diff --git a/src/swrenderer/drawers/r_draw_wall32.php b/src/swrenderer/drawers/r_draw_wall32.php new file mode 100644 index 0000000000..0d243ace7c --- /dev/null +++ b/src/swrenderer/drawers/r_draw_wall32.php @@ -0,0 +1,250 @@ +#!/usr/bin/php +/* +** Drawer commands for walls +** Copyright (c) 2016 Magnus Norddahl +** +** This software is provided 'as-is', without any express or implied +** warranty. In no event will the authors be held liable for any damages +** arising from the use of this software. +** +** Permission is granted to anyone to use this software for any purpose, +** including commercial applications, and to alter it and redistribute it +** freely, subject to the following restrictions: +** +** 1. The origin of this software must not be misrepresented; you must not +** claim that you wrote the original software. If you use this software +** in a product, an acknowledgment in the product documentation would be +** appreciated but is not required. +** 2. Altered source versions must be plainly marked as such, and must not be +** misrepresented as being the original software. +** 3. This notice may not be removed or altered from any source distribution. +** +*/ + +/* + Warning: this C++ source file has been auto-generated. Please modify the original php script that generated it. +*/ + +#pragma once + +#include "swrenderer/drawers/r_draw_rgba.h" +#include "swrenderer/viewport/r_walldrawer.h" + +namespace swrenderer +{ + + class : public DrawerCommand + { + protected: + WallDrawerArgs args; + bool is_nearest_filter = false; + + public: + (const WallDrawerArgs &drawerargs) : args(drawerargs) { } + + void Execute(DrawerThread *thread) override + { + auto shade_constants = args.ColormapConstants(); + if (shade_constants.simple_shade) + { + + } + else + { + + } + } + }; + + + if (is_nearest_filter) + { + + } + else + { + + } + + int textureheight = args.TextureHeight(); + + // Shade constants + int light = args.Light(); + __m128i mlight = _mm_set_epi16(light, light, light, 256, light, light, light, 256); + __m128i inv_light = _mm_set1_epi16(256 - light, 256 - light, 256 - light, 0, 256 - light, 256 - light, 256 - light, 0); + + __m128i inv_desaturate = _mm_set1_epi16(256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 0, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 0); + __m128i shade_fade = _mm_set_epi16(shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue, shade_constants.fade_alpha, shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue, shade_constants.fade_alpha); + __m128i shade_light = _mm_set_epi16(shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue, shade_constants.light_alpha, shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue, shade_constants.light_alpha); + + + int count = args.Count(); + for (int index = 0; index < count; index++) + { + int offset = index * pitch * 4; + __m128i bgcolor = _mm_unpacklo_epi8(_mm_cvtsi32(dest[offset]), _mm_setzero_si128()); + + // Sample + + + // Shade + + + // Blend + + + dest[offset] = _mm_cvtsi32(outcolor); + frac += fracstep; + } + + int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; + unsigned int ifgcolor = source[sample_index * 4]; + __m128i fgcolor = _mm_unpacklo_epi16(_mm_unpacklo_epi8(_mm_cvtsi32(ifgcolor), _mm_setzero_si128()), _mm_setzero_si128()); + + unsigned int frac_y0 = (texturefracy >> FRACBITS) * textureheight; + unsigned int frac_y1 = ((texturefracy + one) >> FRACBITS) * textureheight; + unsigned int y0 = frac_y0 >> FRACBITS; + unsigned int y1 = frac_y1 >> FRACBITS; + + unsigned int p00 = source[y0 * 4]; + unsigned int p01 = source[y1 * 4]; + unsigned int p10 = source2[y0 * 4]; + unsigned int p11 = source2[y1 * 4]; + + unsigned int inv_b = texturefracx; + unsigned int a = (frac_y1 >> (FRACBITS - 4)) & 15; + unsigned int inv_a = 16 - a; + unsigned int b = 16 - inv_b; + + unsigned int sred = (RPART(p00) * (a * b) + RPART(p01) * (inv_a * b) + RPART(p10) * (a * inv_b) + RPART(p11) * (inv_a * inv_b) + 127) >> 8; + unsigned int sgreen = (GPART(p00) * (a * b) + GPART(p01) * (inv_a * b) + GPART(p10) * (a * inv_b) + GPART(p11) * (inv_a * inv_b) + 127) >> 8; + unsigned int sblue = (BPART(p00) * (a * b) + BPART(p01) * (inv_a * b) + BPART(p10) * (a * inv_b) + BPART(p11) * (inv_a * inv_b) + 127) >> 8; + unsigned int salpha = (APART(p00) * (a * b) + APART(p01) * (inv_a * b) + APART(p10) * (a * inv_b) + APART(p11) * (inv_a * inv_b) + 127) >> 8; + + unsigned int ifgcolor = (salpha << 24) | (sred << 16) | (sgreen << 8) | sblue; + __m128i fgcolor = _mm_unpacklo_epi16(_mm_unpacklo_epi8(_mm_cvtsi32(ifgcolor), _mm_setzero_si128()), _mm_setzero_si128()); + + fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, mlight), 8); + + int blue = BPART(ifgcolor); + int green = GPART(ifgcolor); + int red = RPART(ifgcolor); + + __m128i intensity = _mm_set1_epi16(((red * 77 + green * 143 + blue * 37) >> 8) * desaturate); + + fgcolor = _mm_srli_epi16(_mm_add_epi16(_mm_mullo_epi16(fgcolor, inv_desaturate), intensity), 8); + fgcolor = _mm_mullo_epi16(fgcolor, _mm_set1_epi16(light)); + fgcolor = _mm_srli_epi16(_mm_add_epi16(_mm_mullo_epi16(shade_fade, inv_light), fgcolor), 8); + fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8); + + __m128 outcolor = fgcolor; + outcolor = _mm_packus_epi16(outcolor, _mm_setzero128()); + + fgcolor = _mm_mullo_epi16(fgcolor, alpha); + bgcolor = _mm_mullo_epi16(bgcolor, inv_alpha); + __m128i outcolor = _mm_srli_epi16(_mm_add_epi16(fgcolor, bgcolor), 8); + outcolor = _mm_packus_epi16(outcolor, _mm_setzero128()); + outcolor = _mm_or_si128(outcolor, _mm_set_epi32(0xff000000)); + + + __m128i out_lo = _mm_srai_epi16(_mm_add_epi32(fg_lo, bg_lo), 8); + __m128i out_hi = _mm_srai_epi16(_mm_add_epi32(fg_hi, bg_hi), 8); + __m128i outcolor = _mm_packs_epi32(fg_lo, fg_hi); + outcolor = _mm_packus_epi16(outcolor, _mm_setzero128()); + outcolor = _mm_or_si128(outcolor, _mm_set_epi32(0xff000000)); + + + __m128i out_lo = _mm_srai_epi16(_mm_sub_epi32(fg_lo, bg_lo), 8); + __m128i out_hi = _mm_srai_epi16(_mm_sub_epi32(fg_hi, bg_hi), 8); + __m128i outcolor = _mm_packs_epi32(fg_lo, fg_hi); + outcolor = _mm_packus_epi16(outcolor, _mm_setzero128()); + outcolor = _mm_or_si128(outcolor, _mm_set_epi32(0xff000000)); + + + __m128i out_lo = _mm_srai_epi16(_mm_sub_epi32(bg_lo, fg_lo), 8); + __m128i out_hi = _mm_srai_epi16(_mm_sub_epi32(bg_hi, fg_hi), 8); + __m128i outcolor = _mm_packs_epi32(fg_lo, fg_hi); + outcolor = _mm_packus_epi16(outcolor, _mm_setzero128()); + outcolor = _mm_or_si128(outcolor, _mm_set_epi32(0xff000000)); + + __m128 alpha = _mm_shufflelo_epi16(fgcolor, _MM_SHUFFLE(3,3,3,3)); + alpha = _mm_shufflehi_epi16(fgcolor, _MM_SHUFFLE(3,3,3,3)); + alpha = _mm_add_epi16(alpha, _mm_srli_epi16(alpha, 7)); // 255 -> 256 + __m128 inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha); + + + __m128 bgalpha = _mm_mullo_epi16(destalpha, alpha); + bgalpha = _mm_srli_epi16(_mm_add_epi16(_mm_add_epi16(bgalpha, _mm_slli_epi16(inv_alpha, 8)), _mm_set1_epi16(128)), 8); + + __m128 fgalpha = _mm_mullo_epi16(srcalpha, alpha); + fgalpha = _mm_srli_epi16(_mm_add_epi16(fgalpha, _mm_set1_epi16(128)), 8); + + fgcolor = _mm_mullo_epi16(fgcolor, fgalpha); + bgcolor = _mm_mullo_epi16(bgcolor, bgalpha); + + __m128i fg_lo = _mm_unpacklo_epi16(fgcolor, _mm_setzero_si128()); + __m128i bg_lo = _mm_unpacklo_epi16(bgcolor, _mm_setzero_si128()); + __m128i fg_hi = _mm_unpackhi_epi16(fgcolor, _mm_setzero_si128()); + __m128i bg_hi = _mm_unpackhi_epi16(bgcolor, _mm_setzero_si128()); + +}