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- added some missed UDMF properties to spec.
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1 changed files with 7 additions and 2 deletions
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@ -1,5 +1,5 @@
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===============================================================================
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Universal Doom Map Format ZDoom extensions v1.15 - 14.12.2010
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Universal Doom Map Format ZDoom extensions v1.33 15.09.2023
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Copyright (c) 2008 Christoph Oelckers.
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@ -118,6 +118,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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blockuse = <bool>; // Line blocks all use actions
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blocksight = <bool>; // Line blocks monster line of sight
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blockhitscan = <bool>; // Line blocks hitscan attacks
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blockfloaters = <bool>; // Line blocks floating monsters' movement.
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blocklandmonsters = <bool>; // Line blocks walking monsters' movement.
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locknumber = <int>; // Line special is locked
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arg0str = <string>; // Alternate string-based version of arg0
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moreids = <string>; // Additional line IDs, specified as a space separated list of numbers (e.g. "2 666 1003 4505")
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@ -534,9 +536,12 @@ Blocklandmonsters MBF21 flag
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1.33 06.11.2021
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Added separate light levels for sidedef tiers (top/mid/bottom)
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1.34 09.11.2023
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1.34 11.09.2023
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Added/updated ZDRay/lightmap-related properties.
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1.35 15.09.2023
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fixed omissions: Blocklandmonsters and Blockfloaters line flags.
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===============================================================================
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EOF
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===============================================================================
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