From e3bee84860a1079e4592d1aa246035e3c89bc181 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 7 Nov 2016 20:12:06 +0100 Subject: [PATCH] - fixed: Hexen's serpent was still using "None" for 'no state', which in ZScript is done with null. --- wadsrc/static/zscript/hexen/serpent.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/wadsrc/static/zscript/hexen/serpent.txt b/wadsrc/static/zscript/hexen/serpent.txt index d8886ccb27..70fb2195a9 100644 --- a/wadsrc/static/zscript/hexen/serpent.txt +++ b/wadsrc/static/zscript/hexen/serpent.txt @@ -40,7 +40,7 @@ class Serpent : Actor SSPT H 10 A_Look; Loop; See: - SSPT HH 1 A_Chase("Melee", "None", CHF_NIGHTMAREFAST|CHF_NOPLAYACTIVE); + SSPT HH 1 A_Chase("Melee", null, CHF_NIGHTMAREFAST|CHF_NOPLAYACTIVE); SSPT H 2 A_SerpentHumpDecide; Loop; Pain: @@ -81,7 +81,7 @@ class Serpent : Actor SSPT [ 1 A_FreezeDeathChunks; Wait; Walk: - SSPT IJI 5 A_Chase("Attack", "None", CHF_NIGHTMAREFAST); + SSPT IJI 5 A_Chase("Attack", null, CHF_NIGHTMAREFAST); SSPT J 5 A_SerpentCheckForAttack; Goto Dive; Hump: