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https://github.com/ZDoom/gzdoom.git
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Merge branch 'master' of c:\programming\doom-dev\zdoom
This commit is contained in:
commit
e56d643924
6 changed files with 57 additions and 140 deletions
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@ -492,8 +492,8 @@ FArchive &operator<< (FArchive &arc, side_t::part &p)
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FArchive &operator<< (FArchive &arc, sector_t::splane &p)
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{
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arc << p.xform.xoffs << p.xform.yoffs << p.xform.xscale << p.xform.yscale
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<< p.xform.angle << p.xform.base_yoffs << p.xform.base_angle
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arc << p.xform.xOffs << p.xform.yOffs << p.xform.xScale << p.xform.yScale
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<< p.xform.Angle << p.xform.baseyOffs << p.xform.baseAngle
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<< p.Flags << p.Light << p.Texture << p.TexZ << p.alpha;
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return arc;
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}
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@ -680,28 +680,18 @@ void R_AddLine (seg_t *line)
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|| curline->sidedef->GetTexture(side_t::mid).isValid()
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// killough 3/7/98: Take flats offsets into account:
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|| backsector->GetXOffset(sector_t::floor) != frontsector->GetXOffset(sector_t::floor)
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|| backsector->GetYOffset(sector_t::floor) != frontsector->GetYOffset(sector_t::floor)
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|| backsector->GetXOffset(sector_t::ceiling) != frontsector->GetXOffset(sector_t::ceiling)
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|| backsector->GetYOffset(sector_t::ceiling) != frontsector->GetYOffset(sector_t::ceiling)
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|| backsector->planes[sector_t::floor].xform != frontsector->planes[sector_t::floor].xform
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|| backsector->planes[sector_t::ceiling].xform != frontsector->planes[sector_t::ceiling].xform
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|| backsector->GetPlaneLight(sector_t::floor) != frontsector->GetPlaneLight(sector_t::floor)
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|| backsector->GetPlaneLight(sector_t::ceiling) != frontsector->GetPlaneLight(sector_t::ceiling)
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|| backsector->GetFlags(sector_t::floor) != frontsector->GetFlags(sector_t::floor)
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|| backsector->GetFlags(sector_t::ceiling) != frontsector->GetFlags(sector_t::ceiling)
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|| backsector->GetVisFlags(sector_t::floor) != frontsector->GetVisFlags(sector_t::floor)
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|| backsector->GetVisFlags(sector_t::ceiling) != frontsector->GetVisFlags(sector_t::ceiling)
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// [RH] Also consider colormaps
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|| backsector->ColorMap != frontsector->ColorMap
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// [RH] and scaling
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|| backsector->GetXScale(sector_t::floor) != frontsector->GetXScale(sector_t::floor)
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|| backsector->GetYScale(sector_t::floor) != frontsector->GetYScale(sector_t::floor)
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|| backsector->GetXScale(sector_t::ceiling) != frontsector->GetXScale(sector_t::ceiling)
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|| backsector->GetYScale(sector_t::ceiling) != frontsector->GetYScale(sector_t::ceiling)
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// [RH] and rotation
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|| backsector->GetAngle(sector_t::floor) != frontsector->GetAngle(sector_t::floor)
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|| backsector->GetAngle(sector_t::ceiling) != frontsector->GetAngle(sector_t::ceiling)
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// kg3D - and fake lights
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|| (frontsector->e && frontsector->e->XFloor.lightlist.Size())
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@ -1118,11 +1108,7 @@ void R_Subsector (subsector_t *sub)
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ceilinglightlevel + r_actualextralight, // killough 4/11/98
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frontsector->GetAlpha(sector_t::ceiling),
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!!(frontsector->GetFlags(sector_t::ceiling) & PLANEF_ADDITIVE),
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frontsector->GetXOffset(sector_t::ceiling), // killough 3/7/98
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frontsector->GetYOffset(sector_t::ceiling), // killough 3/7/98
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frontsector->GetXScale(sector_t::ceiling),
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frontsector->GetYScale(sector_t::ceiling),
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frontsector->GetAngle(sector_t::ceiling),
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frontsector->planes[sector_t::ceiling].xform,
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frontsector->sky,
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portal
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) : NULL;
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@ -1159,11 +1145,7 @@ void R_Subsector (subsector_t *sub)
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floorlightlevel + r_actualextralight, // killough 3/16/98
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frontsector->GetAlpha(sector_t::floor),
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!!(frontsector->GetFlags(sector_t::floor) & PLANEF_ADDITIVE),
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frontsector->GetXOffset(sector_t::floor), // killough 3/7/98
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frontsector->GetYOffset(sector_t::floor), // killough 3/7/98
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frontsector->GetXScale(sector_t::floor),
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frontsector->GetYScale(sector_t::floor),
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frontsector->GetAngle(sector_t::floor),
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frontsector->planes[sector_t::floor].xform,
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frontsector->sky,
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portal
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) : NULL;
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@ -1221,11 +1203,7 @@ void R_Subsector (subsector_t *sub)
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floorlightlevel + r_actualextralight, // killough 3/16/98
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frontsector->GetAlpha(sector_t::floor),
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!!(fakeFloor->flags & FF_ADDITIVETRANS),
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frontsector->GetXOffset(position), // killough 3/7/98
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frontsector->GetYOffset(position), // killough 3/7/98
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frontsector->GetXScale(position),
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frontsector->GetYScale(position),
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frontsector->GetAngle(position),
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frontsector->planes[position].xform,
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frontsector->sky,
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NULL);
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@ -1286,11 +1264,7 @@ void R_Subsector (subsector_t *sub)
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ceilinglightlevel + r_actualextralight, // killough 4/11/98
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frontsector->GetAlpha(sector_t::ceiling),
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!!(fakeFloor->flags & FF_ADDITIVETRANS),
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frontsector->GetXOffset(position), // killough 3/7/98
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frontsector->GetYOffset(position), // killough 3/7/98
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frontsector->GetXScale(position),
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frontsector->GetYScale(position),
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frontsector->GetAngle(position),
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frontsector->planes[position].xform,
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frontsector->sky,
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NULL);
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117
src/r_defs.h
117
src/r_defs.h
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@ -339,11 +339,6 @@ public:
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}
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// Returns < 0 : behind; == 0 : on; > 0 : in front
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int PointOnSide (fixed_t x, fixed_t y, fixed_t z) const
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{
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return PointOnSide(DVector3(FIXED2DBL(x), FIXED2DBL(y), FIXED2DBL(z)));
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}
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int PointOnSide(const DVector3 &pos) const
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{
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double v = (normal | pos) + D;
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@ -359,23 +354,6 @@ public:
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// Returns the value of z at (x,y)
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fixed_t ZatPoint(fixed_t x, fixed_t y) const = delete; // it is not allowed to call this.
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fixed_t ZatPointFixed(fixed_t x, fixed_t y) const
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{
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return FLOAT2FIXED(ZatPoint(FIXED2DBL(x), FIXED2DBL(y)));
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}
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// This is for the software renderer
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fixed_t ZatPointFixed(const DVector2 &pos) const
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{
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return FLOAT2FIXED(ZatPoint(pos));
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}
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fixed_t ZatPointFixed(const vertex_t *v) const
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{
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return FLOAT2FIXED(ZatPoint(v));
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}
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// Returns the value of z at (x,y) as a double
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double ZatPoint (double x, double y) const
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{
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@ -604,16 +582,24 @@ struct extsector_t
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struct FTransform
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{
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// killough 3/7/98: floor and ceiling texture offsets
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fixed_t xoffs, yoffs;
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double xOffs, yOffs, baseyOffs;
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// [RH] floor and ceiling texture scales
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fixed_t xscale, yscale;
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double xScale, yScale;
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// [RH] floor and ceiling texture rotation
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angle_t angle;
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DAngle Angle, baseAngle;
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finline bool operator == (const FTransform &other) const
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{
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return xOffs == other.xOffs && yOffs + baseyOffs == other.yOffs + other.baseyOffs &&
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xScale == other.xScale && yScale == other.yScale && Angle + baseAngle == other.Angle + other.baseAngle;
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}
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finline bool operator != (const FTransform &other) const
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{
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return !(*this == other);
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}
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// base values
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fixed_t base_angle, base_yoffs;
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};
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struct secspecial_t
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@ -713,121 +699,82 @@ public:
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void SetXOffset(int pos, double o)
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{
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planes[pos].xform.xoffs = FLOAT2FIXED(o);
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planes[pos].xform.xOffs = o;
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}
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void AddXOffset(int pos, double o)
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{
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planes[pos].xform.xoffs += FLOAT2FIXED(o);
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}
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fixed_t GetXOffset(int pos) const
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{
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return planes[pos].xform.xoffs;
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planes[pos].xform.xOffs += o;
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}
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double GetXOffsetF(int pos) const
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{
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return FIXED2DBL(planes[pos].xform.xoffs);
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return planes[pos].xform.xOffs;
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}
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void SetYOffset(int pos, double o)
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{
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planes[pos].xform.yoffs = FLOAT2FIXED(o);
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planes[pos].xform.yOffs = o;
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}
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void AddYOffset(int pos, double o)
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{
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planes[pos].xform.yoffs += FLOAT2FIXED(o);
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}
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fixed_t GetYOffset(int pos, bool addbase = true) const
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{
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if (!addbase)
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{
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return planes[pos].xform.yoffs;
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}
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else
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{
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return planes[pos].xform.yoffs + planes[pos].xform.base_yoffs;
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}
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planes[pos].xform.yOffs += o;
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}
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double GetYOffsetF(int pos, bool addbase = true) const
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{
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if (!addbase)
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{
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return FIXED2DBL(planes[pos].xform.yoffs);
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return planes[pos].xform.yOffs;
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}
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else
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{
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return FIXED2DBL(planes[pos].xform.yoffs + planes[pos].xform.base_yoffs);
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return planes[pos].xform.yOffs + planes[pos].xform.baseyOffs;
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}
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}
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void SetXScale(int pos, double o)
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{
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planes[pos].xform.xscale = FLOAT2FIXED(o);
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}
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fixed_t GetXScale(int pos) const
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{
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return planes[pos].xform.xscale;
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planes[pos].xform.xScale = o;
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}
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double GetXScaleF(int pos) const
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{
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return FIXED2DBL(planes[pos].xform.xscale);
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return planes[pos].xform.xScale;
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}
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void SetYScale(int pos, double o)
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{
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planes[pos].xform.yscale = FLOAT2FIXED(o);
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}
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fixed_t GetYScale(int pos) const
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{
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return planes[pos].xform.yscale;
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planes[pos].xform.yScale = o;
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}
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double GetYScaleF(int pos) const
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{
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return FIXED2DBL(planes[pos].xform.yscale);
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return planes[pos].xform.yScale;
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}
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void SetAngle(int pos, DAngle o)
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{
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planes[pos].xform.angle = o.BAMs();
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}
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angle_t GetAngle(int pos, bool addbase = true) const
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{
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if (!addbase)
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{
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return planes[pos].xform.angle;
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}
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else
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{
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return planes[pos].xform.angle + planes[pos].xform.base_angle;
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}
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planes[pos].xform.Angle = o;
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}
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DAngle GetAngleF(int pos, bool addbase = true) const
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{
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if (!addbase)
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{
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return ANGLE2DBL(planes[pos].xform.angle);
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return planes[pos].xform.Angle;
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}
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else
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{
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return ANGLE2DBL(planes[pos].xform.angle + planes[pos].xform.base_angle);
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return planes[pos].xform.Angle + planes[pos].xform.baseAngle;
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}
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}
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void SetBase(int pos, double y, DAngle o)
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{
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planes[pos].xform.base_yoffs = FLOAT2FIXED(y);
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planes[pos].xform.base_angle = o.BAMs();
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planes[pos].xform.baseyOffs = y;
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planes[pos].xform.baseAngle = o;
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}
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void SetAlpha(int pos, double o)
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@ -850,6 +797,12 @@ public:
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return planes[pos].Flags;
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}
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// like the previous one but masks out all flags which are not relevant for rendering.
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int GetVisFlags(int pos) const
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{
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return planes[pos].Flags & ~(PLANEF_BLOCKED | PLANEF_NOPASS | PLANEF_BLOCKSOUND | PLANEF_LINKED);
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}
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void ChangeFlags(int pos, int And, int Or)
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{
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planes[pos].Flags &= ~And;
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@ -582,14 +582,18 @@ static visplane_t *new_visplane (unsigned hash)
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//==========================================================================
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visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightlevel, fixed_t alpha, bool additive,
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fixed_t xoffs, fixed_t yoffs,
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fixed_t xscale, fixed_t yscale, angle_t angle,
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const FTransform &xform,
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int sky, FSectorPortal *portal)
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{
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secplane_t plane;
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visplane_t *check;
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unsigned hash; // killough
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bool isskybox;
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fixed_t xoffs = FLOAT2FIXED(xform.xOffs);
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fixed_t yoffs = FLOAT2FIXED(xform.yOffs + xform.baseyOffs);
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fixed_t xscale = FLOAT2FIXED(xform.xScale);
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fixed_t yscale = FLOAT2FIXED(xform.yScale);
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angle_t angle = (xform.Angle + xform.baseAngle).BAMs();
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if (picnum == skyflatnum) // killough 10/98
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{ // most skies map together
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@ -651,6 +655,7 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
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(plane == check->height &&
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picnum == check->picnum &&
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lightlevel == check->lightlevel &&
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xoffs == check->xoffs && // killough 2/28/98: Add offset checks
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yoffs == check->yoffs &&
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basecolormap == check->colormap && // [RH] Add more checks
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@ -100,11 +100,7 @@ visplane_t *R_FindPlane
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int lightlevel,
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fixed_t alpha,
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bool additive,
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fixed_t xoffs, // killough 2/28/98: add x-y offsets
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fixed_t yoffs,
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fixed_t xscale,
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fixed_t yscale,
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angle_t angle,
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const FTransform &xform,
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int sky,
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FSectorPortal *portal);
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|
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@ -2110,26 +2110,21 @@ void R_NewWall (bool needlights)
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|| backsector->floorplane != frontsector->floorplane
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|| backsector->lightlevel != frontsector->lightlevel
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|| backsector->GetTexture(sector_t::floor) != frontsector->GetTexture(sector_t::floor)
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|| backsector->GetPlaneLight(sector_t::floor) != frontsector->GetPlaneLight(sector_t::floor)
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// killough 3/7/98: Add checks for (x,y) offsets
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|| backsector->GetXOffset(sector_t::floor) != frontsector->GetXOffset(sector_t::floor)
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|| backsector->GetYOffset(sector_t::floor) != frontsector->GetYOffset(sector_t::floor)
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|| backsector->planes[sector_t::floor].xform != frontsector->planes[sector_t::floor].xform
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|| backsector->GetAlpha(sector_t::floor) != frontsector->GetAlpha(sector_t::floor)
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// killough 4/15/98: prevent 2s normals
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// from bleeding through deep water
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|| frontsector->heightsec
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|| backsector->GetPlaneLight(sector_t::floor) != frontsector->GetPlaneLight(sector_t::floor)
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|| backsector->GetFlags(sector_t::floor) != frontsector->GetFlags(sector_t::floor)
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|| backsector->GetVisFlags(sector_t::floor) != frontsector->GetVisFlags(sector_t::floor)
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// [RH] Add checks for colormaps
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|| backsector->ColorMap != frontsector->ColorMap
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|| backsector->GetXScale(sector_t::floor) != frontsector->GetXScale(sector_t::floor)
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|| backsector->GetYScale(sector_t::floor) != frontsector->GetYScale(sector_t::floor)
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|| backsector->GetAngle(sector_t::floor) != frontsector->GetAngle(sector_t::floor)
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// kg3D - add fake lights
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|| (frontsector->e && frontsector->e->XFloor.lightlist.Size())
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|
@ -2148,8 +2143,7 @@ void R_NewWall (bool needlights)
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|| backsector->GetTexture(sector_t::ceiling) != frontsector->GetTexture(sector_t::ceiling)
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// killough 3/7/98: Add checks for (x,y) offsets
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|| backsector->GetXOffset(sector_t::ceiling) != frontsector->GetXOffset(sector_t::ceiling)
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|| backsector->GetYOffset(sector_t::ceiling) != frontsector->GetYOffset(sector_t::ceiling)
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|| backsector->planes[sector_t::ceiling].xform != frontsector->planes[sector_t::ceiling].xform
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|| backsector->GetAlpha(sector_t::ceiling) != frontsector->GetAlpha(sector_t::ceiling)
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// killough 4/15/98: prevent 2s normals
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|
@ -2162,11 +2156,6 @@ void R_NewWall (bool needlights)
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// [RH] Add check for colormaps
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|| backsector->ColorMap != frontsector->ColorMap
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|| backsector->GetXScale(sector_t::ceiling) != frontsector->GetXScale(sector_t::ceiling)
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|| backsector->GetYScale(sector_t::ceiling) != frontsector->GetYScale(sector_t::ceiling)
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|| backsector->GetAngle(sector_t::ceiling) != frontsector->GetAngle(sector_t::ceiling)
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// kg3D - add fake lights
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|| (frontsector->e && frontsector->e->XFloor.lightlist.Size())
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|| (backsector->e && backsector->e->XFloor.lightlist.Size())
|
||||
|
|
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