mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 22:11:43 +00:00
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
- Clang's optional runtime array bounds checking doesn't understand when we intentionally "overflow" by doing this: RGB32k[0][0][colorval] It will warn that it was accessed at an index will past the bounds of type 'BYTE [32]', which makes it less than useful for catching real array bounds overflows. So now do this: RGB32k.All[colorval] And if you want this: RGB32k[r][g][b] Now do this: RGB32k.RGB[r][g][b]
This commit is contained in:
parent
308a036955
commit
e259087c19
13 changed files with 88 additions and 77 deletions
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@ -303,7 +303,7 @@ bool wipe_doBurn (int ticks)
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DWORD fg = fg2rgb[fromnew[x]];
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DWORD bg = bg2rgb[fromold[x]];
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fg = (fg+bg) | 0x1f07c1f;
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to[x] = RGB32k[0][0][fg & (fg>>15)];
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to[x] = RGB32k.All[fg & (fg>>15)];
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done = false;
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}
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}
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@ -354,7 +354,7 @@ bool wipe_doFade (int ticks)
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DWORD fg = fg2rgb[fromnew[x]];
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DWORD bg = bg2rgb[fromold[x]];
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fg = (fg+bg) | 0x1f07c1f;
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to[x] = RGB32k[0][0][fg & (fg>>15)];
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to[x] = RGB32k.All[fg & (fg>>15)];
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}
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fromnew += SCREENWIDTH;
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fromold += SCREENWIDTH;
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@ -270,7 +270,7 @@ void R_FillAddColumn (void)
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{
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DWORD bg;
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bg = (fg + bg2rgb[*dest]) | 0x1f07c1f;
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*dest = RGB32k[0][0][bg & (bg>>15)];
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*dest = RGB32k.All[bg & (bg>>15)];
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dest += pitch;
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} while (--count);
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@ -303,7 +303,7 @@ void R_FillAddClampColumn (void)
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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*dest = RGB32k[0][0][a & (a>>15)];
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*dest = RGB32k.All[a & (a>>15)];
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dest += pitch;
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} while (--count);
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@ -335,7 +335,7 @@ void R_FillSubClampColumn (void)
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b = b - (b >> 5);
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a &= b;
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a |= 0x01f07c1f;
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*dest = RGB32k[0][0][a & (a>>15)];
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*dest = RGB32k.All[a & (a>>15)];
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dest += pitch;
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} while (--count);
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@ -367,7 +367,7 @@ void R_FillRevSubClampColumn (void)
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b = b - (b >> 5);
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a &= b;
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a |= 0x01f07c1f;
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*dest = RGB32k[0][0][a & (a>>15)];
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*dest = RGB32k.All[a & (a>>15)];
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dest += pitch;
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} while (--count);
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@ -569,7 +569,7 @@ void R_DrawAddColumnP_C (void)
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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*dest = RGB32k[0][0][fg & (fg>>15)];
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*dest = RGB32k.All[fg & (fg>>15)];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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@ -650,7 +650,7 @@ void R_DrawTlatedAddColumnP_C (void)
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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*dest = RGB32k[0][0][fg & (fg>>15)];
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*dest = RGB32k.All[fg & (fg>>15)];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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@ -686,7 +686,7 @@ void R_DrawShadedColumnP_C (void)
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DWORD val = colormap[source[frac>>FRACBITS]];
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DWORD fg = fgstart[val<<8];
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val = (Col2RGB8[64-val][*dest] + fg) | 0x1f07c1f;
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*dest = RGB32k[0][0][val & (val>>15)];
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*dest = RGB32k.All[val & (val>>15)];
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dest += pitch;
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frac += fracstep;
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@ -728,7 +728,7 @@ void R_DrawAddClampColumnP_C ()
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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*dest = RGB32k[0][0][a & (a>>15)];
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*dest = RGB32k.All[a & (a>>15)];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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@ -770,7 +770,7 @@ void R_DrawAddClampTranslatedColumnP_C ()
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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*dest = RGB32k[0][0][(a>>15) & a];
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*dest = RGB32k.All[(a>>15) & a];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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@ -810,7 +810,7 @@ void R_DrawSubClampColumnP_C ()
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b = b - (b >> 5);
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a &= b;
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a |= 0x01f07c1f;
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*dest = RGB32k[0][0][a & (a>>15)];
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*dest = RGB32k.All[a & (a>>15)];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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@ -851,7 +851,7 @@ void R_DrawSubClampTranslatedColumnP_C ()
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b = b - (b >> 5);
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a &= b;
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a |= 0x01f07c1f;
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*dest = RGB32k[0][0][(a>>15) & a];
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*dest = RGB32k.All[(a>>15) & a];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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@ -891,7 +891,7 @@ void R_DrawRevSubClampColumnP_C ()
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b = b - (b >> 5);
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a &= b;
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a |= 0x01f07c1f;
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*dest = RGB32k[0][0][a & (a>>15)];
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*dest = RGB32k.All[a & (a>>15)];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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@ -932,7 +932,7 @@ void R_DrawRevSubClampTranslatedColumnP_C ()
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b = b - (b >> 5);
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a &= b;
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a |= 0x01f07c1f;
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*dest = RGB32k[0][0][(a>>15) & a];
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*dest = RGB32k.All[(a>>15) & a];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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@ -1227,7 +1227,7 @@ void R_DrawSpanTranslucentP_C (void)
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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*dest++ = RGB32k[0][0][fg & (fg>>15)];
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*dest++ = RGB32k.All[fg & (fg>>15)];
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xfrac += xstep;
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yfrac += ystep;
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} while (--count);
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@ -1245,7 +1245,7 @@ void R_DrawSpanTranslucentP_C (void)
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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*dest++ = RGB32k[0][0][fg & (fg>>15)];
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*dest++ = RGB32k.All[fg & (fg>>15)];
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xfrac += xstep;
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yfrac += ystep;
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} while (--count);
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@ -1292,7 +1292,7 @@ void R_DrawSpanMaskedTranslucentP_C (void)
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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*dest = RGB32k[0][0][fg & (fg>>15)];
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*dest = RGB32k.All[fg & (fg>>15)];
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}
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dest++;
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xfrac += xstep;
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@ -1317,7 +1317,7 @@ void R_DrawSpanMaskedTranslucentP_C (void)
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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*dest = RGB32k[0][0][fg & (fg>>15)];
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*dest = RGB32k.All[fg & (fg>>15)];
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}
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dest++;
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xfrac += xstep;
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@ -1364,7 +1364,7 @@ void R_DrawSpanAddClampP_C (void)
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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*dest++ = RGB32k[0][0][a & (a>>15)];
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*dest++ = RGB32k.All[a & (a>>15)];
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xfrac += xstep;
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yfrac += ystep;
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} while (--count);
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@ -1385,7 +1385,7 @@ void R_DrawSpanAddClampP_C (void)
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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*dest++ = RGB32k[0][0][a & (a>>15)];
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*dest++ = RGB32k.All[a & (a>>15)];
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xfrac += xstep;
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yfrac += ystep;
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} while (--count);
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@ -1435,7 +1435,7 @@ void R_DrawSpanMaskedAddClampP_C (void)
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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*dest = RGB32k[0][0][a & (a>>15)];
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*dest = RGB32k.All[a & (a>>15)];
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}
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dest++;
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xfrac += xstep;
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@ -1463,7 +1463,7 @@ void R_DrawSpanMaskedAddClampP_C (void)
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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*dest = RGB32k[0][0][a & (a>>15)];
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*dest = RGB32k.All[a & (a>>15)];
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}
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dest++;
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xfrac += xstep;
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@ -1908,7 +1908,7 @@ fixed_t tmvline1_add ()
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DWORD fg = fg2rgb[colormap[pix]];
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DWORD bg = bg2rgb[*dest];
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fg = (fg+bg) | 0x1f07c1f;
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*dest = RGB32k[0][0][fg & (fg>>15)];
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*dest = RGB32k.All[fg & (fg>>15)];
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}
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frac += fracstep;
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dest += pitch;
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@ -1936,7 +1936,7 @@ void tmvline4_add ()
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DWORD fg = fg2rgb[palookupoffse[i][pix]];
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DWORD bg = bg2rgb[dest[i]];
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fg = (fg+bg) | 0x1f07c1f;
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dest[i] = RGB32k[0][0][fg & (fg>>15)];
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dest[i] = RGB32k.All[fg & (fg>>15)];
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}
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vplce[i] += vince[i];
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}
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@ -1971,7 +1971,7 @@ fixed_t tmvline1_addclamp ()
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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*dest = RGB32k[0][0][a & (a>>15)];
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*dest = RGB32k.All[a & (a>>15)];
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}
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frac += fracstep;
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dest += pitch;
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@ -2004,7 +2004,7 @@ void tmvline4_addclamp ()
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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dest[i] = RGB32k[0][0][a & (a>>15)];
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dest[i] = RGB32k.All[a & (a>>15)];
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}
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vplce[i] += vince[i];
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}
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@ -2038,7 +2038,7 @@ fixed_t tmvline1_subclamp ()
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b = b - (b >> 5);
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a &= b;
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a |= 0x01f07c1f;
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*dest = RGB32k[0][0][a & (a>>15)];
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*dest = RGB32k.All[a & (a>>15)];
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}
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frac += fracstep;
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dest += pitch;
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@ -2070,7 +2070,7 @@ void tmvline4_subclamp ()
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b = b - (b >> 5);
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a &= b;
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a |= 0x01f07c1f;
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dest[i] = RGB32k[0][0][a & (a>>15)];
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dest[i] = RGB32k.All[a & (a>>15)];
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}
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vplce[i] += vince[i];
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}
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@ -2104,7 +2104,7 @@ fixed_t tmvline1_revsubclamp ()
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b = b - (b >> 5);
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a &= b;
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a |= 0x01f07c1f;
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*dest = RGB32k[0][0][a & (a>>15)];
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*dest = RGB32k.All[a & (a>>15)];
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}
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frac += fracstep;
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dest += pitch;
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@ -2136,7 +2136,7 @@ void tmvline4_revsubclamp ()
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b = b - (b >> 5);
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a &= b;
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a |= 0x01f07c1f;
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dest[i] = RGB32k[0][0][a & (a>>15)];
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dest[i] = RGB32k.All[a & (a>>15)];
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}
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vplce[i] += vince[i];
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}
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@ -2421,7 +2421,7 @@ ESPSResult R_SetPatchStyle (FRenderStyle style, fixed_t alpha, int translation,
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int g = GPART(color);
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int b = BPART(color);
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// dc_color is used by the rt_* routines. It is indexed into dc_srcblend.
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dc_color = RGB32k[r>>3][g>>3][b>>3];
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dc_color = RGB32k.RGB[r>>3][g>>3][b>>3];
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if (style.Flags & STYLEF_InvertSource)
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{
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r = 255 - r;
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@ -354,7 +354,7 @@ void rt_add1col (int hx, int sx, int yl, int yh)
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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*dest = RGB32k[0][0][fg & (fg>>15)];
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*dest = RGB32k.All[fg & (fg>>15)];
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source += 4;
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dest += pitch;
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} while (--count);
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@ -387,14 +387,14 @@ void STACK_ARGS rt_add4cols_c (int sx, int yl, int yh)
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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dest[0] = RGB32k[0][0][fg & (fg>>15)];
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dest[0] = RGB32k.All[fg & (fg>>15)];
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fg = colormap[source[1]];
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bg = dest[1];
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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dest[1] = RGB32k[0][0][fg & (fg>>15)];
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dest[1] = RGB32k.All[fg & (fg>>15)];
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fg = colormap[source[2]];
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@ -402,14 +402,14 @@ void STACK_ARGS rt_add4cols_c (int sx, int yl, int yh)
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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dest[2] = RGB32k[0][0][fg & (fg>>15)];
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dest[2] = RGB32k.All[fg & (fg>>15)];
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fg = colormap[source[3]];
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bg = dest[3];
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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dest[3] = RGB32k[0][0][fg & (fg>>15)];
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dest[3] = RGB32k.All[fg & (fg>>15)];
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source += 4;
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dest += pitch;
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@ -455,7 +455,7 @@ void rt_shaded1col (int hx, int sx, int yl, int yh)
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DWORD val = colormap[*source];
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DWORD fg = fgstart[val<<8];
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val = (Col2RGB8[64-val][*dest] + fg) | 0x1f07c1f;
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*dest = RGB32k[0][0][val & (val>>15)];
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*dest = RGB32k.All[val & (val>>15)];
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source += 4;
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dest += pitch;
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} while (--count);
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@ -487,19 +487,19 @@ void STACK_ARGS rt_shaded4cols_c (int sx, int yl, int yh)
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val = colormap[source[0]];
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val = (Col2RGB8[64-val][dest[0]] + fgstart[val<<8]) | 0x1f07c1f;
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dest[0] = RGB32k[0][0][val & (val>>15)];
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dest[0] = RGB32k.All[val & (val>>15)];
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val = colormap[source[1]];
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val = (Col2RGB8[64-val][dest[1]] + fgstart[val<<8]) | 0x1f07c1f;
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dest[1] = RGB32k[0][0][val & (val>>15)];
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dest[1] = RGB32k.All[val & (val>>15)];
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val = colormap[source[2]];
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val = (Col2RGB8[64-val][dest[2]] + fgstart[val<<8]) | 0x1f07c1f;
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dest[2] = RGB32k[0][0][val & (val>>15)];
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dest[2] = RGB32k.All[val & (val>>15)];
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val = colormap[source[3]];
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val = (Col2RGB8[64-val][dest[3]] + fgstart[val<<8]) | 0x1f07c1f;
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dest[3] = RGB32k[0][0][val & (val>>15)];
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dest[3] = RGB32k.All[val & (val>>15)];
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source += 4;
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dest += pitch;
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@ -536,7 +536,7 @@ void rt_addclamp1col (int hx, int sx, int yl, int yh)
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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*dest = RGB32k[0][0][(a>>15) & a];
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*dest = RGB32k.All[(a>>15) & a];
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source += 4;
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dest += pitch;
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} while (--count);
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@ -572,7 +572,7 @@ void STACK_ARGS rt_addclamp4cols_c (int sx, int yl, int yh)
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
|
||||
dest[0] = RGB32k[0][0][(a>>15) & a];
|
||||
dest[0] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = fg2rgb[colormap[source[1]]] + bg2rgb[dest[1]];
|
||||
b = a;
|
||||
|
@ -581,7 +581,7 @@ void STACK_ARGS rt_addclamp4cols_c (int sx, int yl, int yh)
|
|||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
dest[1] = RGB32k[0][0][(a>>15) & a];
|
||||
dest[1] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = fg2rgb[colormap[source[2]]] + bg2rgb[dest[2]];
|
||||
b = a;
|
||||
|
@ -590,7 +590,7 @@ void STACK_ARGS rt_addclamp4cols_c (int sx, int yl, int yh)
|
|||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
dest[2] = RGB32k[0][0][(a>>15) & a];
|
||||
dest[2] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = fg2rgb[colormap[source[3]]] + bg2rgb[dest[3]];
|
||||
b = a;
|
||||
|
@ -599,7 +599,7 @@ void STACK_ARGS rt_addclamp4cols_c (int sx, int yl, int yh)
|
|||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
dest[3] = RGB32k[0][0][(a>>15) & a];
|
||||
dest[3] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
|
@ -649,7 +649,7 @@ void rt_subclamp1col (int hx, int sx, int yl, int yh)
|
|||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k[0][0][(a>>15) & a];
|
||||
*dest = RGB32k.All[(a>>15) & a];
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
|
@ -684,7 +684,7 @@ void STACK_ARGS rt_subclamp4cols (int sx, int yl, int yh)
|
|||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[0] = RGB32k[0][0][(a>>15) & a];
|
||||
dest[0] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = (fg2rgb[colormap[source[1]]] | 0x40100400) - bg2rgb[dest[1]];
|
||||
b = a;
|
||||
|
@ -692,7 +692,7 @@ void STACK_ARGS rt_subclamp4cols (int sx, int yl, int yh)
|
|||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[1] = RGB32k[0][0][(a>>15) & a];
|
||||
dest[1] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = (fg2rgb[colormap[source[2]]] | 0x40100400) - bg2rgb[dest[2]];
|
||||
b = a;
|
||||
|
@ -700,7 +700,7 @@ void STACK_ARGS rt_subclamp4cols (int sx, int yl, int yh)
|
|||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[2] = RGB32k[0][0][(a>>15) & a];
|
||||
dest[2] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = (fg2rgb[colormap[source[3]]] | 0x40100400) - bg2rgb[dest[3]];
|
||||
b = a;
|
||||
|
@ -708,7 +708,7 @@ void STACK_ARGS rt_subclamp4cols (int sx, int yl, int yh)
|
|||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[3] = RGB32k[0][0][(a>>15) & a];
|
||||
dest[3] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
|
@ -758,7 +758,7 @@ void rt_revsubclamp1col (int hx, int sx, int yl, int yh)
|
|||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k[0][0][(a>>15) & a];
|
||||
*dest = RGB32k.All[(a>>15) & a];
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
|
@ -793,7 +793,7 @@ void STACK_ARGS rt_revsubclamp4cols (int sx, int yl, int yh)
|
|||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[0] = RGB32k[0][0][(a>>15) & a];
|
||||
dest[0] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = (bg2rgb[dest[1]] | 0x40100400) - fg2rgb[colormap[source[1]]];
|
||||
b = a;
|
||||
|
@ -801,7 +801,7 @@ void STACK_ARGS rt_revsubclamp4cols (int sx, int yl, int yh)
|
|||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[1] = RGB32k[0][0][(a>>15) & a];
|
||||
dest[1] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = (bg2rgb[dest[2]] | 0x40100400) - fg2rgb[colormap[source[2]]];
|
||||
b = a;
|
||||
|
@ -809,7 +809,7 @@ void STACK_ARGS rt_revsubclamp4cols (int sx, int yl, int yh)
|
|||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[2] = RGB32k[0][0][(a>>15) & a];
|
||||
dest[2] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
a = (bg2rgb[dest[3]] | 0x40100400) - fg2rgb[colormap[source[3]]];
|
||||
b = a;
|
||||
|
@ -817,7 +817,7 @@ void STACK_ARGS rt_revsubclamp4cols (int sx, int yl, int yh)
|
|||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
dest[3] = RGB32k[0][0][(a>>15) & a];
|
||||
dest[3] = RGB32k.All[(a>>15) & a];
|
||||
|
||||
source += 4;
|
||||
dest += pitch;
|
||||
|
|
|
@ -2500,7 +2500,7 @@ void R_DrawParticle (vissprite_t *vis)
|
|||
{
|
||||
DWORD bg = bg2rgb[*dest];
|
||||
bg = (fg+bg) | 0x1f07c1f;
|
||||
*dest++ = RGB32k[0][0][bg & (bg>>15)];
|
||||
*dest++ = RGB32k.All[bg & (bg>>15)];
|
||||
} while (--count);
|
||||
dest += spacing;
|
||||
} while (--ycount);
|
||||
|
|
|
@ -551,7 +551,7 @@ void FDDSTexture::ReadRGB (FWadLump &lump, BYTE *tcbuf)
|
|||
DWORD r = (c & RMask) << RShiftL; r |= r >> RShiftR;
|
||||
DWORD g = (c & GMask) << GShiftL; g |= g >> GShiftR;
|
||||
DWORD b = (c & BMask) << BShiftL; b |= b >> BShiftR;
|
||||
*pixelp = RGB32k[r >> 27][g >> 27][b >> 27];
|
||||
*pixelp = RGB32k.RGB[r >> 27][g >> 27][b >> 27];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -637,7 +637,7 @@ void FDDSTexture::DecompressDXT1 (FWadLump &lump, BYTE *tcbuf)
|
|||
// Pick colors from the palette for each of the four colors.
|
||||
/*if (!tcbuf)*/ for (i = 3; i >= 0; --i)
|
||||
{
|
||||
palcol[i] = color[i].a ? RGB32k[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3] : 0;
|
||||
palcol[i] = color[i].a ? RGB32k.RGB[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3] : 0;
|
||||
}
|
||||
// Now decode this 4x4 block to the pixel buffer.
|
||||
for (y = 0; y < 4; ++y)
|
||||
|
@ -717,7 +717,7 @@ void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbu
|
|||
// Pick colors from the palette for each of the four colors.
|
||||
if (!tcbuf) for (i = 3; i >= 0; --i)
|
||||
{
|
||||
palcol[i] = RGB32k[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3];
|
||||
palcol[i] = RGB32k.RGB[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3];
|
||||
}
|
||||
// Now decode this 4x4 block to the pixel buffer.
|
||||
for (y = 0; y < 4; ++y)
|
||||
|
@ -822,7 +822,7 @@ void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbu
|
|||
// Pick colors from the palette for each of the four colors.
|
||||
if (!tcbuf) for (i = 3; i >= 0; --i)
|
||||
{
|
||||
palcol[i] = RGB32k[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3];
|
||||
palcol[i] = RGB32k.RGB[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3];
|
||||
}
|
||||
// Now decode this 4x4 block to the pixel buffer.
|
||||
for (y = 0; y < 4; ++y)
|
||||
|
|
|
@ -406,7 +406,7 @@ void FJPEGTexture::MakeTexture ()
|
|||
case JCS_RGB:
|
||||
for (int x = Width; x > 0; --x)
|
||||
{
|
||||
*out = RGB32k[in[0]>>3][in[1]>>3][in[2]>>3];
|
||||
*out = RGB32k.RGB[in[0]>>3][in[1]>>3][in[2]>>3];
|
||||
out += Height;
|
||||
in += 3;
|
||||
}
|
||||
|
@ -430,7 +430,7 @@ void FJPEGTexture::MakeTexture ()
|
|||
int r = in[3] - (((256-in[0])*in[3]) >> 8);
|
||||
int g = in[3] - (((256-in[1])*in[3]) >> 8);
|
||||
int b = in[3] - (((256-in[2])*in[3]) >> 8);
|
||||
*out = RGB32k[r >> 3][g >> 3][b >> 3];
|
||||
*out = RGB32k.RGB[r >> 3][g >> 3][b >> 3];
|
||||
out += Height;
|
||||
in += 4;
|
||||
}
|
||||
|
|
|
@ -534,7 +534,7 @@ void FMultiPatchTexture::MakeTexture ()
|
|||
{
|
||||
if (*out == 0 && in[3] != 0)
|
||||
{
|
||||
*out = RGB32k[in[2]>>3][in[1]>>3][in[0]>>3];
|
||||
*out = RGB32k.RGB[in[2]>>3][in[1]>>3][in[0]>>3];
|
||||
}
|
||||
out += Height;
|
||||
in += 4;
|
||||
|
|
|
@ -528,7 +528,7 @@ void FPCXTexture::MakeTexture()
|
|||
{
|
||||
for(int x=0; x < Width; x++)
|
||||
{
|
||||
Pixels[y+Height*x] = RGB32k[row[0]>>3][row[1]>>3][row[2]>>3];
|
||||
Pixels[y+Height*x] = RGB32k.RGB[row[0]>>3][row[1]>>3][row[2]>>3];
|
||||
row+=3;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -521,7 +521,7 @@ void FPNGTexture::MakeTexture ()
|
|||
{
|
||||
for (y = Height; y > 0; --y)
|
||||
{
|
||||
*out++ = RGB32k[in[0]>>3][in[1]>>3][in[2]>>3];
|
||||
*out++ = RGB32k.RGB[in[0]>>3][in[1]>>3][in[2]>>3];
|
||||
in += pitch;
|
||||
}
|
||||
in -= backstep;
|
||||
|
@ -564,7 +564,7 @@ void FPNGTexture::MakeTexture ()
|
|||
{
|
||||
for (y = Height; y > 0; --y)
|
||||
{
|
||||
*out++ = in[3] < 128 ? 0 : RGB32k[in[0]>>3][in[1]>>3][in[2]>>3];
|
||||
*out++ = in[3] < 128 ? 0 : RGB32k.RGB[in[0]>>3][in[1]>>3][in[2]>>3];
|
||||
in += pitch;
|
||||
}
|
||||
in -= backstep;
|
||||
|
|
|
@ -393,7 +393,7 @@ void FTGATexture::MakeTexture ()
|
|||
for(int x=0;x<Width;x++)
|
||||
{
|
||||
int v = LittleLong(*p);
|
||||
Pixels[x*Height+y] = RGB32k[(v>>10) & 0x1f][(v>>5) & 0x1f][v & 0x1f];
|
||||
Pixels[x*Height+y] = RGB32k.RGB[(v>>10) & 0x1f][(v>>5) & 0x1f][v & 0x1f];
|
||||
p+=step_x;
|
||||
}
|
||||
}
|
||||
|
@ -405,7 +405,7 @@ void FTGATexture::MakeTexture ()
|
|||
BYTE * p = ptr + y * Pitch;
|
||||
for(int x=0;x<Width;x++)
|
||||
{
|
||||
Pixels[x*Height+y] = RGB32k[p[2]>>3][p[1]>>3][p[0]>>3];
|
||||
Pixels[x*Height+y] = RGB32k.RGB[p[2]>>3][p[1]>>3][p[0]>>3];
|
||||
p+=step_x;
|
||||
}
|
||||
}
|
||||
|
@ -419,7 +419,7 @@ void FTGATexture::MakeTexture ()
|
|||
BYTE * p = ptr + y * Pitch;
|
||||
for(int x=0;x<Width;x++)
|
||||
{
|
||||
Pixels[x*Height+y] = RGB32k[p[2]>>3][p[1]>>3][p[0]>>3];
|
||||
Pixels[x*Height+y] = RGB32k.RGB[p[2]>>3][p[1]>>3][p[0]>>3];
|
||||
p+=step_x;
|
||||
}
|
||||
}
|
||||
|
@ -431,7 +431,7 @@ void FTGATexture::MakeTexture ()
|
|||
BYTE * p = ptr + y * Pitch;
|
||||
for(int x=0;x<Width;x++)
|
||||
{
|
||||
Pixels[x*Height+y] = p[3] >= 128? RGB32k[p[2]>>3][p[1]>>3][p[0]>>3] : 0;
|
||||
Pixels[x*Height+y] = p[3] >= 128? RGB32k.RGB[p[2]>>3][p[1]>>3][p[0]>>3] : 0;
|
||||
p+=step_x;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -893,7 +893,7 @@ void DCanvas::PUTTRANSDOT (int xx, int yy, int basecolor, int level)
|
|||
DWORD fg = fg2rgb[basecolor];
|
||||
DWORD bg = bg2rgb[*spot];
|
||||
bg = (fg+bg) | 0x1f07c1f;
|
||||
*spot = RGB32k[0][0][bg&(bg>>15)];
|
||||
*spot = RGB32k.All[bg&(bg>>15)];
|
||||
}
|
||||
|
||||
void DCanvas::DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32 realcolor)
|
||||
|
|
|
@ -141,7 +141,7 @@ extern "C" {
|
|||
DWORD Col2RGB8[65][256];
|
||||
DWORD *Col2RGB8_LessPrecision[65];
|
||||
DWORD Col2RGB8_Inverse[65][256];
|
||||
BYTE RGB32k[32][32][32];
|
||||
ColorTable32k RGB32k;
|
||||
}
|
||||
|
||||
static DWORD Col2RGB8_2[63][256];
|
||||
|
@ -387,7 +387,7 @@ void DCanvas::Dim (PalEntry color, float damount, int x1, int y1, int w, int h)
|
|||
|
||||
bg = bg2rgb[(*spot)&0xff];
|
||||
bg = (fg+bg) | 0x1f07c1f;
|
||||
*spot = RGB32k[0][0][bg&(bg>>15)];
|
||||
*spot = RGB32k.All[bg&(bg>>15)];
|
||||
spot++;
|
||||
}
|
||||
spot += gap;
|
||||
|
@ -658,7 +658,7 @@ static void BuildTransTable (const PalEntry *palette)
|
|||
for (r = 0; r < 32; r++)
|
||||
for (g = 0; g < 32; g++)
|
||||
for (b = 0; b < 32; b++)
|
||||
RGB32k[r][g][b] = ColorMatcher.Pick ((r<<3)|(r>>2), (g<<3)|(g>>2), (b<<3)|(b>>2));
|
||||
RGB32k.RGB[r][g][b] = ColorMatcher.Pick ((r<<3)|(r>>2), (g<<3)|(g>>2), (b<<3)|(b>>2));
|
||||
|
||||
int x, y;
|
||||
|
||||
|
|
|
@ -432,7 +432,18 @@ EXTERN_CVAR (Float, Gamma)
|
|||
// Translucency tables
|
||||
|
||||
// RGB32k is a normal R5G5B5 -> palette lookup table.
|
||||
extern "C" BYTE RGB32k[32][32][32];
|
||||
|
||||
// Use a union so we can "overflow" without warnings.
|
||||
// Otherwise, we get stuff like this from Clang (when compiled
|
||||
// with -fsanitize=bounds) while running:
|
||||
// src/v_video.cpp:390:12: runtime error: index 1068 out of bounds for type 'BYTE [32]'
|
||||
// src/r_draw.cpp:273:11: runtime error: index 1057 out of bounds for type 'BYTE [32]'
|
||||
union ColorTable32k
|
||||
{
|
||||
BYTE RGB[32][32][32];
|
||||
BYTE All[32 *32 *32];
|
||||
};
|
||||
extern "C" ColorTable32k RGB32k;
|
||||
|
||||
// Col2RGB8 is a pre-multiplied palette for color lookup. It is stored in a
|
||||
// special R10B10G10 format for efficient blending computation.
|
||||
|
|
Loading…
Reference in a new issue