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- Fixed: GetPlayerInput() died if you tried to get the input of the activator
and the activator was the world. SVN r1522 (trunk)
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2 changed files with 9 additions and 1 deletions
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@ -1,4 +1,8 @@
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April 4, 2009 (Changes by Graf Zahl)
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April 4, 2009
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- Fixed: GetPlayerInput() died if you tried to get the input of the activator
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and the activator was the world.
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April 4, 2009 (Changes by Graf Zahl)
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- fixed: Any player class inheriting directly from PlayerPawn was left with
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- fixed: Any player class inheriting directly from PlayerPawn was left with
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empty weapon slots due to the recent rewrite of the weapon slot assignment
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empty weapon slots due to the recent rewrite of the weapon slot assignment
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code. To handle such classes each game now defines a default weapon slot
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code. To handle such classes each game now defines a default weapon slot
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@ -2648,6 +2648,10 @@ int DLevelScript::GetPlayerInput(int playernum, int inputnum)
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if (playernum < 0)
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if (playernum < 0)
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{
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{
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if (activator == NULL)
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{
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return 0;
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}
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p = activator->player;
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p = activator->player;
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}
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}
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else if (playernum >= MAXPLAYERS || !playeringame[playernum])
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else if (playernum >= MAXPLAYERS || !playeringame[playernum])
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