Fix incorrect boolean logic for drawBillboardFacingCamera

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Gene 2024-09-18 17:25:27 -07:00 committed by Rachael Alexanderson
parent 5347cdf569
commit de87493c41
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@ -404,8 +404,8 @@ bool HWSprite::CalculateVertices(HWDrawInfo* di, FVector3* v, DVector3* vp)
const bool drawBillboardFacingCamera = hw_force_cambbpref ? gl_billboard_faces_camera : const bool drawBillboardFacingCamera = hw_force_cambbpref ? gl_billboard_faces_camera :
gl_billboard_faces_camera gl_billboard_faces_camera
&& ((actor && (!(actor->renderflags2 & RF2_BILLBOARDNOFACECAMERA) || (actor->renderflags2 & RF2_BILLBOARDFACECAMERA))) || ((actor && (!(actor->renderflags2 & RF2_BILLBOARDNOFACECAMERA) && (actor->renderflags2 & RF2_BILLBOARDFACECAMERA)))
|| (particle && particle->texture.isValid() && (!(particle->flags & SPF_NOFACECAMERA) || (particle->flags & SPF_FACECAMERA)))); || (particle && particle->texture.isValid() && (!(particle->flags & SPF_NOFACECAMERA) && (particle->flags & SPF_FACECAMERA))));
// [Nash] has +ROLLSPRITE // [Nash] has +ROLLSPRITE
const bool drawRollSpriteActor = (actor != nullptr && actor->renderflags & RF_ROLLSPRITE); const bool drawRollSpriteActor = (actor != nullptr && actor->renderflags & RF_ROLLSPRITE);