- added "vid_glswfb" CVAR for linux, defaults to false, to allow init without GL framebuffer. This will need to be ultimately finished at a later date.

This commit is contained in:
Rachael Alexanderson 2017-02-18 02:43:35 -05:00
parent 65122ed19e
commit e644adf3b8

View file

@ -62,6 +62,10 @@ CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINI
{
Printf("This won't take effect until " GAMENAME " is restarted.\n");
}
CUSTOM_CVAR(Bool, vid_glswfb, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
Printf("This won't take effect until " GAMENAME " is restarted.\n");
}
#ifdef __arm__
CUSTOM_CVAR(Bool, gl_es, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
@ -211,6 +215,10 @@ DFrameBuffer *SDLGLVideo::CreateFrameBuffer (int width, int height, bool bgra, b
{
fb = new OpenGLFrameBuffer(0, width, height, 32, 60, fullscreen);
}
else if (vid_glswfb == 0)
{
fb = new SDLFB(width, height, bgra, fullscreen, nullptr);
}
else
{
fb = (SDLBaseFB*)CreateGLSWFrameBuffer(width, height, bgra, fullscreen);