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- delete all compile-time symbols for scripting after finishing compiling data.
Even the bare-bones gzdoom.pk3 gets rid of over 2000 symbols this way that otherwise would need to be tracked by the garbage collector.
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3 changed files with 51 additions and 0 deletions
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@ -2518,6 +2518,9 @@ void D_DoomMain (void)
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// Create replacements for dehacked pickups
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FinishDehPatch();
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// clean up the compiler symbols which are not needed any longer.
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RemoveUnusedSymbols();
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InitActorNumsFromMapinfo();
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InitSpawnablesFromMapinfo();
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PClassActor::StaticSetActorNums();
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@ -3898,3 +3898,45 @@ void FNamespaceManager::ReleaseSymbols()
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GlobalNamespace = nullptr;
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AllNamespaces.Clear();
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}
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// removes all symbols from the symbol tables.
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// After running the compiler these are not needed anymore.
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// Only the namespaces themselves are kept because the type table references them.
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int FNamespaceManager::RemoveSymbols()
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{
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int count = 0;
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for (auto ns : AllNamespaces)
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{
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count += ns->Symbols.Symbols.CountUsed();
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ns->Symbols.ReleaseSymbols();
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}
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return count;
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}
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void RemoveUnusedSymbols()
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{
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// Global symbols are not needed anymore after running the compiler.
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int count = Namespaces.RemoveSymbols();
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// We do not need any non-field and non-function symbols in structs and classes anymore.
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for (size_t i = 0; i < countof(TypeTable.TypeHash); ++i)
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{
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for (PType *ty = TypeTable.TypeHash[i]; ty != NULL; ty = ty->HashNext)
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{
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if (ty->IsKindOf(RUNTIME_CLASS(PStruct)))
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{
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auto it = ty->Symbols.GetIterator();
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PSymbolTable::MapType::Pair *pair;
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while (it.NextPair(pair))
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{
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if (!pair->Value->IsKindOf(RUNTIME_CLASS(PField)) && !pair->Value->IsKindOf(RUNTIME_CLASS(PFunction)))
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{
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ty->Symbols.RemoveSymbol(pair->Value);
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count++;
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}
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}
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}
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}
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}
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DPrintf(DMSG_SPAMMY, "%d symbols removed after compilation\n", count);
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}
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@ -76,6 +76,7 @@ class VMFrameStack;
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struct VMValue;
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struct VMReturn;
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class VMFunction;
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struct FNamespaceManager;
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// A VM function ------------------------------------------------------------
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@ -157,6 +158,7 @@ private:
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MapType Symbols;
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friend class DObject;
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friend struct FNamespaceManager;
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};
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// A symbol for a compiler tree node ----------------------------------------
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@ -1010,6 +1012,7 @@ struct FNamespaceManager
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PNamespace *NewNamespace(int filenum);
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size_t MarkSymbols();
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void ReleaseSymbols();
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int RemoveSymbols();
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};
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extern FNamespaceManager Namespaces;
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@ -1047,4 +1050,7 @@ inline T *&DObject::PointerVar(FName field)
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{
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return *(T**)ScriptVar(field, nullptr); // pointer check is more tricky and for the handful of uses in the DECORATE parser not worth the hassle.
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}
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void RemoveUnusedSymbols();
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#endif
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