diff --git a/src/p_3dfloors.cpp b/src/p_3dfloors.cpp index a59b781121..ae1c31a86c 100644 --- a/src/p_3dfloors.cpp +++ b/src/p_3dfloors.cpp @@ -44,6 +44,7 @@ #include "r_data/colormaps.h" #ifdef _3DFLOORS +EXTERN_CVAR(Int, vid_renderer) //========================================================================== // @@ -201,7 +202,7 @@ static void P_Add3DFloor(sector_t* sec, sector_t* sec2, line_t* master, int flag // kg3D - software renderer only hack // this is really required because of ceilingclip and floorclip - if(flags & FF_BOTHPLANES) + if((vid_renderer == 0) && (flags & FF_BOTHPLANES)) { P_Add3DFloor(sec, sec2, master, FF_EXISTS | FF_THISINSIDE | FF_RENDERPLANES | FF_NOSHADE | FF_SEETHROUGH | FF_SHOOTTHROUGH | (flags & (FF_INVERTSECTOR | FF_TRANSLUCENT | FF_ADDITIVETRANS)), alpha); @@ -220,8 +221,7 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha) int tag=line->args[0]; sector_t * sec = line->frontsector, * ss; - FSectorTagIterator it(tag); - while ((s = it.Next()) >= 0) + for (s=-1; (s = P_FindSectorFromTag(tag,s)) >= 0;) { ss=§ors[s]; @@ -265,6 +265,7 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha) else if (param==4) { flags=FF_EXISTS|FF_RENDERPLANES|FF_INVERTPLANES|FF_NOSHADE|FF_FIX; + if (param2 & 1) flags |= FF_SEETHROUGH; // marker for allowing missing texture checks alpha=255; } else @@ -489,7 +490,7 @@ void P_Recalculate3DFloors(sector_t * sector) // by the clipping code below. ffloors.Push(pick); } - else if ((pick->flags&(FF_SWIMMABLE|FF_TRANSLUCENT) || (!(pick->flags&(FF_ALLSIDES|FF_BOTHPLANES)))) && pick->flags&FF_EXISTS) + else if ((pick->flags&(FF_SWIMMABLE|FF_TRANSLUCENT) || (!(pick->flags&FF_RENDERALL))) && pick->flags&FF_EXISTS) { // We must check if this nonsolid segment gets clipped from the top by another 3D floor if (solid != NULL && solid_bottom < height) @@ -583,6 +584,7 @@ void P_Recalculate3DFloors(sector_t * sector) lightlist[0].extra_colormap = sector->ColorMap; lightlist[0].blend = 0; lightlist[0].flags = 0; + lightlist[0].fromsector = true; maxheight = sector->CenterCeiling(); minheight = sector->CenterFloor(); @@ -604,6 +606,7 @@ void P_Recalculate3DFloors(sector_t * sector) newlight.extra_colormap = rover->GetColormap(); newlight.blend = rover->GetBlend(); newlight.flags = rover->flags; + newlight.fromsector = false; lightlist.Push(newlight); } else if (i==0) @@ -618,6 +621,7 @@ void P_Recalculate3DFloors(sector_t * sector) lightlist[0].extra_colormap = rover->GetColormap(); lightlist[0].blend = rover->GetBlend(); lightlist[0].flags = rover->flags; + lightlist[0].fromsector = false; } } if (rover->flags&FF_DOUBLESHADOW) @@ -642,6 +646,7 @@ void P_Recalculate3DFloors(sector_t * sector) newlight.blend = 0; } newlight.flags = rover->flags; + newlight.fromsector = false; lightlist.Push(newlight); } } @@ -844,7 +849,7 @@ void P_Spawn3DFloors (void) { if (line->args[1]&8) { - line->SetMainId(line->args[4]); + line->id = line->args[4]; } else {