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https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 14:51:40 +00:00
- implement ccmd 'togglehud' for taking screenshots
- it disables most 2D drawing in order to favor a fullscreen output view for screenshot taking - enabling the console or any menu should cancel it - it does use several CVARs but their state should be restored when this mode is canceled
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bd90a768f5
commit
e55a935220
3 changed files with 133 additions and 75 deletions
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@ -73,6 +73,9 @@
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#define RIGHTMARGIN 8
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#define BOTTOMARGIN 12
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extern bool hud_toggled;
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void D_ToggleHud();
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CUSTOM_CVAR(Int, con_buffersize, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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@ -1256,6 +1259,8 @@ void C_DrawConsole ()
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void C_FullConsole ()
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{
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if (hud_toggled)
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D_ToggleHud();
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if (demoplayback)
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G_CheckDemoStatus ();
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D_QuitNetGame ();
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@ -1290,6 +1295,8 @@ void C_ToggleConsole ()
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HistPos = NULL;
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TabbedLast = false;
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TabbedList = false;
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if (hud_toggled)
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D_ToggleHud();
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}
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else if (gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP)
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{
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196
src/d_main.cpp
196
src/d_main.cpp
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@ -161,6 +161,8 @@ EXTERN_CVAR (Int, screenblocks)
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EXTERN_CVAR (Bool, sv_cheats)
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EXTERN_CVAR (Bool, sv_unlimited_pickup)
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EXTERN_CVAR (Bool, I_FriendlyWindowTitle)
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EXTERN_CVAR (Bool, r_drawplayersprites)
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EXTERN_CVAR (Bool, show_messages)
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extern bool setmodeneeded;
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extern bool gameisdead;
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@ -218,6 +220,7 @@ CVAR (Bool, autoloadbrightmaps, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLO
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CVAR (Bool, autoloadlights, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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CVAR (Bool, r_debug_disable_vis_filter, false, 0)
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bool hud_toggled = false;
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bool wantToRestart;
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bool DrawFSHUD; // [RH] Draw fullscreen HUD?
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TArray<FString> allwads;
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@ -259,6 +262,42 @@ static int pagetic;
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// D_ToggleHud
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//
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// Turns off 2D drawing temporarily.
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//
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//==========================================================================
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void D_ToggleHud()
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{
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static int saved_screenblocks;
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static bool saved_drawplayersprite, saved_showmessages;
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if (hud_toggled = !hud_toggled)
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{
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saved_screenblocks = screenblocks;
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saved_drawplayersprite = r_drawplayersprites;
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saved_showmessages = show_messages;
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screenblocks = 12;
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r_drawplayersprites = false;
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show_messages = false;
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C_HideConsole();
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M_ClearMenus();
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}
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else
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{
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screenblocks = saved_screenblocks;
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r_drawplayersprites = saved_drawplayersprite;
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show_messages = saved_showmessages;
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}
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}
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CCMD(togglehud)
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{
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D_ToggleHud();
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}
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//==========================================================================
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//
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// D_ProcessEvents
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@ -793,46 +832,49 @@ void D_Display ()
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}, true);
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screen->Begin2D();
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screen->DrawBlend(viewsec);
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if (automapactive)
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if (!hud_toggled)
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{
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primaryLevel->automap->Drawer ((hud_althud && viewheight == SCREENHEIGHT) ? viewheight : StatusBar->GetTopOfStatusbar());
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}
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// for timing the statusbar code.
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//cycle_t stb;
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//stb.Reset();
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//stb.Clock();
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if (!automapactive || viewactive)
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{
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StatusBar->RefreshViewBorder ();
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}
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if (hud_althud && viewheight == SCREENHEIGHT && screenblocks > 10)
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{
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StatusBar->DrawBottomStuff (HUD_AltHud);
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if (DrawFSHUD || automapactive) StatusBar->DrawAltHUD();
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if (players[consoleplayer].camera && players[consoleplayer].camera->player && !automapactive)
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screen->DrawBlend(viewsec);
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if (automapactive)
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{
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StatusBar->DrawCrosshair();
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primaryLevel->automap->Drawer ((hud_althud && viewheight == SCREENHEIGHT) ? viewheight : StatusBar->GetTopOfStatusbar());
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}
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StatusBar->CallDraw (HUD_AltHud, vp.TicFrac);
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StatusBar->DrawTopStuff (HUD_AltHud);
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// for timing the statusbar code.
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//cycle_t stb;
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//stb.Reset();
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//stb.Clock();
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if (!automapactive || viewactive)
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{
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StatusBar->RefreshViewBorder ();
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}
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if (hud_althud && viewheight == SCREENHEIGHT && screenblocks > 10)
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{
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StatusBar->DrawBottomStuff (HUD_AltHud);
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if (DrawFSHUD || automapactive) StatusBar->DrawAltHUD();
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if (players[consoleplayer].camera && players[consoleplayer].camera->player && !automapactive)
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{
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StatusBar->DrawCrosshair();
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}
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StatusBar->CallDraw (HUD_AltHud, vp.TicFrac);
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StatusBar->DrawTopStuff (HUD_AltHud);
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}
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else if (viewheight == SCREENHEIGHT && viewactive && screenblocks > 10)
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{
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EHudState state = DrawFSHUD ? HUD_Fullscreen : HUD_None;
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StatusBar->DrawBottomStuff (state);
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StatusBar->CallDraw (state, vp.TicFrac);
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StatusBar->DrawTopStuff (state);
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}
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else
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{
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StatusBar->DrawBottomStuff (HUD_StatusBar);
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StatusBar->CallDraw (HUD_StatusBar, vp.TicFrac);
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StatusBar->DrawTopStuff (HUD_StatusBar);
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}
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//stb.Unclock();
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//Printf("Stbar = %f\n", stb.TimeMS());
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}
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else if (viewheight == SCREENHEIGHT && viewactive && screenblocks > 10)
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{
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EHudState state = DrawFSHUD ? HUD_Fullscreen : HUD_None;
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StatusBar->DrawBottomStuff (state);
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StatusBar->CallDraw (state, vp.TicFrac);
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StatusBar->DrawTopStuff (state);
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}
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else
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{
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StatusBar->DrawBottomStuff (HUD_StatusBar);
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StatusBar->CallDraw (HUD_StatusBar, vp.TicFrac);
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StatusBar->DrawTopStuff (HUD_StatusBar);
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}
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//stb.Unclock();
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//Printf("Stbar = %f\n", stb.TimeMS());
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}
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else
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{
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@ -862,50 +904,53 @@ void D_Display ()
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break;
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}
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}
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CT_Drawer ();
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// draw pause pic
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if ((paused || pauseext) && menuactive == MENU_Off)
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if (!hud_toggled)
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{
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FTexture *tex;
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int x;
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CT_Drawer ();
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tex = TexMan.GetTextureByName(gameinfo.PauseSign, true);
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x = (SCREENWIDTH - tex->GetDisplayWidth() * CleanXfac)/2 +
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tex->GetDisplayLeftOffset() * CleanXfac;
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screen->DrawTexture (tex, x, 4, DTA_CleanNoMove, true, TAG_DONE);
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if (paused && multiplayer)
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// draw pause pic
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if ((paused || pauseext) && menuactive == MENU_Off)
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{
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FFont *font = generic_ui? NewSmallFont : SmallFont;
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FString pstring = GStrings("TXT_BY");
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pstring.Substitute("%s", players[paused - 1].userinfo.GetName());
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screen->DrawText(font, CR_RED,
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(screen->GetWidth() - font->StringWidth(pstring)*CleanXfac) / 2,
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(tex->GetDisplayHeight() * CleanYfac) + 4, pstring, DTA_CleanNoMove, true, TAG_DONE);
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FTexture *tex;
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int x;
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tex = TexMan.GetTextureByName(gameinfo.PauseSign, true);
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x = (SCREENWIDTH - tex->GetDisplayWidth() * CleanXfac)/2 +
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tex->GetDisplayLeftOffset() * CleanXfac;
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screen->DrawTexture (tex, x, 4, DTA_CleanNoMove, true, TAG_DONE);
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if (paused && multiplayer)
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{
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FFont *font = generic_ui? NewSmallFont : SmallFont;
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FString pstring = GStrings("TXT_BY");
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pstring.Substitute("%s", players[paused - 1].userinfo.GetName());
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screen->DrawText(font, CR_RED,
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(screen->GetWidth() - font->StringWidth(pstring)*CleanXfac) / 2,
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(tex->GetDisplayHeight() * CleanYfac) + 4, pstring, DTA_CleanNoMove, true, TAG_DONE);
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}
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}
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// [RH] Draw icon, if any
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if (D_DrawIcon)
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{
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FTextureID picnum = TexMan.CheckForTexture (D_DrawIcon, ETextureType::MiscPatch);
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D_DrawIcon = NULL;
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if (picnum.isValid())
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{
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FTexture *tex = TexMan.GetTexture(picnum);
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screen->DrawTexture (tex, 160 - tex->GetDisplayWidth()/2, 100 - tex->GetDisplayHeight()/2,
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DTA_320x200, true, TAG_DONE);
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}
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NoWipe = 10;
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}
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if (snd_drawoutput)
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{
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GSnd->DrawWaveDebug(snd_drawoutput);
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}
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}
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// [RH] Draw icon, if any
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if (D_DrawIcon)
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{
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FTextureID picnum = TexMan.CheckForTexture (D_DrawIcon, ETextureType::MiscPatch);
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D_DrawIcon = NULL;
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if (picnum.isValid())
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{
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FTexture *tex = TexMan.GetTexture(picnum);
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screen->DrawTexture (tex, 160 - tex->GetDisplayWidth()/2, 100 - tex->GetDisplayHeight()/2,
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DTA_320x200, true, TAG_DONE);
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}
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NoWipe = 10;
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}
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if (snd_drawoutput)
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{
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GSnd->DrawWaveDebug(snd_drawoutput);
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}
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if (!wipe || NoWipe < 0 || wipe_type == wipe_None)
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if (!wipe || NoWipe < 0 || wipe_type == wipe_None || hud_toggled)
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{
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if (wipe != nullptr) delete wipe;
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wipe = nullptr;
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@ -914,7 +959,8 @@ void D_Display ()
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// draw ZScript UI stuff
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C_DrawConsole (); // draw console
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M_Drawer (); // menu is drawn even on top of everything
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FStat::PrintStat ();
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if (!hud_toggled)
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FStat::PrintStat ();
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screen->End2DAndUpdate ();
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}
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else
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@ -119,6 +119,8 @@ int MenuTime;
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extern PClass *DefaultListMenuClass;
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extern PClass *DefaultOptionMenuClass;
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extern bool hud_toggled;
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void D_ToggleHud();
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#define KEY_REPEAT_DELAY (TICRATE*5/12)
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@ -350,6 +352,9 @@ bool DMenu::TranslateKeyboardEvents()
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void M_StartControlPanel (bool makeSound, bool scaleoverride)
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{
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if (hud_toggled)
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D_ToggleHud();
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// intro might call this repeatedly
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if (CurrentMenu != nullptr)
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return;
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