- removed the render mode settings from the launch popup.

They were already deactivated because with 5 render modes present this was destructive, having only 2 options available.
Since the render mode can now be changed on the fly this isn't as critical anymore as it once was.
This commit is contained in:
Christoph Oelckers 2018-04-08 22:03:38 +02:00
parent 551691f42a
commit e50d09ceb2

View file

@ -8,8 +8,8 @@
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
#include "../version.h"
#include "../gitinfo.h"
#include "../version.h"
#include "../gitinfo.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
@ -234,9 +234,7 @@ FONT 8, "MS Shell Dlg"
CONTROL "Select which game file (IWAD) to run.", IDC_STATIC, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 12, 44, 190, 8
CONTROL "", IDC_IWADLIST, LISTBOX, LBS_NOTIFY | LBS_NOINTEGRALHEIGHT | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_VSCROLL | WS_TABSTOP, 12, 56, 200, 87
CONTROL "Video settings", IDC_STATIC, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 8, 155, 109, 52
CONTROL "Hardware (OpenGL)", IDC_WELCOME_OPENGL, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE, 12, 170, 93, 10
CONTROL "Software (Doom)", IDC_WELCOME_SOFTWARE, BUTTON, BS_AUTORADIOBUTTON | WS_CHILD | WS_VISIBLE, 12, 180, 93, 10
CONTROL "Fullscreen", IDC_WELCOME_FULLSCREEN, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 12, 190, 48, 10
CONTROL "Fullscreen", IDC_WELCOME_FULLSCREEN, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 12, 170, 48, 10
CONTROL "Resource settings", IDC_STATIC, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 123, 155, 95, 52
CONTROL "Disable autoload", IDC_WELCOME_NOAUTOLOAD, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 130, 170, 65, 10
CONTROL "Load lights", IDC_WELCOME_LIGHTS, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 130, 180, 51, 10