Applied _mental_'s suggestion

This commit is contained in:
MajorCooke 2015-10-04 12:37:49 -05:00
parent af9478f818
commit e2d874e343

View file

@ -694,13 +694,15 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
fixed_t oldz = caller->z;
zofs += FixedMul(reference->height, heightoffset);
const fixed_t rad = FixedMul(radiusoffset, reference->radius);
const angle_t fineangle = angle >> ANGLETOFINESHIFT;
if (!(flags & WARPF_ABSOLUTEANGLE))
{
angle += (flags & WARPF_USECALLERANGLE) ? caller->angle : reference->angle;
}
const fixed_t rad = FixedMul(radiusoffset, reference->radius);
const angle_t fineangle = angle >> ANGLETOFINESHIFT;
if (!(flags & WARPF_ABSOLUTEPOSITION))
{
if (!(flags & WARPF_ABSOLUTEOFFSET))