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Clean up unused variables in GME
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3 changed files with 4 additions and 3 deletions
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@ -18,7 +18,7 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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unsigned const resampler_extra = 256;
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//unsigned const resampler_extra = 256;
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Dual_Resampler::Dual_Resampler() :
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sample_buf_size(0),
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@ -71,6 +71,7 @@ void Dual_Resampler::play_frame_( Blip_Buffer& blip_buf, dsample_t* out )
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long count = resampler.read( sample_buf.begin(), sample_buf_size );
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assert( count == (long) sample_buf_size );
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(void)count; // Silence warning in non-debug build
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mix_samples( blip_buf, out );
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blip_buf.remove_samples( pair_count );
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@ -39,7 +39,7 @@ int const ram_addr = 0x2000;
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// status flags
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int const st_n = 0x80;
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int const st_v = 0x40;
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int const st_t = 0x20;
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//unused: int const st_t = 0x20;
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int const st_b = 0x10;
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int const st_d = 0x08;
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int const st_i = 0x04;
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@ -529,7 +529,7 @@ BOOST::uint8_t* Snes_Spc::run_until_( time_t end_time )\
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return ®S [r_cpuio0];\
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}
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int const cpu_lag_max = 12 - 1; // DIV YA,X takes 12 clocks
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//unused: int const cpu_lag_max = 12 - 1; // DIV YA,X takes 12 clocks
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void Snes_Spc::end_frame( time_t end_time )
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{
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