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- removed the render mode settings from the launch popup.
They were already deactivated because with 5 render modes present this was destructive, having only 2 options available. Since the render mode can now be changed on the fly this isn't as critical anymore as it once was.
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parent
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commit
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1 changed files with 3 additions and 5 deletions
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@ -8,8 +8,8 @@
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "afxres.h"
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#include "../version.h"
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#include "../gitinfo.h"
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#include "../version.h"
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#include "../gitinfo.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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@ -234,9 +234,7 @@ FONT 8, "MS Shell Dlg"
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CONTROL "Select which game file (IWAD) to run.", IDC_STATIC, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 12, 44, 190, 8
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CONTROL "", IDC_IWADLIST, LISTBOX, LBS_NOTIFY | LBS_NOINTEGRALHEIGHT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_VSCROLL | WS_TABSTOP, 12, 56, 200, 87
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CONTROL "Video settings", IDC_STATIC, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 8, 155, 109, 52
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CONTROL "Hardware (OpenGL)", IDC_WELCOME_OPENGL, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE, 12, 170, 93, 10
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CONTROL "Software (Doom)", IDC_WELCOME_SOFTWARE, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE, 12, 180, 93, 10
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CONTROL "Fullscreen", IDC_WELCOME_FULLSCREEN, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 12, 190, 48, 10
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CONTROL "Fullscreen", IDC_WELCOME_FULLSCREEN, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 12, 170, 48, 10
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CONTROL "Resource settings", IDC_STATIC, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 123, 155, 95, 52
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CONTROL "Disable autoload", IDC_WELCOME_NOAUTOLOAD, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 130, 170, 65, 10
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CONTROL "Load lights", IDC_WELCOME_LIGHTS, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 130, 180, 51, 10
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