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Cosmetic fixes to actionspecials.h
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1 changed files with 4 additions and 4 deletions
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@ -136,11 +136,14 @@ DEFINE_SPECIAL(Thing_SpawnFacing, 139, 2, 4, 4)
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DEFINE_SPECIAL(Sector_ChangeSound, 140, 2, 2, 2)
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DEFINE_SPECIAL(Teleport_NoStop, 154, 2, 3, 3)
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// portal specials
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DEFINE_SPECIAL(Line_SetVisualPortal, 155, -1, -1, 3)
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DEFINE_SPECIAL(Line_SetPortal, 156, -1, -1, 3)
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// GZDoom/Vavoom specials
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// Although ZDoom doesn't support them it's better to have them defined so that
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// WADs using them somewhere can at least be started without aborting due
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// to an error message.
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DEFINE_SPECIAL(SetGlobalFogParameter, 157, 2, 2, 2) // vavoom? interferes with Line_SetVisualPortal
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DEFINE_SPECIAL(SetGlobalFogParameter, 157, 2, 2, 2)
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DEFINE_SPECIAL(FS_Execute, 158, 1, 4, 4)
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DEFINE_SPECIAL(Sector_SetPlaneReflection, 159, 3, 3, 3)
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DEFINE_SPECIAL(Sector_Set3DFloor, 160, -1, -1, 5)
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@ -236,7 +239,4 @@ DEFINE_SPECIAL(Ceiling_LowerToLowest, 253, 2, 2, 2)
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DEFINE_SPECIAL(Ceiling_LowerToFloor, 254, 2, 2, 2)
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DEFINE_SPECIAL(Ceiling_CrushRaiseAndStaySilA, 255, 4, 5, 5)
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DEFINE_SPECIAL(Line_SetVisualPortal, 155, -1, -1, 3)
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DEFINE_SPECIAL(Line_SetPortal, 156, -1, -1, 3)
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#undef DEFINE_SPECIAL
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