From e55e7b9a38134be754b8b5b6d05477818a646b12 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Thu, 31 Jul 2014 18:22:33 -0500 Subject: [PATCH] Don't weed out wall and floor sprites when spawning Build sprites --- src/p_buildmap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_buildmap.cpp b/src/p_buildmap.cpp index 63e38c6165..54bf925271 100644 --- a/src/p_buildmap.cpp +++ b/src/p_buildmap.cpp @@ -728,7 +728,7 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites, } else { - if (sprites[i].cstat & (16|32|32768)) continue; + if (sprites[i].cstat & 32768) continue; if (sprites[i].xrepeat == 0 || sprites[i].yrepeat == 0) continue; mapthings[count].type = 9988;