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- fixed SPC music loops
This reverts the following commit from game-music-emu repository
49238f9ae5
https://forum.zdoom.org/viewtopic.php?t=62613
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1 changed files with 0 additions and 5 deletions
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@ -299,11 +299,6 @@ blargg_err_t Spc_Emu::start_track_( int track )
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RETURN_ERR( apu.load_spc( file_data, file_size ) );
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RETURN_ERR( apu.load_spc( file_data, file_size ) );
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filter.set_gain( (int) (gain() * SPC_Filter::gain_unit) );
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filter.set_gain( (int) (gain() * SPC_Filter::gain_unit) );
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apu.clear_echo();
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apu.clear_echo();
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track_info_t spc_info;
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RETURN_ERR( track_info_( &spc_info, track ) );
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// Set a default track length, need a non-zero fadeout
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if ( spc_info.length > 0 )
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set_fade ( spc_info.length, 50 );
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return 0;
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return 0;
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}
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}
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