- removed the unused x and y parameters from DrawTextureParms.

This commit is contained in:
Christoph Oelckers 2016-04-09 12:59:50 +02:00
parent 43dd759859
commit e2ae7d8f5d
4 changed files with 6 additions and 6 deletions

View file

@ -116,10 +116,10 @@ void STACK_ARGS DCanvas::DrawTexture (FTexture *img, double x, double y, int tag
{
return;
}
DrawTextureParms(img, x, y, parms);
DrawTextureParms(img, parms);
}
void DCanvas::DrawTextureParms(FTexture *img, double x, double y, DrawParms &parms)
void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
{
#ifndef NO_SWRENDER
FTexture::Span unmaskedSpan[2];

View file

@ -266,7 +266,7 @@ protected:
bool ClipBox (int &left, int &top, int &width, int &height, const BYTE *&src, const int srcpitch) const;
void DrawTextureV(FTexture *img, double x, double y, uint32 tag, va_list tags) = delete;
virtual void DrawTextureParms(FTexture *img, double x, double y, DrawParms &parms);
virtual void DrawTextureParms(FTexture *img, DrawParms &parms);
bool ParseDrawTextureTags (FTexture *img, double x, double y, uint32 tag, va_list tags, DrawParms *parms, bool fortext) const;
DCanvas() {}

View file

@ -2762,11 +2762,11 @@ void D3DFB::DrawPixel(int x, int y, int palcolor, uint32 color)
//
//==========================================================================
void D3DFB::DrawTextureParms (FTexture *img, double x, double y, DrawParms &parms)
void D3DFB::DrawTextureParms (FTexture *img, DrawParms &parms)
{
if (In2D < 2)
{
Super::DrawTextureParms(img, x, y, parms);
Super::DrawTextureParms(img, parms);
return;
}
if (!InScene)

View file

@ -257,7 +257,7 @@ public:
void DrawBlendingRect ();
FNativeTexture *CreateTexture (FTexture *gametex, bool wrapping);
FNativePalette *CreatePalette (FRemapTable *remap);
void DrawTextureParms (FTexture *img, double x, double y, DrawParms &parms);
void DrawTextureParms (FTexture *img, DrawParms &parms);
void Clear (int left, int top, int right, int bottom, int palcolor, uint32 color);
void Dim (PalEntry color, float amount, int x1, int y1, int w, int h);
void FlatFill (int left, int top, int right, int bottom, FTexture *src, bool local_origin);