Fixed: None of the Blood ambient sounds were registered correctly

This commit is contained in:
Randy Heit 2014-07-29 20:56:20 -05:00
parent 4296e9caa2
commit e0e00c4f8c

View file

@ -1433,7 +1433,7 @@ static void S_AddBloodSFX (int lumpnum)
ambient->periodmax = 0; ambient->periodmax = 0;
ambient->volume = 1; ambient->volume = 1;
ambient->attenuation = 1; ambient->attenuation = 1;
ambient->sound = name; ambient->sound = FSoundID(sfxnum);
} }
} }