diff --git a/src/gl/scene/gl_sprite.cpp b/src/gl/scene/gl_sprite.cpp index 17b2c01dc3..e5edcaf977 100644 --- a/src/gl/scene/gl_sprite.cpp +++ b/src/gl/scene/gl_sprite.cpp @@ -302,7 +302,7 @@ void GLSprite::Draw(int pass) mat.Translate(xcenter, zcenter, ycenter); // move to sprite center // Order of rotations matters. Perform yaw rotation (Y, face camera) before pitch (X, tilt up/down). - if (drawBillboardFacingCamera) + if (drawBillboardFacingCamera && !isFlatSprite) { // [CMB] Rotate relative to camera XY position, not just camera direction, // which is nicer in VR