mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
Made 100% kills possible and unstuck imp on Valhalla map
https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/ma_val
This commit is contained in:
parent
87d164ee59
commit
df634539a0
1 changed files with 9 additions and 0 deletions
|
@ -671,6 +671,15 @@ class LevelCompatibility play
|
||||||
// Missing wall textures with hardware renderer
|
// Missing wall textures with hardware renderer
|
||||||
OffsetSectorPlane(7072, Sector.floor, -48);
|
OffsetSectorPlane(7072, Sector.floor, -48);
|
||||||
OffsetSectorPlane(7073, Sector.floor, -32);
|
OffsetSectorPlane(7073, Sector.floor, -32);
|
||||||
|
// Missing teleporting monsters
|
||||||
|
SetThingFlags(376, 0x200);
|
||||||
|
SetThingFlags(377, 0x300);
|
||||||
|
for (int i = 437; i < 449; ++i)
|
||||||
|
{
|
||||||
|
SetThingFlags(i, 0x600);
|
||||||
|
}
|
||||||
|
// Stuck imp
|
||||||
|
SetThingXY(8, 1200, -1072);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue