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Swap front face culling for GL model drawer (CCW should be the default).
Added mirroring handling to software models.
This commit is contained in:
parent
a186677092
commit
dea1d0259d
3 changed files with 10 additions and 2 deletions
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@ -65,7 +65,7 @@ void FGLModelRenderer::BeginDrawModel(AActor *actor, FSpriteModelFrame *smf, con
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if (!(actor->RenderStyle == LegacyRenderStyles[STYLE_Normal]) && !(smf->flags & MDL_DONTCULLBACKFACES))
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{
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glEnable(GL_CULL_FACE);
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glFrontFace((mirrored ^ GLPortal::isMirrored()) ? GL_CW : GL_CCW);
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glFrontFace((mirrored ^ GLPortal::isMirrored()) ? GL_CCW : GL_CW);
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}
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gl_RenderState.mModelMatrix = objectToWorldMatrix;
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@ -91,7 +91,7 @@ void FGLModelRenderer::BeginDrawHUDModel(AActor *actor, const VSMatrix &objectTo
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if (!(actor->RenderStyle == LegacyRenderStyles[STYLE_Normal]))
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{
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glEnable(GL_CULL_FACE);
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glFrontFace((mirrored ^ GLPortal::isMirrored()) ? GL_CW : GL_CCW);
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glFrontFace((mirrored ^ GLPortal::isMirrored()) ? GL_CCW : GL_CW);
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}
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gl_RenderState.mModelMatrix = objectToWorldMatrix;
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@ -59,12 +59,14 @@ void PolyModelRenderer::BeginDrawModel(AActor *actor, FSpriteModelFrame *smf, co
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if (actor->RenderStyle == LegacyRenderStyles[STYLE_Normal] || !!(smf->flags & MDL_DONTCULLBACKFACES))
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, true);
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PolyTriangleDrawer::SetCullCCW(Thread->DrawQueue, !mirrored);
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}
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void PolyModelRenderer::EndDrawModel(AActor *actor, FSpriteModelFrame *smf)
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{
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if (actor->RenderStyle == LegacyRenderStyles[STYLE_Normal] || !!(smf->flags & MDL_DONTCULLBACKFACES))
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, false);
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PolyTriangleDrawer::SetCullCCW(Thread->DrawQueue, true);
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ModelActor = nullptr;
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}
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@ -107,6 +109,7 @@ void PolyModelRenderer::BeginDrawHUDModel(AActor *actor, const VSMatrix &objectT
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if (actor->RenderStyle == LegacyRenderStyles[STYLE_Normal])
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, true);
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PolyTriangleDrawer::SetCullCCW(Thread->DrawQueue, !mirrored);
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}
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void PolyModelRenderer::EndDrawHUDModel(AActor *actor)
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@ -116,6 +119,7 @@ void PolyModelRenderer::EndDrawHUDModel(AActor *actor)
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if (actor->RenderStyle == LegacyRenderStyles[STYLE_Normal])
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, false);
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PolyTriangleDrawer::SetCullCCW(Thread->DrawQueue, true);
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}
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void PolyModelRenderer::SetInterpolation(double interpolation)
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@ -123,12 +123,14 @@ namespace swrenderer
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if (actor->RenderStyle == LegacyRenderStyles[STYLE_Normal] || !!(smf->flags & MDL_DONTCULLBACKFACES))
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, true);
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PolyTriangleDrawer::SetCullCCW(Thread->DrawQueue, !mirrored);
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}
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void SWModelRenderer::EndDrawModel(AActor *actor, FSpriteModelFrame *smf)
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{
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if (actor->RenderStyle == LegacyRenderStyles[STYLE_Normal] || !!(smf->flags & MDL_DONTCULLBACKFACES))
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, false);
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PolyTriangleDrawer::SetCullCCW(Thread->DrawQueue, true);
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ModelActor = nullptr;
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}
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@ -192,6 +194,7 @@ namespace swrenderer
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if (actor->RenderStyle == LegacyRenderStyles[STYLE_Normal])
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, true);
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PolyTriangleDrawer::SetCullCCW(Thread->DrawQueue, !mirrored);
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}
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void SWModelRenderer::EndDrawHUDModel(AActor *actor)
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@ -201,6 +204,7 @@ namespace swrenderer
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if (actor->RenderStyle == LegacyRenderStyles[STYLE_Normal])
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, false);
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PolyTriangleDrawer::SetCullCCW(Thread->DrawQueue, true);
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}
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void SWModelRenderer::SetInterpolation(double interpolation)
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