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- Fixed crash with wallsprites in the software renderer for real.
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@ -222,6 +222,7 @@ namespace swrenderer
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{
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if (calclighting)
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{
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drawerargs.SetBaseColormap(spr->Light.BaseColormap);
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drawerargs.SetLight(light, spr->sector->lightlevel, spr->foggy, thread->Viewport.get());
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}
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if (!translucentPass->ClipSpriteColumnWithPortals(x, spr))
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