,
|
||||
DI_SCREEN_VCENTER = 0x8000 | DI_SCREEN_MANUAL_ALIGN,
|
||||
DI_SCREEN_BOTTOM = 0x10000 | DI_SCREEN_MANUAL_ALIGN,
|
||||
DI_SCREEN_VOFFSET = 0x18000 | DI_SCREEN_MANUAL_ALIGN,
|
||||
DI_SCREEN_VMASK = 0x18000 | DI_SCREEN_MANUAL_ALIGN,
|
||||
|
||||
DI_SCREEN_LEFT = DI_SCREEN_MANUAL_ALIGN,
|
||||
DI_SCREEN_HCENTER = 0x20000 | DI_SCREEN_MANUAL_ALIGN,
|
||||
DI_SCREEN_RIGHT = 0x40000 | DI_SCREEN_MANUAL_ALIGN,
|
||||
DI_SCREEN_HOFFSET = 0x60000 | DI_SCREEN_MANUAL_ALIGN,
|
||||
DI_SCREEN_HMASK = 0x60000 | DI_SCREEN_MANUAL_ALIGN,
|
||||
|
||||
DI_SCREEN_LEFT_TOP = DI_SCREEN_TOP|DI_SCREEN_LEFT,
|
||||
DI_SCREEN_RIGHT_TOP = DI_SCREEN_TOP|DI_SCREEN_RIGHT,
|
||||
DI_SCREEN_LEFT_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_LEFT,
|
||||
DI_SCREEN_RIGHT_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_RIGHT,
|
||||
DI_SCREEN_CENTER = DI_SCREEN_VCENTER|DI_SCREEN_HCENTER,
|
||||
DI_SCREEN_CENTER_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_HCENTER,
|
||||
DI_SCREEN_OFFSETS = DI_SCREEN_HOFFSET|DI_SCREEN_VOFFSET,
|
||||
|
||||
DI_ITEM_AUTO = 0, // equivalent with bottom center, which is the default alignment.
|
||||
|
||||
DI_ITEM_TOP = 0x80000,
|
||||
DI_ITEM_VCENTER = 0x100000,
|
||||
DI_ITEM_BOTTOM = 0, // this is the default vertical alignment
|
||||
DI_ITEM_VOFFSET = 0x180000,
|
||||
DI_ITEM_VMASK = 0x180000,
|
||||
|
||||
DI_ITEM_LEFT = 0x200000,
|
||||
DI_ITEM_HCENTER = 0, // this is the default horizontal alignment
|
||||
DI_ITEM_RIGHT = 0x400000,
|
||||
DI_ITEM_HOFFSET = 0x600000,
|
||||
DI_ITEM_HMASK = 0x600000,
|
||||
|
||||
DI_ITEM_LEFT_TOP = DI_ITEM_TOP|DI_ITEM_LEFT,
|
||||
DI_ITEM_RIGHT_TOP = DI_ITEM_TOP|DI_ITEM_RIGHT,
|
||||
DI_ITEM_LEFT_BOTTOM = DI_ITEM_BOTTOM|DI_ITEM_LEFT,
|
||||
DI_ITEM_RIGHT_BOTTOM = DI_ITEM_BOTTOM|DI_ITEM_RIGHT,
|
||||
DI_ITEM_CENTER = DI_ITEM_VCENTER|DI_ITEM_HCENTER,
|
||||
DI_ITEM_CENTER_BOTTOM = DI_ITEM_BOTTOM|DI_ITEM_HCENTER,
|
||||
DI_ITEM_OFFSETS = DI_ITEM_HOFFSET|DI_ITEM_VOFFSET,
|
||||
|
||||
DI_TEXT_ALIGN_LEFT = 0,
|
||||
DI_TEXT_ALIGN_RIGHT = 0x800000,
|
||||
DI_TEXT_ALIGN_CENTER = 0x1000000,
|
||||
DI_TEXT_ALIGN = 0x1800000,
|
||||
|
||||
DI_ALPHAMAPPED = 0x2000000,
|
||||
DI_NOSHADOW = 0x4000000,
|
||||
DI_ALWAYSSHOWCOUNTERS = 0x8000000,
|
||||
DI_ARTIFLASH = 0x10000000,
|
||||
DI_FORCEFILL = 0x20000000,
|
||||
|
||||
// These 2 flags are only used by SBARINFO so these duplicate other flags not used by SBARINFO
|
||||
DI_DRAWINBOX = DI_TEXT_ALIGN_RIGHT,
|
||||
DI_ALTERNATEONFAIL = DI_TEXT_ALIGN_CENTER,
|
||||
|
||||
};
|
||||
|
||||
enum IconType
|
||||
{
|
||||
ITYPE_PLAYERICON = 1000,
|
||||
|
@ -286,12 +185,6 @@ class BaseStatusBar : StatusBarCore native ui
|
|||
HUD_HorizCenter
|
||||
}
|
||||
|
||||
enum ENumFlags
|
||||
{
|
||||
FNF_WHENNOTZERO = 0x1,
|
||||
FNF_FILLZEROS = 0x2,
|
||||
}
|
||||
|
||||
enum EShade
|
||||
{
|
||||
SHADER_HORZ = 0,
|
||||
|
@ -303,36 +196,20 @@ class BaseStatusBar : StatusBarCore native ui
|
|||
const XHAIRPICKUPSIZE = (2+XHAIRSHRINKSIZE);
|
||||
const POWERUPICONSIZE = 32;
|
||||
|
||||
|
||||
native int RelTop;
|
||||
native int HorizontalResolution, VerticalResolution;
|
||||
native bool Centering;
|
||||
native bool FixedOrigin;
|
||||
native bool CompleteBorder;
|
||||
native double CrosshairSize;
|
||||
native double Displacement;
|
||||
native PlayerInfo CPlayer;
|
||||
native bool ShowLog;
|
||||
native Vector2 defaultScale; // factor for fully scaled fullscreen display.
|
||||
clearscope native int artiflashTick;
|
||||
clearscope native double itemflashFade;
|
||||
|
||||
// These are block properties for the drawers. A child class can set them to have a block of items use the same settings.
|
||||
native double Alpha;
|
||||
native Vector2 drawOffset; // can be set by subclasses to offset drawing operations
|
||||
native double drawClip[4]; // defines a clipping rectangle (not used yet)
|
||||
native bool fullscreenOffsets; // current screen is displayed with fullscreen behavior.
|
||||
|
||||
native void AttachMessage(HUDMessageBase msg, uint msgid = 0, int layer = HUDMSGLayer_Default);
|
||||
native HUDMessageBase DetachMessage(HUDMessageBase msg);
|
||||
native HUDMessageBase DetachMessageID(uint msgid);
|
||||
native void DetachAllMessages();
|
||||
|
||||
native void SetSize(int height, int vwidth, int vheight, int hwidth = -1, int hheight = -1);
|
||||
native Vector2 GetHUDScale();
|
||||
native void BeginStatusBar(bool forceScaled = false, int resW = -1, int resH = -1, int rel = -1);
|
||||
native void BeginHUD(double Alpha = 1., bool forcescaled = false, int resW = -1, int resH = -1);
|
||||
|
||||
native void UpdateScreenGeometry();
|
||||
|
||||
virtual void Init()
|
||||
|
@ -509,20 +386,6 @@ class BaseStatusBar : StatusBarCore native ui
|
|||
return icon, scale;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// Returns how much the status bar's graphics extend into the view
|
||||
// Used for automap text positioning
|
||||
// The parameter specifies how much of the status bar area will be covered
|
||||
// by the element requesting this information.
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
virtual int GetProtrusion(double scaleratio) const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// Convenience functions to retrieve item tags
|
||||
|
@ -1141,94 +1004,3 @@ class BaseStatusBar : StatusBarCore native ui
|
|||
}
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// a generic value interpolator for status bar elements that can change
|
||||
// gradually to their new value.
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
class LinearValueInterpolator : Object
|
||||
{
|
||||
int mCurrentValue;
|
||||
int mMaxChange;
|
||||
|
||||
static LinearValueInterpolator Create(int startval, int maxchange)
|
||||
{
|
||||
let v = new("LinearValueInterpolator");
|
||||
v.mCurrentValue = startval;
|
||||
v.mMaxChange = maxchange;
|
||||
return v;
|
||||
}
|
||||
|
||||
void Reset(int value)
|
||||
{
|
||||
mCurrentValue = value;
|
||||
}
|
||||
|
||||
// This must be called periodically in the status bar's Tick function.
|
||||
// Do not call this in the Draw function because that may skip some frames!
|
||||
void Update(int destvalue)
|
||||
{
|
||||
if (mCurrentValue > destvalue)
|
||||
{
|
||||
mCurrentValue = max(destvalue, mCurrentValue - mMaxChange);
|
||||
}
|
||||
else
|
||||
{
|
||||
mCurrentValue = min(destvalue, mCurrentValue + mMaxChange);
|
||||
}
|
||||
}
|
||||
|
||||
// This must be called in the draw function to retrieve the value for output.
|
||||
int GetValue()
|
||||
{
|
||||
return mCurrentValue;
|
||||
}
|
||||
}
|
||||
|
||||
class DynamicValueInterpolator : Object
|
||||
{
|
||||
int mCurrentValue;
|
||||
int mMinChange;
|
||||
int mMaxChange;
|
||||
double mChangeFactor;
|
||||
|
||||
|
||||
static DynamicValueInterpolator Create(int startval, double changefactor, int minchange, int maxchange)
|
||||
{
|
||||
let v = new("DynamicValueInterpolator");
|
||||
v.mCurrentValue = startval;
|
||||
v.mMinChange = minchange;
|
||||
v.mMaxChange = maxchange;
|
||||
v.mChangeFactor = changefactor;
|
||||
return v;
|
||||
}
|
||||
|
||||
void Reset(int value)
|
||||
{
|
||||
mCurrentValue = value;
|
||||
}
|
||||
|
||||
// This must be called periodically in the status bar's Tick function.
|
||||
// Do not call this in the Draw function because that may skip some frames!
|
||||
void Update(int destvalue)
|
||||
{
|
||||
int diff = int(clamp(abs(destvalue - mCurrentValue) * mChangeFactor, mMinChange, mMaxChange));
|
||||
if (mCurrentValue > destvalue)
|
||||
{
|
||||
mCurrentValue = max(destvalue, mCurrentValue - diff);
|
||||
}
|
||||
else
|
||||
{
|
||||
mCurrentValue = min(destvalue, mCurrentValue + diff);
|
||||
}
|
||||
}
|
||||
|
||||
// This must be called in the draw function to retrieve the value for output.
|
||||
int GetValue()
|
||||
{
|
||||
return mCurrentValue;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue