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- made most of AltHud class functions virtual
This allows arbitrary customization of alternative HUD
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a7f2df4fef
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e21c9e0ef8
1 changed files with 18 additions and 18 deletions
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@ -131,7 +131,7 @@ class AltHud ui
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//
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//---------------------------------------------------------------------------
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void DrawHudNumber(Font fnt, int color, int num, int x, int y, double trans = 0.75)
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void DrawHudNumber(Font fnt, int color, int num, int x, int y, double trans = 0.75)
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{
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DrawHudText(fnt, color, String.Format("%d", num), x, y, trans);
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}
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@ -142,7 +142,7 @@ class AltHud ui
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//
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//---------------------------------------------------------------------------
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void DrawTimeString(Font fnt, int color, int timer, int x, int y, double trans = 0.75)
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virtual void DrawTimeString(Font fnt, int color, int timer, int x, int y, double trans = 0.75)
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{
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let seconds = Thinker.Tics2Seconds(timer);
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String s = String.Format("%02i:%02i:%02i", seconds / 3600, (seconds % 3600) / 60, seconds % 60);
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@ -156,7 +156,7 @@ class AltHud ui
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//
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//===========================================================================
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void DrawStatLine(int x, in out int y, String prefix, String text)
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virtual void DrawStatLine(int x, in out int y, String prefix, String text)
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{
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y -= SmallFont.GetHeight()-1;
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screen.DrawText(SmallFont, hudcolor_statnames, x, y, prefix,
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@ -168,7 +168,7 @@ class AltHud ui
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75);
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}
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void DrawStatus(PlayerInfo CPlayer, int x, int y)
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virtual void DrawStatus(PlayerInfo CPlayer, int x, int y)
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{
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let mo = CPlayer.mo;
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if (hud_showscore)
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@ -209,7 +209,7 @@ class AltHud ui
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//
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//===========================================================================
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void DrawHealth(PlayerInfo CPlayer, int x, int y)
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virtual void DrawHealth(PlayerInfo CPlayer, int x, int y)
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{
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int health = CPlayer.health;
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@ -235,7 +235,7 @@ class AltHud ui
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//
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//===========================================================================
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void DrawArmor(BasicArmor barmor, HexenArmor harmor, int x, int y)
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virtual void DrawArmor(BasicArmor barmor, HexenArmor harmor, int x, int y)
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{
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int ap = 0;
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int bestslot = 4;
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@ -304,7 +304,7 @@ class AltHud ui
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//
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//---------------------------------------------------------------------------
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bool DrawOneKey(int xo, int x, int y, in out int c, Key inv)
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virtual bool DrawOneKey(int xo, int x, int y, in out int c, Key inv)
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{
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TextureID icon;
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@ -340,7 +340,7 @@ class AltHud ui
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//
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//---------------------------------------------------------------------------
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int DrawKeys(PlayerInfo CPlayer, int x, int y)
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virtual int DrawKeys(PlayerInfo CPlayer, int x, int y)
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{
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int yo = y;
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int xo = x;
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@ -445,7 +445,7 @@ class AltHud ui
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//
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//---------------------------------------------------------------------------
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int DrawAmmo(PlayerInfo CPlayer, int x, int y)
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virtual int DrawAmmo(PlayerInfo CPlayer, int x, int y)
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{
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int i,j,k;
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@ -558,7 +558,7 @@ class AltHud ui
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//
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//---------------------------------------------------------------------------
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void DrawOneWeapon(PlayerInfo CPlayer, int x, in out int y, Weapon weapon)
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virtual void DrawOneWeapon(PlayerInfo CPlayer, int x, in out int y, Weapon weapon)
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{
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double trans;
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@ -594,7 +594,7 @@ class AltHud ui
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}
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void DrawWeapons(PlayerInfo CPlayer, int x, int y)
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virtual void DrawWeapons(PlayerInfo CPlayer, int x, int y)
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{
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int k,j;
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Inventory inv;
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@ -631,7 +631,7 @@ class AltHud ui
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//
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//---------------------------------------------------------------------------
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void DrawInventory(PlayerInfo CPlayer, int x,int y)
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virtual void DrawInventory(PlayerInfo CPlayer, int x,int y)
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{
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Inventory rover;
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int numitems = (hudwidth - 2*x) / 32;
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@ -690,7 +690,7 @@ class AltHud ui
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//
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//---------------------------------------------------------------------------
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void DrawFrags(PlayerInfo CPlayer, int x, int y)
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virtual void DrawFrags(PlayerInfo CPlayer, int x, int y)
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{
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DrawImageToBox(fragpic, x, y, 31, 17);
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DrawHudNumber(HudFont, Font.CR_GRAY, CPlayer.fragcount, x + 33, y + 17);
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@ -709,7 +709,7 @@ class AltHud ui
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
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}
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void DrawCoordinates(PlayerInfo CPlayer, bool withmapname)
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virtual void DrawCoordinates(PlayerInfo CPlayer, bool withmapname)
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{
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Vector3 pos;
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String coordstr;
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@ -772,7 +772,7 @@ class AltHud ui
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//---------------------------------------------------------------------------
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private native static int GetRealTime();
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bool DrawTime(int y)
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virtual bool DrawTime(int y)
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{
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if (hud_showtime > 0 && hud_showtime <= 9)
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{
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@ -833,7 +833,7 @@ class AltHud ui
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//---------------------------------------------------------------------------
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native static int, int, int GetLatency();
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bool DrawLatency(int y)
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virtual bool DrawLatency(int y)
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{
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if ((hud_showlag == 1 && netgame) || hud_showlag == 2)
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{
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@ -858,7 +858,7 @@ class AltHud ui
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//
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//---------------------------------------------------------------------------
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void DrawPowerups(PlayerInfo CPlayer, int y)
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virtual void DrawPowerups(PlayerInfo CPlayer, int y)
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{
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// Each icon gets a 32x32 block to draw itself in.
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int x, y;
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@ -969,7 +969,7 @@ class AltHud ui
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//
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//---------------------------------------------------------------------------
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void Draw(PlayerInfo CPlayer, int w, int h)
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virtual void Draw(PlayerInfo CPlayer, int w, int h)
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{
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hudwidth = w;
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hudheight = h;
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