Removed PITCHFLATSPRITE. FLATSPRITE now encompasses its behavior.

This commit is contained in:
MajorCooke 2016-05-02 06:32:33 -05:00
parent 0bf7c3e362
commit def785e462
3 changed files with 0 additions and 3 deletions

View file

@ -409,7 +409,6 @@ enum ActorRenderFlag
RF_WALLSPRITE = 0x1000, // Wall sprite
RF_FLATSPRITE = 0x2000, // Flat sprite
RF_VOXELSPRITE = 0x3000, // Voxel object
RF_PITCHFLATSPRITE = 0x4000, // [MC] Flat sprite that rotates around pitch (GZDoom only)
RF_INVISIBLE = 0x8000, // Don't bother drawing this actor
RF_FORCEYBILLBOARD = 0x10000, // [BB] OpenGL only: draw with y axis billboard, i.e. anchored to the floor (overrides gl_billboard_mode setting)

View file

@ -300,7 +300,6 @@ xx(ATan2)
xx(VectorAngle)
xx(Alpha)
xx(Angle)
xx(FlatAngle)
xx(Args)
xx(CeilingZ)
xx(FloorZ)

View file

@ -269,7 +269,6 @@ static FFlagDef ActorFlagDefs[]=
// [fgsfds] Flat sprites
DEFINE_FLAG(RF, FLATSPRITE, AActor, renderflags),
DEFINE_FLAG(RF, WALLSPRITE, AActor, renderflags),
DEFINE_FLAG(RF, PITCHFLATSPRITE, AActor, renderflags),
// Bounce flags
DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),