mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
- cleanup of the buffer binding interface.
Some stuff is not really needed and the vertex buffers no longer need to insert themselves into the render state.
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parent
1be1470d47
commit
e2e34f5245
6 changed files with 8 additions and 26 deletions
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@ -54,13 +54,6 @@ public:
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}
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return index;
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}
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// The parameter is a reminder for Vulkan.
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void BindBase(FRenderState &state)
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{
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mBuffer->BindBase();
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}
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};
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int gl_SetDynModelLight(AActor *self, int dynlightindex);
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@ -496,7 +496,6 @@ void HWDrawInfo::RenderScene(FRenderState &state)
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state.SetDepthMask(true);
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screen->mLights->BindBase(state); // not needed for OpenGL but necessary for Vulkan command buffers to do it here!
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state.EnableFog(true);
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state.SetRenderStyle(STYLE_Source);
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@ -102,17 +102,6 @@ FSkyVertexBuffer::FSkyVertexBuffer()
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//
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//-----------------------------------------------------------------------------
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void FSkyVertexBuffer::Bind(FRenderState &state)
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{
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state.SetVertexBuffer(mVertexBuffer, 0, 0);
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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void FSkyVertexBuffer::SkyVertex(int r, int c, bool zflip)
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{
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static const FAngle maxSideAngle = 60.f;
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@ -68,7 +68,10 @@ public:
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FSkyVertexBuffer();
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void SetupMatrices(FMaterial *tex, float x_offset, float y_offset, bool mirror, int mode, VSMatrix &modelmatrix, VSMatrix &textureMatrix);
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void Bind(FRenderState &state);
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std::pair<IVertexBuffer *, IIndexBuffer *> GetBufferObjects() const
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{
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return std::make_pair(mVertexBuffer, nullptr);
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}
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int FaceStart(int i)
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{
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@ -180,7 +180,7 @@ void HWSkyPortal::DrawContents(HWDrawInfo *di, FRenderState &state)
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di->SetupView(state, 0, 0, 0, !!(mState->MirrorFlag & 1), !!(mState->PlaneMirrorFlag & 1));
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vertexBuffer->Bind(state);
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state.SetVertexBuffer(vertexBuffer);
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if (origin->texture[0] && origin->texture[0]->tex->bSkybox)
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{
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RenderBox(di, state, origin->skytexno1, origin->texture[0], origin->x_offset[0], origin->sky2);
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@ -76,10 +76,9 @@ public:
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mIndexBuffer->SetData(indexcount * sizeof(unsigned int), indices, false);
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}
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void Bind(FRenderState &state)
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std::pair<IVertexBuffer *, IIndexBuffer *> GetBufferObjects() const
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{
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state.SetVertexBuffer(mVertexBuffer, 0, 0);
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state.SetIndexBuffer(mIndexBuffer);
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return std::make_pair(mVertexBuffer, mIndexBuffer);
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}
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};
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@ -120,7 +119,7 @@ void Draw2D(F2DDrawer *drawer, FRenderState &state)
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}
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F2DVertexBuffer vb;
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vb.UploadData(&vertices[0], vertices.Size(), &indices[0], indices.Size());
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vb.Bind(state);
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state.SetVertexBuffer(&vb);
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state.EnableFog(false);
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for(auto &cmd : commands)
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@ -131,7 +130,6 @@ void Draw2D(F2DDrawer *drawer, FRenderState &state)
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state.EnableBrightmap(!(cmd.mRenderStyle.Flags & STYLEF_ColorIsFixed));
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state.EnableFog(2); // Special 2D mode 'fog'.
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// Rather than adding remapping code, let's enforce that the constants here are equal.
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state.SetTextureMode(cmd.mDrawMode);
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int sciX, sciY, sciW, sciH;
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