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- made the floating point truncation warning a debug message because I can see this becoming more a hassle than an asset.
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@ -848,7 +848,7 @@ FxExpression *FxIntCast::Resolve(FCompileContext &ctx)
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}
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}
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else if (!NoWarn)
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else if (!NoWarn)
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{
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{
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ScriptPosition.Message(MSG_WARNING, "Truncation of floating point value");
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ScriptPosition.Message(MSG_DEBUGWARN, "Truncation of floating point value");
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}
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}
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return this;
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return this;
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