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- fixed: Camera textures may not be used as patch.
SVN r2296 (trunk)
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1 changed files with 4 additions and 0 deletions
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@ -499,6 +499,8 @@ void FMultiPatchTexture::MakeTexture ()
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{
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for (int i = 0; i < NumParts; ++i)
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{
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if (Parts[i].Texture->bHasCanvas) continue; // cannot use camera textures as patch.
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BYTE *trans = Parts[i].Translation ? Parts[i].Translation->Remap : NULL;
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{
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if (Parts[i].Blend != 0)
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@ -561,6 +563,8 @@ int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rota
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for(int i = 0; i < NumParts; i++)
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{
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int ret = -1;
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if (Parts[i].Texture->bHasCanvas) continue; // cannot use camera textures as patch.
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// rotated multipatch parts cannot be composited directly
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bool rotatedmulti = Parts[i].Rotate != 0 && Parts[i].Texture->bMultiPatch;
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