mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
- Fixed: Revision 3711 broke voxels that need to be drawn offscreen before drawing to the screen.
SVN r3725 (trunk)
This commit is contained in:
parent
2d8b43734b
commit
e61f08478d
1 changed files with 1 additions and 1 deletions
|
@ -2511,7 +2511,7 @@ void R_DrawVoxel(fixed_t dasprx, fixed_t daspry, fixed_t dasprz, angle_t daspran
|
|||
dc_iscale = yinc;
|
||||
for (int x = xxl; x < xxr; ++x)
|
||||
{
|
||||
OffscreenCoverageBuffer->InsertSpan(lxt + x, z1, z1 + z2);
|
||||
OffscreenCoverageBuffer->InsertSpan(lxt + x, z1, z2);
|
||||
if (!(flags & DVF_SPANSONLY))
|
||||
{
|
||||
dc_x = lxt + x;
|
||||
|
|
Loading…
Reference in a new issue